
A deckbuilding card game where it's always your turn. Play as the master hackers of Quantum and take on the most dangerous malware in the world. Every action matters. Make plays, upgrade your deck, and break the enemy board!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly not a great deck builder. You don't really build your deck and the parts you do build are usually not synced well. For an example, you chose a deck that revolves around mechs and getting them out quickly. But the few cards you do get to pull usually have nothing to do with that theme. But you have to put those cards in occasionally because your deck size determines your health. So you end up with a deck that doesn't have many cards that really synergize well with each other, on top of that the enemies you end up facing later love to influence your deck build directly, so all the time you put into building falls apart with no recovery. Unlike in slay the spire or griftlands, I dont feel like I am always drawing worthless cards, and there are incentives to not drafting instead of being punished for it. It's like if in slay the spire, you always had that relic that makes you draft cards from all colors.
[h1]キャラデザが好きで買ったが、自分には難しすぎた[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> 以前偶然見つけてキャラデザに惹かれたが、当時は日本語非対応だったためスルーしていた。 が、あるときから日本語に対応するようになってセール時に購入。 どうやら本作独自ルールのカードゲームのようで、普段はTCGをさほど嗜まない自分としては不安たっぷりだったが、それでも結局買うことにした。 本作は「与えられたカードでステージを突破する」という形態のカードゲームだ。 クリアして新しいカードを手に入れてデッキを強化していくTCGやStS系とは違う。 勝っても次のステージへ進むだけで負ければ何も得られずそれまでだ。 これがどうにもモチベーションを保つことができなかった。 キャラは可愛いし、戦闘中のエフェクトは格好いい。 ストーリーはまったく気にならないのは半ば想定内だったのでいいとして、それでもやはり「勝っても何も得られない」というのはゲームを続けるモチベーションが続かない。 ストーリーが面白ければ「先が気になるから頑張ってみよう」という気になるかもしれないが、面白くないのだからどうしようもない。 キャラデザはいいにしても、ゲームを購入して見てしまえばそれはもう「普通の光景」でしかないので、頑張る理由にはならない。 そういうこともあって途中でやめた。 恐らくTCGに慣れている人からすれば本作は楽な部類だと思われるが、自分には合わなかった。 逆にTCGに心得がある人であればおすすめしたい。
Suitable for people enjoying games like Go, you'd better double check everything before you do anything, while there are a lot of information you may misremember, there is no quick undo button, if you make a simple mistake in the boss fight, you have to go through everything again.
游戏是好游戏,也很有设计感,但是没有存档机制扣大分,玩国际象棋血战二十分钟最后点错了被炸全场炸死国王的救赎感谁懂 We need to archive in the battle!!!
どちゃくそ難しい即興デッキ構築系パズル 感覚としては遊戯王の後攻ターンを延々とやらされている感じです ストーリークリアまではそれなりの難易度、アセンション突入からバグった難易度でクソみたいなエネミー連中が並びまくるのでまあ頑張りましょう
カードの効果がびっくりする位覚えられない。 良くできたTCG(マジックザギャザリングやSlay the spireなど)が いかに視認性・判別性の高さを工夫していたかが分かる。 演出が早すぎて何が起きてるか分からないし、 BGMは不安になる感じ。 キャラは良さげだがシナリオは薄味。 全体的に気持ちよくなれないゲームだった
我需要悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能、悔棋功能。
二次元+剧情+策略卡牌战斗,非常优秀的游戏,在这一领域并肩超时空方舟的佳作
まだ、途中ですが、少し飽きてしまったのでレビューします。 カードゲームが大好きなので購入しました。 カードゲームとしては、面白いのですが、 スレスパのように道中で自由にデッキを作っていく系のゲームではなく、 シャドバのシングルプレイ(詰めデュエル)をやっている感じです。 シャドバもシングルプレイは楽しくなかったので、楽しめる人にはお勧めできると思います。 シナリオもありますが、あまり引かれなかったです。 ただ、キャラのイラストは、いいと思います。 ルールは結構斬新で楽しいと思うこともあるのですが、 序盤を少しプレイした感じ作業ゲー感が強かったです。 最後までやっていないのでお勧めに評価が変わるかもしれませんが、 今のところ先をプレイしたいと言う気が起きないです。
Giving this a very narrow "mixed" upvote given the heart that went into this and the price point. But I want to use this as a very strong warning that this game may not be for you. This is not a deck-builder in the traditional sense. It's a puzzle game, somewhat akin to the puzzle variants in MtG: Duels. Your deck-building options are somewhat limited, and each deck has a prebuilt synergy that you're expected to pull for. You can draft support cards, but generally it's in support of what each deck already wants to do. I greatly enjoy these styles of puzzles, and went in thinking that was what I would get. And it delivers. But the quality of puzzles, difficulty, and pacing is so uneven that I've had to take frequent breaks from this game to properly enjoy it. My main bugbear is runs with certain decks can run extremely long and that technical errors can end runs otherwise played perfectly. Card effects are extremely idiosyncratic, and often keywords and solutions are missing or tied up in technical errata. For example: I lost a run at a boss because a card effect could only be cleared by two keywords. But a third worked just fine to cleanse the effect. Had I known this, I would not have misplayed, and because this was a final exam phase of the boss, this set me back about an hour of play. And testing this was expensive: it would have ended the run had the errata fallen the other way. I like what the developer was trying to do here. This has a technical difficulty akin to moderate to advanced chess puzzles, and I want to endorse the design behind that. But more frequent breaks to rest (gods, the executive function requirement is extremely high with the first fruit deck), fewer distinct effects to juggle, and shorter runs would have made harder sections less of a chore to play. More polish to summarize and explain keywords better, and to highlight options available to the player deep into a run, would have also greatly improved this game. And gods, with keywords like "if this triggers, you lose the game" an hour or more into a run, checkpointing and continues are sorely missing. So to summarize: pick this up if you like a good, challenging, but flawed puzzle game that can and will end your runs through no fault of your own. There's a lot to like here, and it's fun, but it definitely would have benefited from having more time to cook. On the other hand, this emphatically is not a good deck builder with open-ended synergies. For that, you'd be better served by now-more-popular staples like Balatro, Cobalt Core, or Slay the Spire. And to the developer: good work here. The game itself is unique, tight, and fun to play! But please, please take these lessons learned, especially on qol improvements, into the next one. <3
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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