
Post Human W.A.R is a turn-based tactical strategy game, set in an absurd post-apocalyptic world. At the dawn of our third millennium, mankind went extinct. Mutated animals, household robots converted for warfare, and monkeys in tracksuits battle it out to decide the fate of the human heritage!
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Post Human W.A.R is a turn-based, tactical and psychological strategy game.
At the dawn of our third millennium, mankind went extinct, leaving behind a deeply affected planet Earth. Ferocious mutated animals, household robots converted for warfare, and inventive monkeys in tracksuits battle it out to decide the fate of the human heritage.
At the beginning of a battle, each player composes an army and selects one secret unit among them: the Champion. The first player to kill the opposing Champion wins the game. You’re free to pick between frail or strong, flying or not, melee or ranged unit, as well as either keeping it behind your lines or exposing it to trick the enemy… To each their own strategy! You’ll have to read your enemy’s moves and avoid their bluffs to find the Champion and get rid of it... before it gets yours!
Form your armies and set off on an adventure through solo campaigns, or face off against local friends. Experience a purely strategy-oriented gameplay with nothing left to chance, and filled with tactical challenges, bluffs and absurd humor.
An unforgiving gameplay with nothing left to chance and no seniority-induced imbalance: May the best strategist win!
Unmask your opponent's champion: a psychological mind game mixing bluff and tactics.
An absurd and completely original post-apocalyptic background.
Various ways to play: Solo campaign, local multiplayer, friendly or competitive.
Create barricades, destroy obstacles... Alter the terrain to your advantage throughout the battle!
Rich content, with 3 different universes, 3 factions and 36 playable units.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Simplified Chinese, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Have to sign up for a secondary account, with email address, to play the single player campaign.
[h1]OVERVIEW[/h1] Post Human W.A.R is a turn-based strategy game with a humorous post-apocalyptic science-fiction setting from new developers, Studio Chahut. Humans are extinct, but our legacy remains: huge cities, larger dumps of radioactive waste, and countless artificially intelligent robots. With no humans to serve, the R-PATCH -- Robots of Protection for the Arts and Territories and Cities of Humanity -- continue on, performing their basic functions and, with the discovery of mutant creatures trying to infiltrate or destroy the remaining human cities, defending humanity's home. The mutant creatures are the Stronts: blob-like creatures able to possess mammalian hosts. But even amongst these creatures there is disharmony. The Wraaks, inhabitors of creatures lower down the evolutionary ladder, wish to destroy everything built by humans and return the Earth to a natural state. The Anthropists, on the other hand, inhabit primates and other more advanced creatures, and wish to inhabit and take over the human cities, becoming the new rulers of the planet. [h1]Graphics[/h1] The game is played on hex-grid-based maps from an isometric view. The graphics are clean, detailed, and with enough variation to make the maps interesting. Many maps are littered with amusing obstacles, such as portable toilets, statues, and plaques to future historical events. The units are very nicely drawn, and each faction has a distinct character to it that is represented well in the unit graphics. There are plenty of details and the animations look great, too. The artists have done an excellent job. Cut scenes come in two forms: a small number of fully voiced full-screen, crudely (but amusingly) animated videos that introduce the large-scale ideas in the game, such as game introduction and a video for each of the different factions; and a large number of scripted scenes that use the game engine itself, with text-based dialogue bubbles. Both are well done and full of humour, though the subtitles could use some editing. The in-game interface is simple and neat, and works extremely well. Tooltips are provided everywhere they're needed and the information provided is useful and seems accurate. Graphics options are minimal, with no detail or effects settings provided. I noticed a bit of jumpiness in the map scrolling on occasion, but it didn't detract from the game. [h1]Sound[/h1] The game includes a number of different instrumental tracks ranging from an 'elevator musak' style to more dramatic battle music. Each track fits its situation well, though, and I didn't find any of them annoying. Sound effects are good and appropriate to their uses, but I don't recall anything standing out as being exemplary (or awful). Voices are mostly excellent and include the fully voiced videos as well as remarks when you select and order troops in game. There are one or two extremely annoying unit remarks that had me turning the volume down, but for the most part they are really very good indeed, though