
Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.
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About
Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.
Play as Luca, the host, and Rhem, her less-than-cooperative counterpart, as they explore a quarantined city ripped apart and flooded by an interdimensional catastrophe. Their only hope of survival is by learning to co-exist.
Possessor(s) takes place across the interconnected sprawl of a destroyed mega-city, from collapsed skyscrapers to an abandoned aquarium, all riddled with secrets. Hauntingly beautiful 3D environments form a stunning backdrop over which hand-drawn and animated characters, and mysterious sci-fi horror action take center stage.
Choose multiple paths in an open-ended world structure as you look to uncover the truth behind the catastrophe. Meet a cast of engaging characters, each with their own heart-breaking story to follow in the aftermath of the devastation.
Gameplay is centered around tight, fast-paced platforming with a range of unique movement abilities that extends to its tense, precise, combat. Balance ground and air attacks, replete with combos and juggles as you encounter a variety of deadly enemies and challenging bosses. Find and unlock a wide array of powerful weapons and upgrades to bolster your arsenal and explore previously inaccessible areas.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I got this game on a whim, not knowing anything about it or haing heard of it before. It seemed great for Steam Deck (it is!) and I was hooked almost immediately. The combat is not advanced, but it is fun, the stages are interesting and there is a lot of ways to explore. The art is stunning, the characters have a real personality and make you interested in their lives, and the setting / story is just great. The only negative thing I have to say is that i did get softlocked in an area which caused me to have to replay 14 hours of gameplay (ouchie, but I like the game enough to have gotten back to that point easily without being too mad I had to replay), and I later got softlocked AGAIN in another area, so I at that point I modded to get low gravity to get out (do not go to Rusted Dockyard without the wall run ability <3). I truly recommend this game, but I hope they think about blocking off areas that you will not be able to get out of without certain abilities if you don't have them yet.
很不錯的類銀河城,場景跟美術可謂是一大亮點,每個區域各異卻又完整,彷彿真的有這麼一座廢棄的城市。世界觀雖然有點俗套,但角色的個性十分立體,主角團亦敵亦友的關係,讓兩人的互動格外有趣。打擊感(搖桿)大概中到中上,但裝備系統就比較簡單,沒什麼流派可以搭,敵人類型也比較單一。這遊戲最大的問題莫過於引導做得太少,常常不知道下一步要去哪裡,而且地圖標示的不夠清楚,沒事就會走錯路。整體來說喜歡本作美術的,對於這類型有一定了解的,推薦試試:7/10
I thought this was really good! Very inspired by Hollow Night, enough difficulty to get my heart going but not quite as difficult as hollow night. Story was good but there wasn't a good introduction in the beginning to the main goal. I swear there was in the demo ironically. I also wish there was more written, dynamic dialogue reacting to changes in the story, whether it be from Rehm or the NPCs. Overall, quite good 9/10. Gameplay is quite grindy for upgrading new weapons. I found myself just sticking to the starting weapon because I didn't want to spend time grinding to upgrade other weapons. Map design was great and loved the map markers. Your respawn point being highlighted is a nice touch. Overall, 9/10 for me. Maybe it's recency bias, but I definitely think this game deserves more love.
