
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 720 reviews with recorded playtime.
Reviews
Themes across 720 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Um jogo que me conquistou pela demo, conforme você avança vai ganhando mais repertório tornando a gameplay cada vez mais dinâmica, exploração gostosa de fazer, uma história bem legal de auto sacrificio e descoberta, desafios que ajudam no fator replay e as interações com a Diana que são bem legais. Recomendo
기다린 보람이 있네요. 재밌어요.
스토리도 재밌고 즐길 컨텐츠도 많은데 제 컴이 문제여서 그런가 버그가 많아용 겜은 너무너무 재밌어요
This game is peak. The combat and the story telling is quite good. But most importantly, is Diana. It's crazy how this manages to make you feel bad, if something were to happen to Diana. So you get the obligation to protect her no matter what and i find that really peak.
战斗方式很新颖,配乐和剧情也不错 主要缺点就是流程问题和关卡设计,关卡里基本就是打怪+找终端 不过本质还是个好游戏,好评 顺带一说,戴安娜可爱死我了
Jogo com uma história que te deixa curioso para saber o que está rolando na lua, rapidamente você consegue se apegar a Diana e tem a vontade de ajuda-la a chegar na terra. Pena que não deixa explícito a sobrevivência do Hughs, mas tudo indica que após jogar a primeira vez e terminando o modo que libera que se não me engano chama "Sinal desconhecido", ao finalizar novamente deixa entender após os pós-créditos que ele sobreviveu. Aguardamos uma sequência e claramente indico muito o jogo!
:3
if i never got to play this game i think i wouldve killed myself pls if u could play it
Juego muy bonito y diferente a lo que estamos acostumbrados. Historia muy interesante y que engancha. Parece un juego chill pero tiene muchísima acción. Visualmente es una pasada. No es demasiado largo, pero disfrutas todas y cada una de las horas que le dediques. Muy recomendable.
游戏玩法挺新颖的,实时解谜结合射击。这种搭配明显提高了操作要求,在面对群怪时还需要结合不同的侵入节点来提高清怪效率,在前期没有主要输出手段就会显得有点复杂。因为我是手柄玩家,感觉玩完后手柄熟练度猛涨。 游戏剧情也简单易懂,在跟戴安娜一次次互动后确实体会到了赛博养女儿的感觉(戴安娜真是太萌了!) 然而,如果抛开对戴安娜的喜欢以及玩法的新鲜感,这游戏的缺点也挺明显的: 1.流程过短。游玩时长大部分都是靠找东西堆起来的,实际主线可能就几个小时(虽然找东西也是游玩的一部分,但是像开狂月补成就,这个过程就会显得很没意义了) 2.核心玩法同质化严重。无论是主线剧情,还是模拟训练,又或者是未知情况,大部分的玩法高度重合。前期可能觉得新鲜惊艳,后面就真的有点枯燥了。更别说像模拟训练里面有些关卡设计还磨人。借用休的话来说就是“可恶,现在又来这一套?” 3.音乐以及怪不太满意。游戏过程中的背景音乐都比较的宁静,符合月球的那种氛围,但是缺乏标志性的旋律,说白点就是毫无记忆点,该做的音乐感觉还是可以补一下的。怪的话一方面是种类不多,另一方面就是处理方式都大差不差,可能就是侵入的扫格子不同,游戏深度不够,希望能多点新东西。 总结一下就是,游戏的优缺点都挺明显的。不过在可爱的戴安娜面前,缺点好像也可以被包容了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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