
Enter the Samurai Afterlife and join forces with vibrant ghost-samurai warriors, magical animal monks, and mustachioed samurai generals. It's fast-paced turn-based strategy inspired by Advance Wars, and supercharged with fighting-game flare!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Korean, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Eligorko вернись! Ждем тебя всем селом! Пуш етого обзора и форс подобных обзоров к другим играм. Хотя кто меня тут услышит?
Highly recommended if you're looking for a casual turn based game with a good sense of humor and a fun little story. I really appreciate the free movement system they have implemented instead of the classic grid based movement. You can move, take an action and use any movement left afterwards. The AI is a bit braindead, but the game throws some pretty crazy challenges your way if you're trying to get all skulls for each level(by beating the level a certain way). So this balances things out... Kinda? Multiplayer is dead but that's to be expected.
Эту игру я увидел ещё в глубоком детстве на ютубе и она меня очень затянула, полностью посмотрел прохождение и хотел сам сыграть, но на те времена возможности не было. Ну и про игру я благополучно забыл на долгие лет так 20. Случайно шерстив магазин я на неё наткнулся и без лишней мысли купил и не пожалел ни капли. Игра стоит как пачка сигарет и принесёт вам пусть не массу удовольствия, но время вы приятно проведёте. По сюжеты вы генерал самурай Акамото, которого захуярила его правая рука (не буквально) и он попадает в мир мёртвых где его ждали чтоб сделать один из главных в загробье, но его наебали. Акамото должен доказать, что он тот кто есть, а так-же найти и выебать эту суку (предателя убившего Акамото и выдающего себя за него) Игра не сильно продолжительная, но это и хорошо, каждый этап и почти уровень она подбрасывает новые приколдесы в виде новых юнитов или каких-то усложнений локации. Так что если залпом игру не проходить она не заебёт сильно. Есть немного юморесок от Акамото и его солдат, куча рофлов идёт на срачки между апонентами, не прям до слёз, но довольно забавно местами. После основной игры вам откроется второстепенная линия повествования за одного из подченёных Акамото, который и после смерти хочет служить своему господину, но попал он на остров где ресурсы и солдаты ограниченны и прогресс предыдущего уровня сохраняется на следующий. Если основная компания даёт просраться только на финальном боссе, То на острове вы будете сраться на каждом уровне, а ну и там пара новых юнитов есть, от одного и будут все приколдессы) Так-же интересна система с поеданием черепов, если кратко после поедания 3х черепов любым войном или генералом он превращается в демона и может атаковать 2 раза за ход, но если есть черепушки за монахов, то с каждой черепушкой будут открываться новые способности и после 3х он так-же превращается в демона, что вносит немного разнообразия и тактического плана. Мультиплеер мёртв, брать только если есть друзья, с ними вы сможете поиграть. И на последнее немного не интересна сделана система, что все ачивки за прохождение уровня нельзя получить за одно прохождение, что вынуждает проходить каждый уровень по 2 раза, но это не кретично если вы не хотите собирать всё в игре и что-то там крафтить, потому что нужно всё это для мультиплеера, в который вы всё равно не сыграете. Игру очень советую вообще всем, особенно кто только начинает играть в стратегии. На несколько вечеров она подарит вам хорошее время препровождение. Всем спасибо подпишитесь на твич https://www.twitch.tv/tokaruchiku
Played this game both on PS4 and PC and I still love it but sucks this game is underrated though.
Veni,Vidi,Vici 某种意义上来说,这游戏还真是一将功成万“骨”枯
"Череп Сёгуна" — это аркадная стратегия, где игроки сражаются с мятежными самураями в их мире.
Легендарная игра, играю с детства, каждый год перепрохожу, жалко что онлайна нет
I picked it up expecting something shallow and cartoonish, but the turn-based combat has real depth once you start managing skull eating, spirit walls, and monk shrines all at once. The dialogue is genuinely funny in a way I wasn't expecting from a strategy game, and it kept me entertained through all 20 levels of the campaign. My one gripe is that selecting units with a mouse gets fiddly when things get crowded on the battlefield, which is a clear sign this was designed for touchscreens first. Still, if you enjoy games like Advance Wars and don't mind a slightly clunky UI, this is absolutely worth grabbing on sale.
