
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 53.4Kreviews | 97% | — | $53.7M |
| $59.99 | 30.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Playing Pragmata felt like getting a brand new game for your Xbox 360. It was like capcom said "hey what if we literally made the best seventh generation console game with modern gameplay and graphics?" and they did. When i played the demo my immediate thought was the puzzle combat mechanic would wear me down and it simply never did. Every single combat encounter was a puzzle in it of itself, where you had to figure out the best way to approach every enemy in the fight and you could make a best hacking build that worked for yourself. Just an incredibly fun linear action game.
The game was really great, the story was good, fun gameplay, great characters, looks amazing and had no issues while playing it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #13, worst BR #98 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.5Kratings |
| 96% |
| — |
| not modelled |
| $47.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bin bisher mehr als begeistert. Bin kein Shooter Spieler. Aber Diana ist so Zuckersüß. Da kann man einfach nur weiterspielen. Story scheint sich nach und nach zu entwickeln. Das Hacking-System find ich ganz gut gelungen. Ich hatte bisher ne Menge Spaß.
ABSOLUTE CINEMA, похавал стекла... Придирок ноль, разве что весь в соплях и иногда в катсценах DLSS до старта диалога просто вырубается, а так рекомендую...
Review complète : https://legeekparesseux.fr/test-gaming/pragmata Depuis son annonce il y a quelques années, j’attendais vraiment de découvrir ce jeu. Et aujourd’hui, on y est. Le moment tant attendu est enfin arrivé, et ce que je peux dire en premier, c’est que l’attente en valait clairement le coup. Pragmata est un jeu magnifique, innovant dans son gameplay, avec des personnages attachants, une durée de vie plus que satisfaisante et un système de jeu qui sort clairement des sentiers battus. Capcom a pris un gros risque… et pourtant, le pari est réussi haut la main, bien au-delà de ce qu’on pouvait imaginer. Ce test s’ajoutera à beaucoup d’autres, et il est évident que les avis seront partagés. Certains seront déçus, d’autres ressentiront exactement la même chose que moi. Mais au fond, cela importe peu. Ce qui compte vraiment, c’est mon ressenti. Pas seulement en tant que testeuse et blogueuse, mais surtout en tant que joueuse. J’ai adoré ce jeu sur tous les plans : ses graphismes, son histoire, son gameplay… Pragmata était tout ce que j’attendais, et bien plus encore. Et pour ça, Capcom a clairement réussi son coup. Vous l’aurez compris, c’est un énorme coup de cœur. Et je ne peux que vous le recommander, sans en faire une simple publicité. Son scénario était peut-être prévisible par moments, mais il a malgré tout réussi à me faire voyager. Alors merci à Capcom de nous faire vivre de telles émotions, bien loin du frisson de Resident Evil Requiem cette fois-ci. Grâce à Pragmata, j’ai eu l’impression de poser le pied sur la Lune, et de voir à quel point les machines peuvent être à la fois utiles… et dévastatrices. Au final, ce que je retiens de ce jeu, c’est avant tout une aventure marquante, pleine d’émotions, qui reste en tête bien après l’écran de fin… avec encore quelques heures à parcourir pour aller chercher le 100 % !
I love this game. I can't put it any other way. I don't know if I'll be able to return to the game in order to play the additional content, but I will always hold a place in my heart for these characters. "I decide my own way. And I'm going to Earth with Hugh!" - Diana
A very well rounded game. Made by Capcom on the Resident evil game engine. Not truly horror, maybe a little unnerving or sad at times, but overall hopeful. A solid story with a great character dynamic. Visually gorgeous and fairly creative design. Very good performance. Only maybe two notable frame drops. Everything but pathtracing in settings. Played at ultra widescreen resolution. Would have liked no bars during cutscenes. Music took the back seat to sound design. Gameplay was fun, but there were some missed opportunities, particularly in implementation.
[h1]Für mich das GOTY[/h1] Ich habe es in 2 Sessions durch gespielt. Einfach weil ich nicht davon los kam. Für mich hat es alles was ein Spiel braucht. Pros: -verdammt gute Story -Charaktere sind super geschrieben und noch besser gespielt -Grafik ist der Hammer -Waffensystem ist nicht überladen [i]es gibt eine Hand voll Waffen die zum Spiel passen, man kann/muss sie auch verbessern, aber ohne Grind) (btw. meistens ein Minus Punkt bei mir Ich habe kein Bock Stundenlang was zu sammeln um eine Waffe zu verbessern und dann finde ich in der nächsten Mission ein bessere)[/i] -Gegner Typen sind stilvoll und abwechslungsreich, zudem werden sie nicht einfach so schwerer sondern es passt zur Story, bzw. es sind plötzlich 5 statt 2 Gegner. Dadurch wird es schwerer, aber man muss nicht nach jeder Tür neue Gegnermechaniken lernen -für mich neue Kampfmechanik, welche verdammt spaß macht -Spielzeit [i](wenn man arbeiten muss sind alle Games über 50Std. ein Jahresprojekt)[/i] Cons - Auf nimmer wiedersehen [i](Spielt es und ihr versteht es)[/i] Für mich das GOTY, werde aber vermutlich enttäuscht da es GTA wird.
剧情上来说是样板戏,看到中间基本能猜到结尾,但是女儿可爱那必须养 玩法上来说很新颖,起码我没见过这种模式,整体战斗偏向策略而不是操作,根据敌人配置选择合适的配装,数值设计和关卡设计很精妙,能明显看出来是精心设置的 有个缺点是不能站点间直接传送,必须先回防卫站,不过加载速度还挺快,问题不算太大
Great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — | |
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| $54.6M | 89.1K | 96% | $29.99 | |
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