
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 720 reviews with recorded playtime.
Reviews
Themes across 720 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
오늘 부터 내 딸래미는 다이애나와 금마리다
약 17시간동안 플레이하고 진엔딩 봄 다 좋았지만 굳이 적는 단점 두가지... 1) 전투가 너무 피곤함 한마리 등장할때마다 해킹걸고 쉴드 까야하는데 한놈 한번 깐다고 계속 열려있는것도 아니고 나중가면 개떼같이 나오는데다가 돌진해오는놈들, 공중 원거리로 투사체 날리는놈들 마구잡이로 나오는데 피통도 대부분이 많음 따지고보면 휴랑 다이애나 둘을 컨트롤하는 컨셉이라 그런가 뭔가 바쁘고 정신없음 순간순간 회피하랴 해킹하랴 무기선택도 해야하고 약점부위 파괴도 해야됨 ㅋㅋ 이 모든것들이 합쳐져 전투가 부담됨. 2회차? 쉘터 갔다가 다시 구역진입하면 몹들 리젠되있는데 그거조차도 귀찮은데 2회차는 엄두도 안남 물론 취향 엄청 맞는사람은 꾸역꾸역하겠다만 2) 플레이타임 업적 루나틱난이도 클리어 뺴고는 진짜 얼마 안걸림 너무 짧음 두가지 단점을 합쳤을때 플레이타임은 짧은데 전투는 잦고 피곤함 끝
Really fun new IP with awesome level design. Only complaint is that you need a very strong PC to run it on max graphics. Turn off ray tracing and greatly reduce the settings for a still enjoyable experience.
Excelente game, bem construído, historia nostálgica rica em detalhes e gráficos alucinantes;
игра реально игра
卡表这两年为数不多的完成度非常高的好游戏
일단 해봐
Симулятор бати. игра очень насыщенная. мне оч понравилась. Дианка в соло тащила верс.
[b]PRAGMATA is Capcom’s formula working exactly as intended. It takes the core of Resident Evil — exploration, puzzles, resource management, and combat — and gives it a fresh sci-fi setting. Unlike Ubisoft’s formula, which now feels like a repetitive checklist, Capcom’s formula still feels purposeful. The problem isn’t having a formula, it’s whether one still works.[/b]
good game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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