It was a pretty fun little strategy game. You field a little troupe of undead samurai warriors and solve tactical puzzles - there's also a competitive mode that's alright. I think I just didn't connect with the art style, and there wasn't enough variety in gameplay to hold my interest for very long.
Skulls of the Shogun is a bold and characterful turn-based strategy game developed and published by 17-BIT that manages to feel both approachable and tactically rewarding without ever taking itself too seriously. Set in a surreal afterlife inspired by feudal Japan, the game immediately distinguishes itself through its irreverent tone, expressive art style, and mechanics that favor momentum and clever positioning over overwhelming complexity. It is a strategy title that understands restraint, focusing on streamlined systems that emphasize decision-making and adaptability rather than encyclopedic rulesets. The narrative frames the entire experience with a playful but purposeful hook. You follow General Akamoto, a warlord who is assassinated at the very moment of achieving ultimate victory. Instead of accepting his fate, he awakens in the afterlife only to discover that his glory has been stolen by a rival who now claims the title of Shogun. What follows is a campaign driven by revenge, pride, and dark humor, as Akamoto raises an undead army to reclaim his honor. The story unfolds through concise cutscenes and dialogue that lean into comedy without undermining the stakes, giving the campaign a clear motivation and a strong sense of personality. On the battlefield, Skulls of the Shogun presents a tactical system that is easy to grasp but surprisingly nuanced. Battles are turn-based, with a limited number of orders per turn that force players to carefully prioritize actions. Units fall into familiar archetypes such as infantry, cavalry, and archers, each with distinct strengths, weaknesses, and movement characteristics. Unlike rigid grid-based systems, movement and attack ranges feel fluid, encouraging players to think spatially rather than mechanically. Terrain, positioning, and timing play crucial roles, and even a single misstep can shift the balance of a match. One of the game’s most distinctive mechanics revolves around the skulls left behind by defeated units. Instead of vanishing, these skulls persist on the battlefield and can be consumed by friendly units to permanently increase their stats. This introduces a compelling layer of risk and reward: investing skulls into a single unit can create a devastating powerhouse, but doing so also concentrates your strength into a vulnerable target. The system encourages constant reassessment of priorities and creates emergent stories as individual units grow into legendary forces or fall before realizing their potential. Units that consume enough skulls can even transform into demons, dramatically altering combat dynamics and adding a satisfying sense of escalation. The campaign is structured as a series of increasingly complex encounters that gradually introduce new unit types, mechanics, and strategic considerations. Missions are tightly designed, rarely overstaying their welcome, and often present unique twists that force players to adapt their usual tactics. This steady progression keeps the experience engaging while maintaining accessibility for newcomers to the genre. Difficulty ramps up thoughtfully, rewarding players who learn to exploit positioning, order efficiency, and skull management rather than relying on brute force. Beyond the single-player campaign, Skulls of the Shogun offers a robust multiplayer component that significantly extends its lifespan. Both local and online multiplayer modes are supported, including asynchronous play that allows players to take turns at their own pace. Matches can involve multiple players on compact maps designed to foster conflict and shifting power dynamics. The limited-order system shines particularly well in multiplayer, as every move carries psychological weight and reading opponents becomes just as important as mastering mechanics. Visually, the game adopts a vibrant, cartoon-like aesthetic that blends traditional Japanese motifs with exaggerated character designs and expressive animations. This art style not only reinforces the game’s humor but also enhances readability during combat, making unit roles and battlefield states immediately clear. The audio design complements this approach with energetic music and punchy sound effects that keep battles lively without becoming distracting. Together, the presentation reinforces the game’s identity as a strategy experience that values charm and clarity over grim realism. Ultimately, Skulls of the Shogun succeeds because it understands exactly what kind of game it wants to be. It strips turn-based strategy down to its most engaging elements—positioning, trade-offs, and momentum—then layers them with personality and clever twists that keep each encounter interesting. While it may not offer the depth or scale of larger strategy epics, its focused design, memorable mechanics, and strong multiplayer support make it a standout title in the genre. For players looking for a tactical game that balances accessibility with meaningful decision-making and a healthy dose of humor, Skulls of the Shogun remains a highly rewarding experience on Steam. Rating: 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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