with absurd accents in many cases. [h1]Gameplay[/h1] Post Human W.A.R is a turn-based combat game, and plays similarly to the other titles in this under-represented genre. There's no resource gathering, base building, and troop training as you'd see in typical RTS games. Instead, the game presents you with a battle map overlaid with a hex-grid, and a certain number of resource points. You spend your points by picking from the available troops, deploy them to your starting zone, and fight your opponent in a series of alternating turns. Then you proceed to the next map. Each turn each of your units can move up to its movement rating or move up to half its movement rating and attack (in either order). The game's interface shows you plainly where you can move and where you can't, and helpfully highlights enemies that will be visible and in range of your unit for each hex in your movement range. Attacking a visible unit that's in range always hits the unit for a specific amount of damage (minus the unit's armour); there's no pseudo-random-number generator here. There's a good selection of troops available, with differences between the three factions -- each group isn't just a graphical reskin of the others. Troops are very roughly divided into two groups: melee and missile (ranged), but with the variations in movement, armour, health, damage, and range, as well as a few special abilities, that distinction certainly isn't the only one. Unit prices vary wildly, depending on effectiveness. I believe the cheapest unit is 20 points, whereas the most expensive is 180. I'm not sure if there's a maximum number of units per battle, but conceptually, at least, one could have 60 of the cheapest unit in the largest multiplayer battle. There's a very good codex that provides information on each unit, should you want to read more about them. The game adds a couple of interesting features to the genre, probably the most important of which is the concept of a champion. Each battle you have a single champion, as does your opponent, but neither of you knows which unit is the other's champion -- they just appear to be normal units. The champion doesn't receive any bonuses, but if you destroy your opponent's champion then from then on at the start of every turn, every other unit in his army takes damage at the start of the turn. This adds a tactical element, but also a luck-based one. Get lucky, or be particularly intuitive, and take out your opponent's champion early, and then all you have to do to win is wait. But if you're unlucky, and a pot shot takes out your chosen champion, then you'd better hurry up and win, because time is against you. Many maps also include totems within each army's home zone. Take out the enemy's totem and his units take damage each turn, just as if you'd taken out his champion. Take out both totem and champion, and you've almost certainly won the battle! Maps include obstacles too, in particular the 'murder holes', which provide cover for ranged units next to them while allowing them to fire back. The game also adds a 'cancel last move' button, which is a valuable addition to a turn-based interface. For some reason, though, the developers chose to only let you use it three times per battle, which seems rather silly indeed. I believe the game currently contains a three-mission tutorial, 18 single-player missions, and online multiplayer. So far I've only completed the tutorial, a handful of campaign missions across the factions, and a single multi-player game. There's no way to save mid-battle, even in the campaign missions, which is a big oversight since they can take over an hour. There are not yet many people playing online -- winning a single skirmish placed me in 84th position -- but I'm sure that will change as the game moves through EA. There's no hot-seat multiplayer (on one PC). The AI in the game can be annoying, with escort missions being more frustrating than they should be. Needing to be online, even for single-player missions, is a bit annoying, too. [h1]PROS AND CONS[/h1] Pros: + Great graphics + Silly voice work + Good range of unit types Cons: - No in-mission saves - Online only - AI could be better [h1]CONCLUSION[/h1] I love a good turn-based strategy game; I've spent more hours on Battle Isle than I can remember. Post Human W.A.R has done an excellent job of sucking me back in. Its original premise, factions that are all fun and different to play, and basic, but surprisingly deep tactics, all add to its appeal. The crazy sense of humour and elegant interface help, too. In short, Post Human W.A.R is a bucketload of fun. Autosave [h1]Save[/h1] Save for Later Pause Quit Rage Quit Note: I received this game for free for review purposes. This did not influence my review. [code]For more game reviews, visit [url=http://saveorquit.com/]Save or Quit[/url].[/code]
The game is decent. One thing I disliked was the requirement to make an account once in the game. In my opinion, games on Steam should use Steam IDs, full stop. No exceptions. I'd give the game 3 stars out of 5 if this was a star rating. 4.5 out of 5 if it used Steam IDs instead of its own account nonsense.
