
Ariana must restore the Codices and unravel the Library's hidden truths...
Modeled estimate, not a reported figure. How we estimate →
About
The Librarian Ariana's mission is to repair the Seven Hero Codices, which have been altered. Due to the terrible damages, magic has vanished from the world.
By utilizing special Librarian magic that allows her to enter Codices, Ariana seeks to mend the books to bring back magic. Can Ariana safely repair each tome and unravel the mysteries hidden within the Library?
Venture into the Seven Hero Codices as Ariana, defeating enemies to earn new magic spells and abilities that grant access to previously unreachable areas. Restore Repair Points by taking on platforming and combat challenges that put your abilities to the test. Clear Repair Points as quickly as possible for permanent HP boosts and more!

With 30+ unlockable magic spells and abilities, mix and match them across six slots as you embark on your journey to repair the altered Codices. Experiment with different combinations to discover what best suits your playstyle.

Face formidable bosses, each with a devastating arsenal that will test your combat and platforming skills. Dodge spells, time your attacks, and stay on top of your health to prevail.

Mitigate challenges by unlocking, crafting, and equipping Magic Items to boost stats and gain buffs such as elemental boosts, increased critical hits, reduced knockback, and more!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]修复魔法之书的旅途故事[/h1] [h2]游戏内容[/h2] 很久以前,上天赐予人类4本魔法书,以及可以编写魔法的魔法笔,人类靠着魔法笔创造了三本魔法书,被人称为七英杰之书。一天魔法书被人改写了,从此世界失去了魔法,而图书馆负责修复魔法书,其中司书官“阿莉艾娜”的使命是修复被篡改的七英杰之书,阿莉艾娜进入书中世界,探索世界,寻找改写点,进行修复。 [h2]游戏玩法[/h2] 这是一款2D横版战斗游戏,主角初始拥有近战和魔法双攻击,游戏的地图也有很多层,可以上去,也可以下地下,但是地图不复杂。游戏的操作手感不错,可以跳跃起来在空中击打,如果在空中打到小怪,可以连续浮空攻击,非常帅气,并且还可以跳跃起来后砸向地面,给落点的敌人造成击退,有的敌人有特殊属性,需要魔法才可以打出比较客观的伤害,打出魔法连击可以造成不错的伤害。游戏还有多种魔法可以选择更换,修复英杰之书将能够最大程度激发对应书籍的魔法,并且还有魔导具,都是可以增强自身属性的。 [h2]个人游玩体验分享[/h2] 游戏比较有意思的地方就是修复改写点,这些改写点都有一定数量的怪物,击败后就可以修复了,并且剧情也是随着修复改写点而推进,每修复一个地方的时候,就会跳出这本书修复了百分之多少,很有满足感。游戏的操作手感很不错,算是比较丝滑的,并且打击感也还可以,特效也炫酷,战斗起来的游玩体验还是很不错的,并且剧情不算复杂,玩的过程中,跟着改写点一点点的了解剧情,节奏也合适。游戏的画面,人物立绘都很好看,背景音乐也好听,玩的时候库库截图。 [h2]结语[/h2] 《魔法司书阿莉艾娜 ~七英杰之书~》这款横版战斗游戏,手感丝滑,游戏节奏合适,难度适中,画面也很好看,玩起来体验不错,感兴趣的可以尝试一下。 [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
[後半に日本語レビューあり] [h1]Where Spell-Build and Storybook Art Shine: A Librarian Stage-Select ARPG[/h1] A 2D side-scrolling action RPG in which a royal librarian infiltrates the "Seven Codices" to repair corrupted hero tales. Built around the distinctive premise of "entering a spellbook," the page-turn transition on each stage change reinforces immersion in the spellbook-journey setting. Each of the seven Codices carries an independent world — water temples, sky islands, desert sanctuaries — and scenery and atmosphere transform completely with every infiltration. The