Всем игру рекомендовать не буду, но что-то в ней есть. Про сюжет промолчу, так как он просто есть и не совсем говно. Геймплей это с одной стороны интересная штука, но с другой это такое говно: 1 Тайминги для парирования говно ебучее, которое нужно тупо заучить и никак иначе ♥♥♥♥♥. Интуитивно парировать можно только снаряды и то если тебя ударили, а в тебя летит миллион снарядов, то все ГГ ♥♥♥♥♥. 2 Я заебался бегать туда сюда через половину локаций, потому что шорткатов кот наплакал, а некоторые места находятся в такой жопе (Это проблема, если вы идиот как я, который захотел 100% достижений). 3 Разнообразия оружия вроде есть, а смысла в чуть не в половине оружия я не вижу. 4 [spoiler] Какого ♥♥♥ финальный босс такой легкий? 3 брата раза в 3 сложнее были. Либо я к финалу уже возмужал, что ФИНАЛЬНОГО БОССА С 2-ОЙ ПОПЫТКИ ПОБЕДИЛ, либо у баланса проблемы[/spoiler] 5 Однако паркур моменты сделаны вполне приятно и все интуитивно понятно, если иметь больше 2 извилин (у меня 3) Графика и визуальный стиль мне очень понравился. В особенности арты и окружение. Но вы конечно извините меня, но какого ♥♥♥ у игры такие требования к системе? Никакой сверхдетальной графики я не увидел, а спецэффекты в 2D (атаки уж точно) и я не вижу откуда берутся эти требования. Несмотря на все это игра мне на удивление понравилась
While I had some bugs with the platforming (that whip really likes to not connect to nodes at times), overall the combat and platforming were fun. However, what kept me playing was the art and the storylines of the characters. I would argue that the main theme is relationships, especially relationships that are exploitative. This theme is introduced first through the demon possession and unethical corporate experimentation, then developed in regards to workplaces, leadership, and personal relationships. Luca and Rhem have parallel relationships with others that are problematic (they were exploited emotionally). They do not trust each other at first, but they develop a good relationship with time. Definite highlights * Penguins * Tens and the dog * Foxes * The catharsis of beating up your friend's terrible ex-boyfriend * Corporate jargon being used for ideology or nonsense * Cheekers the chroma keeper * Dua * Lots of interesting boss designs
It's a janky game, a bit bloated, and half the length came from the baffling progression, tedious backtracking, and inconsistent boss attacks. Compared to Nine Sols, this game's a mess, but... it's got soul! I loved the art, the action was sharp and snappy (most of the time), and the plot's depiction of strained relationships was incredibly real and deeply affecting. I likely won't come back to this game, but it was an experience absolutely worth playing through.
Я попал в ловушку хорошего начала сюжета, который, если отбросить несколько *кхм-кхм* формальностей, весьма нормально написан для околометроидвании ( [spoiler] любовный треугольник [/spoiler] ) но зато есть выборы в сюжете Тут крайне мало развилок и все полученные навыки будут получены в ходе сюжета Карта показывает только комнаты, но не показывает области на них Есть несколько багов (в основном на бесконечную хрому, местную валюту, но нашел его под конец) Передвижение топорное слегка, в том числе и открываемый рывок. Он читается достаточно рано... Это и плюс и минус. В место двойного прыжка пытались придумать новые механики. В принципе норм. Босы спокойно тыкаются любой пушкой А еще я как то провалился на крышу лифта Из плюсов: Шикарный арт (возможно направленный в какой то момент на определенную публику, которая в такие игры не играет, но есть легкий режим) Хорошие босы (если проходить без чизаных страток, которые ты находишь в первые часы игры) Музыка Есть своего рода несколько минорных "прыжковых" головоломок, над которыми надо будет просидеть Можно кидать голову шкилета и релики с оружками в принципе обыденным одним стилем (или что-то обыденное, или часть человеков) Проблем с производительностью не было Я заманался искать колектоболсы( Один лобстер забоговался и пришлось лесть в файл с сохранениями и менять данные
É um metroidvania. Não tem nada mais a dizer sobre, não tem nada que o faça destacar entre tantos jogos do gênero. A trilha sonora parecia boa, mas depois de um tempo ela fica repetitiva, o combate não é fluido, as áreas são genéricas, os mapas são ruins, a variedade de inimigos pequena e os chefes são relativamente fáceis, o último chefe é broxante de tão ruim. Só recomendo pra quem quiser um metroidvania, na promoção por menos de R$10 até vale o preço, mais do que isso tem muitos jogos do melhores.
Que jogo bom, um metroidvania perfeito com uma história realmente comovente por trás, tendo um sentido muito profundo que retrata temas sensíveis de uma ótima maneira, tendo uma arte muito bonita, recomendo demais para quem gosta do estilo de jogo metroidvania e está em busca de uma história que te faz refletir.
教程不行,战斗不行
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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