I dont write many reviews, but this game deserves a review If you like turnbased strategy games like Fire Emblem or Advance wars this game is a must have. Post Human War is a post apocalyptic turn based strategy game in a time that humans are gone. The game has (singleplayer) campaign battles (I think around 4) Each campaign has 6 missions and they are difficult. I have played a lot turnbased strategy games, but this game is really challenging. For me thats a positive thing. Another big part this game is the multiplayer part. With a lot of different options. But...to be honest I played only one MP game, because I prefer to play single player games. The graphics are very good and sometimes even funny (household robots like a vaccuum cleaner for example) This game has a story, but its not an important part of the game. So if you want a tbs game with many battles this is a must have! I would give it a 9 our of 10 [url=http://store.steampowered.com/curator/32296668-Casual-Game-Reviews] More reviews on our Curator Page [/url]
Post Human W.A.R requires you to sign in on the start up page, either to your Steam account even though I was already freakin' signed in or a Post Human W.A.R account! It's ridiculous and too much work to play a single player campaign. Not recommended!
A really fun game for what it has now, sadly that is only three tutorial missions, three campaign missions, and a multiplayer with no one online. But i'm sure more people will get the game, so we can play online mode. And more campaign missions are sure to come soon. Besides the game is only about three days old right now.
Waste of time Campaign levels insist on one specific way to solve, like a puzzle, Each level takes hours and hours of trial and error with different unit setups and approaches trying to figure out what the developer is expecting of the player and getting absolutely nowhere.
I played the single-player campaign for a few hours. It has a quirky sense of humor that usually works, and it's a decent game if you like short tactical battles, but it just didn't get it for me. The campaign is the sort where you will likely have to play certain missions multiple times. On each mission you pick a set of units without knowing the composition of the enemy, though you can see the terrain and know the objectives, which usually informs your choices. However, some missions have hidden triggers that (say) suddenly spill a bunch of powerful units onto the field. If you're not expecting it, you might find that what you thought you needed to do (pick off ranged units) is not what you actually need to do (kill the pillar and stall), and your choice of units and positioning is bound for disaster. So you restart the battle and try again until you solve the puzzle. There's no randomness, but you can accumulate resource points and spend them to hit harder, move farther, or heal. So you might think that an enemy flier can't reach you, or the enemy shooter can't kill you, but the application of resource points allows the enemy to destroy units that you thought were safe. So it's not random, but it's somewhat unpredictable, which means you can't treat it like a chess game where all the moves are knowable. Of course, you can use the same tricks. Units don't carry over between scenarios in the campaign, so it's really just half a dozen missions for each of the 3 factions, wrapped with a few lines of disposable dialog. The UI is clean, with all necessary information easily accessible. In the end, the unpredictability spoiled it for me. I like to be able to look at the situation and make plans, but you can't plan very far ahead if you can't put limits on what the enemy can do on a given turn. So this was an interesting take on a non-RNG tactics game, but it didn't work for me.
It's cute.. the tactics are kinda lacking. Sorta comes down to two fronts shooting at each other and the AI isn't that good. I mean... I think I paid under $5, so it is fine. Likely would never play this against another human, as again..tactics are too rudimentary.
Плюсы-прикольная рисовка,забавная озвучка,интересная стратегия пошаговая. Минусы-быстро надоедает,чтобы сыграть в мультиплеер надо регистрироваться,мало миссий в одиночной кампании
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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