standout feature is a build system pairing 30+ magic spells across six active slots. Cooldown-based rather than MP-driven, spells can be fired freely and continuously without resource anxiety. Chaining multiple elemental spells triggers the "Elemental Burst," the high-damage core of the system — experimenting with which spells to fire in which sequence generates continuous discovery. Personally, the catharsis of an unexpected burst chain clicking into place was particularly memorable. Crafted "Magic Items" add further stat customization, giving spell-build pursuit genuine depth. Stage progression uses a Mega Man-style select system: clear the seven Codices in any order, unlock new abilities, and expand the areas that become reachable. Visual quality is high — stage backgrounds evoking picture-book illustration shift substantially in color and atmosphere with each Codex. Character design is careful, with detailed costume variants and expression differences throughout. Casting VTuber "Ngo-chan" as the protagonist is an unconventional choice, but reception has been broadly positive, with many noting the voice fits the character's vibe; this holds up well alongside full English and Japanese voice acting. BGM is arranged per Codex to match each world's tone, with many memorable tracks. There are a few points worth knowing in advance. The "Metroidvania" Steam tag is a partial mismatch — backtracking and open-map exploration are not what this game is centered around. In practice this is a stage-clear linear ARPG; expectations set to Hollow Knight or Ender Lilies-style exploration will find a substantially different experience. The post-hit invincibility window is also short: surrounded by clustered enemies, chain hits can deplete health quickly. Manageable with sufficient care, but worth keeping in mind. For players drawn to this studio's visuals and spell-build system, this is arguably a compact but rewarding all-ages ARPG — the picture-book presentation only adds to the appeal. Go in with accurate genre expectations, and the world-building and combat depth deliver what feels like a genuinely solid experience. HHF-chan's comment: "Every time I stepped into a new Codex, I just couldn't stop wondering — what kind of world is this gonna be?!" [h1]魔法構築と絵本美術が光る、司書系2Dアクション[/h1] 王立図書館の司書が「七英傑の書(コデックス)」の内側へ潜入し、改ざんされた英雄の物語を修復していく2Dサイドスクロールアクションだ。「魔導書の中へ入り込む」という独特の世界観を軸に構築されており、ステージ切り替えのたびに走る「ページをめくる」演出が魔導書の旅というシチュエーションへの没入感を高めている。七英傑のコデックスはそれぞれ独立した世界観を持ち、水の神殿から空の島嶼、砂漠の聖地まで、潜入するたびに景色と雰囲気が一変する構成だ。 本作の見どころは、30種以上の魔法スペルから6スロットに組み合わせるビルドシステムにある。MPではなくクールダウン制のため、スペルを惜しみなく連発できる快適さが際立つ。複数の属性スペルを連鎖する「エレメンタルバースト」が高火力の核となっており、どのスペルをどの順番で発動するかという試行がゲームに継続的な発見をもたらしている。個人的には、予想外のバースト連鎖が決まった瞬間のカタルシスが特に印象に残った。素材から製作する「マジックアイテム」によるカスタマイズも用意されており、スペルビルドを追求する楽しさは一定以上の深度がある。ステージ進行はロックマン的なセレクト制で、七英傑のコデックスを任意の順番で攻略しながら、新たな能力で到達可能なエリアを広げていく構造だ。 