
Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.
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About
Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.
Play as Luca, the host, and Rhem, her less-than-cooperative counterpart, as they explore a quarantined city ripped apart and flooded by an interdimensional catastrophe. Their only hope of survival is by learning to co-exist.
Possessor(s) takes place across the interconnected sprawl of a destroyed mega-city, from collapsed skyscrapers to an abandoned aquarium, all riddled with secrets. Hauntingly beautiful 3D environments form a stunning backdrop over which hand-drawn and animated characters, and mysterious sci-fi horror action take center stage.
Choose multiple paths in an open-ended world structure as you look to uncover the truth behind the catastrophe. Meet a cast of engaging characters, each with their own heart-breaking story to follow in the aftermath of the devastation.
Gameplay is centered around tight, fast-paced platforming with a range of unique movement abilities that extends to its tense, precise, combat. Balance ground and air attacks, replete with combos and juggles as you encounter a variety of deadly enemies and challenging bosses. Find and unlock a wide array of powerful weapons and upgrades to bolster your arsenal and explore previously inaccessible areas.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
To be a metroidvania released in the same year as HK Silksong is hard. Still this game earns it's own place with incredible art style and a more character focused story. Flawed, relatable and grounded characters make the core of the game. Really satisfying traversal and a flawed, but good enough combat seal the deal for me. Not my favorite game of the year, but still worth playing if you like metroidvanias or you find it at discount. Some points to improve on: -Had a couple map collision bugs -I really think money earned needs to be scaled up. Rn you have to farm a lot if you want to buy everything. -Power scaling was a bit off, when you get a couple health upgrades all the bosses come tank-able -No invincibility after getting hit means you can get stun locked and loose your entire health bar when facing multiple enemies at the start of the game. This gets really frustrating, specially if you don't find the health-upgrading NPC on time (like it was my case)
I did want to like this game, but I simply cannot, nor can I recommend it after what just happened. I already dropped the game for several factors (questionable level design + item placement, a under-baked combat (imo), and other nitpicks like the stun being too long) but I came back after several months for the 100% and bc I wanted to see the story end. But then, this game kicks me in the balls with the stupidest and most avoidable soft-lock of all time. 12 hrs of my life gone, and by the looks of it, there are other soft-locks in the game that haven't been fixed even with player feedback. My fault ig for exploring in a metroidvainia. The likelyhood of this happening to you is slim, but I'd still be careful because it's astonishing how bad the level design can be at times. Be careful with your money (buy it on sale). Rant over.
самое гейское гейство что я видел два фембоя не смогли чето там поделить и обиделись друг на друга геймплей всратенький, порой вообще ♥♥♥♥♥ не понятно, что от меня хочет игра и куда мне нахер идти гайдов полноценных практически нет из-за того, что об этой игре знает полтора землекопа и один r34 художник по крайней мере я могу похвалить графику тк она довольно хороша 0 отсосов за обезбол из 10
Possessor(s) foi um jogo bem divertido de jogar e o recomendo fortemente para qualquer um. É bem convidativo por não ser um metroidvania souls-like, você consegue passar dos bosses mais difíceis tranquilamente. O ponto forte é a arte do jogo, que é impecável. O enredo não é realmente perfeito, mas a Heart Machine conseguiu contar uma história muito boa, além de aprofundar bem o relacionamento dos demônios no jogo, fazendo muitas vezes você refletir sobre as suas próprias relações na vida real. O combate é muito fluido também, outro tópico a ser destacado. As armas principais todas têm uma diferença significativa para se adequar ao gameplay do jogador, além das armas secundárias que você pode decidir, com até 3 slots, quais utilizar para compor a jogatina (minha favorita foi a faca de cozinha juntamente da katana como habilidade especial). Na minha opinião, compensa muito comprar o jogo quando estiver em promoção!
-:地图好不清晰。虽然有的游戏地图也不清晰,但人家起码方框里面没有错综复杂到像迷宫。不适合不记路的人。 -:买不同东西还得去不同地方买,又不是当地特产,都是长相差不多的商人卖的。配合有限的传送和迷宫一样的远路真是痛苦。 -:传说功能非常有限。只有几个大站可以传,去小站点还要走很多像迷宫一样还远的路,也太不亲切了。 -:避雷指南既然出现在开始,为什么商店介绍页面没有。很多人可能买了游戏好长时间之后再玩,不能退了再看到避雷还有什么意思。 -:叶子大跳的判定条件是什么啊,为什么有时候可以成功有时候就只是原地捶地或闪避,不能大跳。 -:下锤的技能我按照游戏说明来的话是用不出来的,虽然大多数人知道要先跳起来在下锤,但对于按照完全指示的新人也太不亲切了。 +:大多数怪不是很难。 +:画面美观 -:男主是个烟人,有点讨厌。
C'est objectivement pas terrible : les contrôles sont ultra rigides, les combats pas fluides et je ne comprend pas l'emballement de certains sur la DA (les illustrations des personnages en dialogues ou lors des cinématiques sont très réussies, mais en jeu, les environnements ne sont pas fous -pour l'instant-, je ne suis pas fan de la patte artistique). Je l'ai payé 3€ en soldes alors je ne vais pas me plaindre plus que ça mais je ne pense pas le finir, je m'ennuie dessus.
Leider gibt es einen miesen Fehler im Leveldesign der meinen 8h spielfortschritt killt. Es gibt einen bereich in Rostge werft / Rusty Dockyard in den man hinein gelangt ohne eine fähigkeit die man aber baucht um das areal wieder zu verlassen. Sowas ist mir in gefühlt 100 metroidvanias die ich durchgespielt habe noch nicht passiert, es gab immer einen anderen ausweg, hier nicht. Spoiler: man dropt von einer plattform in einem raum mit 2 Herzen und 2 etagen tiefer ist eine sprungfederplatte aber nur wenn man mit der bodenstampf attacke auf diese plattform trifft fliegt man so hoch das man zur ursprünglichen plattform zurück gefedert wird. diese Bodenstampffähigkeit habe ich aber nicht... und cih verstehe es nicht! es gibt keinen grund warum man nicht einfach noch einmal eine federplatte auf der mittleren etage oder einen ankerpunkt zum peitschenschwingen weiter oben platziert hat... also stecke ich fest. Danke dafür. Ich bin an unterschidlichen stellen schon in so einer situation gewesen aber nie so das ein speicherpunkt zwischen den 2 stellen gab an denen es für mich nicht weiter ging. Diesmal jedoch ist ein speicherpunkt dazwischen weshalb neuladen leider auch nix mehr retten kann. Es ist unfassbar schade weil ich bis hier hin eine der besten Metroidvania erfahrungen seit langem hatte und mich gefragt habe warum das spiel so günstig ist und ich nie werbung davon gesehen habe aber so ein leveldesign fehler... schade freunde, ich glaube nicht das ich das spiel noch einmal von vorn beginne.
Игра про ссору двух любовников
Un juego su historia es buena , y el gameplay es muy sencillo y eso vuelve la experiencia menos frustrante , personajes como REHM caen mal pero al final del juego conmueve su despedida
Metroidvania com uma história e universo interessante para se explorar e gameplay inicial bem gostosinha de jogar. Gostei muito.
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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