
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $47.99−20% | 53.1Kreviews | 97% | #87 | $53.5M |
| $59.99 | 30.3Kratings | 96% | #85 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2984 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ograny przeze mnie tytuł jest mega godny polecenia. Fabuła mega dopracowana a także ciekawa co jest na wielki plus owej kosmicznej przygody na księżycu... Moje klimaty. Sam gameplay nie jest upierdliwy i jest bardzo intuicyjny co uważam, że samo granie staje się przyjemnością a nie mordęgą. Mała pragmatka (tak jak u wszystkich), znieczuliła moje serce i czułem się jak ojciec. Polecam serdecznie, ponieważ żadne słowa nie opiszą jak dobrze ta gra jest zrobiona. Trzeba samemu pograć aby stwierdzić :p
Отличная игра
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #28, worst CN #99 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.5Kratings |
| 96% |
| — |
| not modelled |
| $47.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прекрасная игра, с удовольствием прошел два раза на подсолнух. По-японскому немного наивная в плане сюжета, но геймплейно очень свежо и динамично. И респект за запуск новой вселенной в 2026 - такого нынче мало
Besides graphics this game really doesn't have much to offer. Bunch of upgrades from which none feel game changing or meaningful. The way story is conveyed is bad, nothing is revealed until last chapter and then all of sudden you get bombed by badly executed ingame cutscenes which still doesn't make any sense. It definetly had more potential..
WALLAH TS IS PEAK ASF
хорошая игра. нечего добавить, нечего отнять. выглядит круто, звучит круто, играется круто. сюжет можно было бы пожелать получше, но и не сказать что он плохой. залетая с минимальным представлением что это за игра, получил кучу удовольствия.
[b]射击、解密加一笔画,还有养女儿玩法; 这种组合挺新奇好玩的,加上高成本制作,不高的难度,玩起来比较休闲欢乐;CAPCOM创新和技术能力现在真的强悍; [/b]
Jogos como este, são peças raras, tal como foi Resistance, The Order 1886 e Killzone 2 (PS3) Vale cada centavo investido.
Я прошел эту игру... За примерно 15 часов. Еще пару часов потратил на дополнение которое не закончил. Это было драйвовое и веселое приключение. Если коротко - рекомендую к прохождению. Ведь уникальная механика заставляет напрячь мозг и реакцию, что бы освоить её и успешно проходить уровни. Мне понравилось это ощущение. Геймдизайн уровень дает хороший "поток" во время исследования и интересные испытания. Можно прям "пролетать" уровни, успевая исследовать окружение, драться с противниками и слушать диалоги героев. Взаимодействие между персонажами интересное и веселое. Хотя кому-то активное дитя может надоесть) Мне ненадоела - она милашная. По итогу, если хотите уникального экспериенса по механикам, то оно того стоит. Сюжет - на троечку. На нём можно просто отключить мозг и сконцентрироваться на геймплее и диалогах. Хотя кое где имеет неожиданные повороты. Описывать не буду, что бы не спойлерить. Момент с секретной концовкой был не очевидным совсем. Но она есть если что.
I went into this game pretty much blind, no idea of the story or combat - Here's my review, Spoiler-free. I've never seen an announcement of the game before either. The only things I knew this game was positively received and that it had SOME sort of 'caring' and protective edge aspect to it, didn't know how or what. But a concept like that is something I really love in stories and games so I gave it a go. That being said I was super suprised about the combat style....hacking maze with powerups?? I thought at first it would be a little chaotic, how to mix this with high combat. But it worked out really well. The switching between hacks, the robot exploding open and going back to shooting is oddly satisfying. In terms of story, it's a tiny little predictable but it doesn't matter since I think the way it was told was really well and interesting. Although I personally had a lot more fun and focus with the combat than the narrative haha (The last bosses however felt a little too easy, since I was pretty powered-up from collecting a lot of things and upgrading - I played on normal difficulty though, but even so. Everything else was really spot on with the balancing) The way they portray Diana as a 6-year-old was done very well too. I think a lot of games press too hard on a child's personality, a result that they can become cringe and annoying, dont want to connect with it. But Pragmata was made in mind to create an intensive bond with Diana, create a friendship that finds the perfect balance between "shouty child" and "Wholesome and cute" - just perfect honestly. After all, she's just curious but also wants to help to the best of her abilities and that's just awesome how they designed her. Sooner or later, I did everything in my power to find every REM in the game, other hidden items too but...REM's were my absolute priority, just because I wanted to see her reaction and happiness. There are some really touching moments.... Ultimately, I hated that the game ended as it almost felt like a goodbye when I closed it xD feels weird...but sad as well. I hope to see more of this IP. It's really well done in every way. 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 35.1K | 66% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $221.5M | 168.6K | 84% | $59.99 | |
| $19M | 18.1K | 91% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 135.9K | 90% | $29.99 | |
| $53.9M | 322K | 89% | $13.99 | |
| $52.7M | 82K | 79% | $39.99 | |
| $52.5M | 30.8K | 67% | $59.99 | |
| $54.5M | 45.5K | 79% | $59.99 | |
| $54.6M | 89K | 96% | $29.99 |