ビジュアルの水準は高く、絵本の挿絵を思わせるステージ背景はコデックスごとに色彩と雰囲気が大きく変わる。キャラクターデザインも丁寧で、衣装や表情差分に細かい作り込みが見てとれる。主人公の声優にVTuber「ンゴちゃん」を起用しているのは異色の人選だが、「キャラクターの雰囲気に合っている」との評価が多く、英語・日本語フルボイスと相まって好印象だ。BGMも各コデックスの世界観に合わせてアレンジされており、印象的な楽曲が多い。 一方、事前に把握しておきたい点もある。Steamの「Metroidvania」タグは実態と少し違っており、バックトラッキングや広域マップの自由探索は本作の主眼ではない。実態はステージクリア型のリニアなARPGで、『Hollow Knight』や『Ender Lilies』のような探索体験を期待すると印象が大きく変わるだろう。また被弾後の無敵時間が短く、密集した敵に囲まれると連続ヒットで体力が急減するケースもある。十分に注意すれば問題ないだろう。 このスタジオのビジュアルと魔法ビルドシステムに惹かれる層にとっては、童話絵本的な演出も相まって、短くも手応えある全年齢アクションだといえるだろう。ジャンル表記の誤解を解いたうえで臨めば、世界観と戦闘の奥行きが確かな体験を届けてくれると感じた。 HHFちゃんコメント: 「コデックスに入るたびに、次はどんな世界かってワクワクが止まらなかったワー!」 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
ボリュームと価格が釣り合ってないと感じました。 13時間半で全実績コンプでき、しかもそのうち2時間弱は敵撃破数実績のための作業時間。 全体を通してシリアスな雰囲気やシステム、UIなどからENDERシリーズ臭がしますがそれを期待していると肩透かしを喰らいます。 期待していた探索要素もほぼ無く、挑むステージの順番に若干の自由度がある程度。 ボスでやられてもそれまでの稼ぎは引き継いだまま直前のセーブポイントからリトライできるのもENDERシリーズ譲りですが、ボス登場シーンがスキップできずテンポが悪く感じました。 リソースなしで無限回復ができるので難易度は比較的低い部類に入りますが、とあるボスだけは即死コンボが存在し、高難易度ではなく理不尽さを感じました。 ンゴちゃんの演技は思っていたよりかなり良かったです。 逆に言うと声優のギャラのせいでこの値段になってしまったのかなと邪推してしまいます。
故事還行,玩法還行,內容偏少,價格不行 當我把我自己遊戲酷的那群菁英拿出來比時...這款很容易被打趴 九日 忍者外傳:怒之羈絆 SHINOBI 反攻的斬擊 這幾個都不貴,而且玩法故事都不錯 我在講狠一點 Touhou Luna Nights 這款簡單粗暴,但是就是耐玩夠爽 Bloodstained: Ritual of the Night 雖然這款差不多價格,但是內容和玩法上明顯更優秀 那怎麼半,你們等特價吧 如果你和我一樣玩過我剛剛講的那些東西 我告訴你們,你們肯定會在原價入手的時候覺得虧 ===== The story's okay, the gameplay's okay too, but the content is a bit lacking and the price sucks. When I pull out the elite cool games from my own collection to compare... this one gets crushed pretty easily. Nine Sols NINJA GAIDEN: Ragebound SHINOBI Counterattack Slash These are all cheap, and both the gameplay and story are solid. To put it more harshly: Touhou Luna Nights This one's simple and raw, but it's super replayable and satisfyingly fun. Bloodstained: Ritual of the Night Even though the price is about the same, the content and gameplay are clearly way superior. So yeah, you guys should just wait for a sale. If you've played the games I just mentioned like I have, I can tell you for sure—you'll definitely feel like you got ripped off buying this at full price. ===== ストーリーはまあまあ、遊び方もまあまあだけど、コンテンツ少なめで価格がイマイチ。 自分のゲームコレクションから神ゲー連中を出して比べると…このゲームは簡単にボコボコにされるわ。 Nine Sols NINJA GAIDEN: Ragebound SHINOBI 反攻の斬撃 これらはどれも安いし、プレイもストーリーもなかなか良い。 もっとキツく言うと、 Touhou Luna Nights これはシンプルで荒っぽいけど、めっちゃ耐玩で爽快なんだよね。 Bloodstained: Ritual of the Night こっちは価格は似てるのに、内容も遊び方も明らかに優秀。 だからさ、みんな特売待ちな。 俺と同じようにさっき挙げたゲームやってる奴は、 正価で買ったら絶対「損した…」って思うはずだぜ。
It should not be tagged metroidvania; it is a linear action platformer so know what to expect. The combat is kinda fun but it is not very good either, the art and music are nice and story is decent. I would recommend it if it were cheaper, but in no way does it offer nearly enough quality and quantity to be worth this price. Get it only if it has a big discount.
