
Final Theory is a 4X-lite turn-based strategy game where you command fleets of battleships engaged in a galactic civil war. It presents an exciting experience for both veteran players and those new to the genre. It features innovative combat mechanics but also hearkens back to some of the classics.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Had a lot of fun with this one. Each faction fleet seems to have a gimmick that makes it very strong if played to advantage. For instance I only lost a handful of ships in my first grand master win using the Imperial fleet, and my Royal fleet games usually went without a ship loss until late game regardless of difficulty level. It plays more like a board game since you only have one move a turn to base your strategy around. The other factions like you also get one move a turn, and the Empire gets 2-4 depending on difficulty level to move their doom fleets against your fledgling breakaway faction. Paying attention to combat movement is important to make sure your firing arcs line up correctly since most weapons can't fire 360 degrees, and some weapons even have minimum ranges where they can't fire point blank. Great no pressure game that you can play while distracted by other things, watching TV, eating dinner, etc. since there is never any enemy movement during your turn. I can see myself going back to this game every once in a while in the years to come.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
One of the best turn based tactical battle games I've seen. FT campaigns take awhile but since the overwhelming amount of time is spent fighting the battles that seems fine (at least to me). You don't seem to be able to save during battles so you need to be sure you will have time to finish before starting one. Game is slightly rogue like due to the fact that saving gives you only one save slot per campaign so no going back looking for a do over. I also like that. The DLCs each provide you with one different fleet type in addition to the one that comes with the base game. Nice variety if you really enjoy the game. The game is otherwise fine with just the one type of fleet if you don't want to spend extra. I got the game on sale. Something like $25.00 for the entire bundle. That's a lot for me (I usually spend under $5.00 per game - sometimes under $1.00) but seems to be well worth the price.
Calling it 4X feels.... not entirely correct, but I suppose it is correct technically. Technically you eXplore the spare around you, you eXpand your dominion to encompass more star systems, you eXploit the systems that have Tacknium and you eXterminate the competition. So technically it is. That doesn't *feel* right though. The game feels more like a a turn based tactical space battle game with a 4x component attached for the purpose of developing ships. That's not to say the 4X component is bad, but it doesn't feel like the primary aspect of the game. You could theoretically auto battle all the tactical battles or play just quick battles so the two halves of the game can be isolated from one another, but I can't see why you'd hit autobattle repeatedly. I've done it once or twice and generally been disappointed with the high casualty rates. (But that's every auto battle in every game, no?) So the game functions around a single resource for construction: Tacknium. It's a finite resource unless certain mega weapons get used to create more of it. This forces you to expand because you'll run out of the basic building block of ship construction. There are 3 other lesser resources in the sense that 2 different station types generate resources to upgrade your ships and one station type develops an enriched tacknium that you use to launch the missles that will make more regular tacknium (and vaporize an entire location on the map of all stations and fleets). One of the best features here is that when you upgrade a class of ship, EVERY ship of that class is upgraded across your entire navy. There's no need to cycle old ships back for upgrades or micromanage any of that. This keeps even the smallest ships relevant later in the game and indeed for many factions and play styles and mix of larger and smaller ships is ideal since ships give bonuses tot he rest of the fleet, but its capped at a number less than the maximum number of ships in the fleet. Accordingly, mixing ships is generally a good plan with 2-3 types generally being ideal depending on the point in the game and faction. However, you can only build ships that match the shipyards you have found on the map. There's no building up your own shipyards to rush to a given ship type. You need to find a system on the map where that shipyard already exists. And then you need to hope that it doesn't get wiped out by a tacknium warhead. Additionally, your ships can only be deployed from your reserves at shipyards so you need those shipyards are nodes for deploying new fleets. On the up side there though, that means you can be using a shipyard on one side of your dominion, only to actually deploy the ship many star jumps away instantly. That lets you get your ships to the battle quicker. The game encourages you to combat by giving you rewards towards the end goal simply for fighting as well as granting your other resources for upgrades etc. Therefore sitting around and waiting is not an ideal play style. Steer your ships towards the sound of the guns! The game is not for everyone though. No game is really. Some people will be put off by the simplicity or the fact that there are only 5 factions. Some folks will be upset that the dev has basically declared the game done and you won't be getting updates. This is its final form. The big thing that folks either love or hate is that you move ONE fleet per turn. Just one. The other 3 dominions do likewise and the big bad empire you have all rebelled against moves 4. Sometimes this puts your in rough spots. However, it ensures that turns move quickly. Move a fleet, maybe build some ships, launch a missle, setup a harvest and next turn. I like the simplicity. Others have complained about wanting to move multiple fleets. You need to accept this limitation going in or you will not be happy. Others have commented that they don't see how folks using 20 fleet if they can only move one. You use more small fleets at higher difficulties when you're simply deploying a single ship to grab unguarded systems, launch missiles from and not actually trying to engage the enemy directly with them. Sometimes, you just start ignoring a fleet in the middle of your dominion because its 6 jumps away from being useful and well you don't really feel the need to salvage it. Sometimes the game will frustrate you with the luck of where stations spawned. Sometimes the AI will nuke things you really wish they hadn't. And other times you will be delighted at outmaneuvering enemy formations in tactical combat. Tactical combat is really where this game shines. I recommend the game to anyone who wants a tactical turn based space combat game and accepts that the 4X component is light. It's deliberately light. If you are looking for deep 4X and lighter fleet combat, this is not the game you're looking for.
Небольшая стратегия в основе которой лежат контроль территорий и пошаговые бои в космосе. В некотором смысле она даже ближе к настолкам, чем к другим представителям жанра пошаговых стратегий. Это не 4х, тут только битвы и прокачка кораблей. Интерфейс мог бы быть удобнее в паре моментов. Но в целом играть приятно. Понравилось, что даже фрегаты с прокачкой достаточно эффективны в конце игры и можно экспериментировать с боевыми группами, а не только строить дредноуты. На пару вечеров вполне зайдет, если не ждете от игры слишком много всего. Рекомендую, 7 из 10 только потому, что мне понравился местный геймплей, напоминает шахматы.
Good, pure turn-based fleet tactics 4x. All the mechanics are easy to learn, but allow for a lot of depth in fleet composition and upgrade choices. The super simple mechanics for shipyards and resource deposits create natural strategic territory that give you very strong reasons to fight over and plan your campaigns around. A lot of thought was put into the design and balance of everything in the game.
one of the best games I've ever played. It hits that g'spot of scifi and strategy without being complicated but having a lot of possible growth. and the battles are always epic. love going from turn strategy map to turn based battle. it's so much fun and building fleets. it's like chess with power ups and plasma torpedoes!!!
I wanted to like this game, and may still enjoy it on occasions after work, but it is a space tactical combat game pared down to its actual barebones and not built up from there much at all. The direction of attack doesn't matter, movement barely matters, targeting aspects of a ship isn't a thing. Just a couple of minor tweaks could have made this a nice, basic strategy game, but it just isn't there. Clearly, this won't be seeing any changes going forward. I don't regret giving the game a shot, but also can't recommend it.
Fun TBS game feels a little like a bit like both a video and board game but addictive all the same
I think I just found my new favorite game.
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