
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 53.4Kreviews | 97% | — | $53.7M |
| $59.99 | 30.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
약 17시간동안 플레이하고 진엔딩 봄 다 좋았지만 굳이 적는 단점 두가지... 1) 전투가 너무 피곤함 한마리 등장할때마다 해킹걸고 쉴드 까야하는데 한놈 한번 깐다고 계속 열려있는것도 아니고 나중가면 개떼같이 나오는데다가 돌진해오는놈들, 공중 원거리로 투사체 날리는놈들 마구잡이로 나오는데 피통도 대부분이 많음 따지고보면 휴랑 다이애나 둘을 컨트롤하는 컨셉이라 그런가 뭔가 바쁘고 정신없음 순간순간 회피하랴 해킹하랴 무기선택도 해야하고 약점부위 파괴도 해야됨 ㅋㅋ 이 모든것들이 합쳐져 전투가 부담됨. 2회차? 쉘터 갔다가 다시 구역진입하면 몹들 리젠되있는데 그거조차도 귀찮은데 2회차는 엄두도 안남 물론 취향 엄청 맞는사람은 꾸역꾸역하겠다만 2) 플레이타임 업적 루나틱난이도 클리어 뺴고는 진짜 얼마 안걸림 너무 짧음 두가지 단점을 합쳤을때 플레이타임은 짧은데 전투는 잦고 피곤함 끝
joderrr, hermoso juego. valió cada maldito segundo jugar esta obra de arte psdt: capcom quiere que seamos padres
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #13, worst BR #98 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.5Kratings |
| 96% |
| — |
| not modelled |
| $47.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excelente game, bem construído, historia nostálgica rica em detalhes e gráficos alucinantes;
일단 해봐
Another CAPCOM banger
트레이닝 올 왕관 도전하면 스트레스 쥰내 받긴 하는데 그거 빼면 스토리든 전투든 더빙이든 레벨 디자인이든 맵 설계든 흠잡을게 없었음
[b]PRAGMATA is Capcom’s formula working exactly as intended. It takes the core of Resident Evil — exploration, puzzles, resource management, and combat — and gives it a fresh sci-fi setting. Unlike Ubisoft’s formula, which now feels like a repetitive checklist, Capcom’s formula still feels purposeful. The problem isn’t having a formula, it’s whether one still works.[/b]
jogo rapido porém muito bom, historia boa graficos insanos, gameplay divertida, pelo preço full nao sei se vale tanto a pena pelo tamanho do jogo, mas qualuqer promoção que ele entrar podem jogar, é sucesso garantido.
新颖的玩法,优秀的画面以及优化,流畅的动作和射击手感,不愧是卡普空!流程稍短但是对我来说刚刚好,结局之后还有丰富的内容可以玩。总体给到9分!优秀!最后的高潮也很棒,很畅快的一次游戏!
Playing Pragmata felt like getting a brand new game for your Xbox 360. It was like capcom said "hey what if we literally made the best seventh generation console game with modern gameplay and graphics?" and they did. When i played the demo my immediate thought was the puzzle combat mechanic would wear me down and it simply never did. Every single combat encounter was a puzzle in it of itself, where you had to figure out the best way to approach every enemy in the fight and you could make a best hacking build that worked for yourself. Just an incredibly fun linear action game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.2M | 43.7K | 65% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $220.9M | 226.5K | 84% | $59.99 | |
| $19M | 18.1K | 91% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.9M | 102.7K | 85% | $24.99 | |
| $53.2M | 136K | 90% | $29.99 | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $54.6M | 89.1K | 96% | $29.99 | |
| $52.7M | 25.3K | 66% | $59.99 | |
| $54.8M | 66.9K | 93% | $39.99 |