ボリュームに対してとにかく高いと思う。 クリアに10時間もかからんぞ
h1] O "Metroidvania" de bibliotecário, infelizmente, só é bom no papel...[/h1] Ariana and the Elder Codex é um [i]side scroller[/i] que tenta ser um Metroidvania. O jogo, tal qual o nome implícita, é protagonizado por Ariana e acompanhamos ela numa missão para restauras 7 códices a seu estado original, com o objetivo de assim trazer de volta a mágica ao mundo. O jogo alinha muito bem o visual, que por sua vez é estilizado e extremamente charmoso, com a narrativa. Ao entrarmos em um códice, o jogo fica com um aspecto rabiscado, trocar de tela gera um efeito como se tivéssemos virado uma página e afins. Percebe-se que investiram bastante na questão dos visuais, sendo facilmente a maior qualidade do jogo. [h2]"Metroidvania"?[/h2] O jogo é separado por fases, cada fase sendo uma área com umas 8 telas razoavelmente grandes. O fato do jogo ter poucas telas por livro acaba tornando as fases BEM lineares e com [i]backtracking[/i] praticamente inexistente. Conforme vamos completando os códices, Ariana aprende novas habilidades que facilitam a navegação e permitem explorar novas áreas. Infelizmente, os cenários não fazem bom uso das melhorias que desbloqueamos, tendo pouquíssimas áreas opcionais que, por sua vez, raramente oferecem uma recompensa boa. Em Ariana, podemos escolher livremente qual fase fazer primeiro, isso pode resultar (foi meu caso) no jogador conseguindo cedo habilidades importantes para acessar as poucas áreas opcionais do mapa, assim tornando as fases ainda mais lineares e descartando totalmente a necessidade de revisita-las. A realidade é que o jogo não tem exploração alguma, você anda para a direita arrebentando tudo no caminho e, vez ou outra, volta 2 telas para ver uma cena da campanha. [h2]Combate[/h2] O combate de Ariana é bem acelerado, tendo bastante ênfase no [i]spam[/i] de magias. O jogo possui um sistema de elementos, mas por conta da natureza dos inimigos, abusar de fraquezas se torna completamente desnecessário e no fim compensa mais usar a magia "mais legal" independente do elemento que ela proca. O jogo tem um problema grave em relação aos inimigos, a protagonista é MUITO forte e eles raramente conseguem responder de forma equivalente, apenas os chefes apresentam uma ameaça real. Além de fracos, não há variação de criaturas que encontramos, são uns 4 inimigos e a única coisa que o jogo faz é mudar a cor deles por conta do sistema de elementos. Referente aos chefes, achei boa parte esquecível. Alguns até tem golpes legais e proporcionam um momento ou outro divertidinho durante a luta, mas a maioria acaba sendo apenas uma esponja de dano que vez ou outra te bastante dano. Sinto que os chefes pecam muito em seu design também, tornando-os ainda mais esquecíveis. [h2]Conclusão[/h2] Ariana and the Elder Codex acabou sendo uma baita decepção para mim, entregando um combate básico, mapas extremamente lineares e uma narrativa bem previsível. Para mim, o único acerto do jogo fica em sua apresentação, os gráficos são muito bonitos, as músicas são agradáveis e a dublagem dos personagens também não deixa a desejar. Infelizmente, as qualidades do jogo não conseguem equilibrar a balança, não que o jogo seja horrível, mas falta MUITO "tempero"...
Feels undercooked. Coming from Kotama and Academy Citadel this one is rough. Can't bring myself to play it much.
《魔法司书阿莉艾娜 ~七英杰之书~》是一款美术相当讨喜的横版动作冒险游戏,我们将操作可爱的图书馆的司书官阿莉艾娜进入遭到篡改的“七英杰之书”的内部世界,修补漏洞,修复世界。 游戏的故事建立在一个由水、火、风、地四大元素和三种元素现象构成的魔法世界里。7本魔法书也被称为“七英杰之书”。但如今象征世界法则的“七英杰之书”遭到篡改,世界出现混乱,魔法也不再出现。这时就需要我们进入这些书中的世界,修复被破坏的内容,寻找幕后真相。七本书对应着不同的场景和章节,每本书都拥有独立主题,这也让整个冒险过程始终保持一定的新鲜感。 虽然游戏带有类银河恶魔城的标签,但实际体验更接近线性的横版动作冒险。地图中确实存在能力门和后期回头探索的设计,不过整体路线相当明确,很少出现迷路的情况。探索过程中需要修复各类漏洞,完成限时挑战或推进剧情事件,再逐步提升书籍修复度,最终面对章节Boss。 游戏的战斗采用无蓝耗设计,所有魔法仅受冷却时间限制,我们可以装备多种魔法技能,因此我们能在战斗过程中更自由的进行连招组合。再加上元素克制、属性积累和敌人的耐力条机制,让战斗既保留了操作空间,又不会因为机制过于复杂而影响游戏体验。随着新魔法不断解锁,战斗节奏也会始终保持着不错的爽快感。 想不到的是,这个游戏竟然是地雷社出品!说到地雷社,自然绕不开美术,游戏无论是精致的人物立绘、充满童话感的场景设计、大地图的羊皮书风格、还是翻页式的地图切换演出,以及浓厚的绘本氛围,都很好地契合了“魔法书”的主题。 整体而言,《魔法司书阿莉艾娜 ~七英杰之书~》就是一款好上手、节奏快、玩起来轻松舒服、美术优秀、动作系统也相当不错的横版动作冒险游戏,相当值得一试的! [quote]欢迎关注我们的鉴赏家:[url= https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url= https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
I have enjoyed my time with this game so far. The gameplay, the spells and music have been lots of fun.
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