
Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.
Modeled estimate, not a reported figure. How we estimate →
About
Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.
Play as Luca, the host, and Rhem, her less-than-cooperative counterpart, as they explore a quarantined city ripped apart and flooded by an interdimensional catastrophe. Their only hope of survival is by learning to co-exist.
Possessor(s) takes place across the interconnected sprawl of a destroyed mega-city, from collapsed skyscrapers to an abandoned aquarium, all riddled with secrets. Hauntingly beautiful 3D environments form a stunning backdrop over which hand-drawn and animated characters, and mysterious sci-fi horror action take center stage.
Choose multiple paths in an open-ended world structure as you look to uncover the truth behind the catastrophe. Meet a cast of engaging characters, each with their own heart-breaking story to follow in the aftermath of the devastation.
Gameplay is centered around tight, fast-paced platforming with a range of unique movement abilities that extends to its tense, precise, combat. Balance ground and air attacks, replete with combos and juggles as you encounter a variety of deadly enemies and challenging bosses. Find and unlock a wide array of powerful weapons and upgrades to bolster your arsenal and explore previously inaccessible areas.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tiene un apartado visual bien bonito en general pero la verdad al momento de jugar se siente un poco tosco, combate un poco confuso de digerir, sistema de mapa y viaje algo incómodo por lo parecido que lucen varias partes del juego y honestamente el mayor problema es que el juego se siente como sin terminar. Una lastima porque se ve la pasión en las animaciones, diseños de personaje y otros apartados.
I find it important to note that I bought this game at a steep discount and played through the game on NORMAL difficulty rather than EASY difficulty. Some of my complaints about enemy damage tuning and movesets may be alleviated on an easy difficulty playthrough. [b]Solid 6.5/10 (well above my average of 5 but held back pretty hard by some of its flaws).[/b] Has its issues but is definitely one of the better games I've played. The art is INCREDIBLY beautiful, the story is satisfying, and the platforming and combat are usually quite good. This game has some issues with its enemy, and especially boss design and the level design is somewhat inconsistent with some levels really feeling much better than others, which results in a few downright unfun enemy placements and some platforming that feels bad. The game has a lot of interesting ideas that feel somewhat unpolished like its affix system. The bosses are usually pretty fun but a lot of them have at least one attack that is really unintuitive to dodge or seemed nearly/completely impossible to dodge in my gameplay and there are a lot of attacks that can combo into each other to oneshot you.
I may update this review later as I play more, I would say it is worth the sale price. (I paid $2) Biggest CON: the platforming is EXTREMELY clunky. Awkward controls (RB to grab a ladder? dodge that is very different in midair vs ground but will double-trigger if you're still holding it when you land, etc.), unintuitive timings (stuff like bouncing off leaves and jumping off a swing are just completely wrong physics), and uninspiring level design. Hoping that the first section being "find yet another generic key for the door you saw 10 seconds ago" is not indicative of the whole game. PRO: Fighting parts are keeping me engaged, though- just challenging enough that I feel like I'm learning stuff but nothing insurmountable. Someone posted that you couldn't juggle enemies but I have no idea what they're talking about, I've found several enemies that are quite susceptible to juggling. NEUTRAL: Visuals are pretty although the first area being a maze of drab grey and brown warehouse parts was worrying me at first. Story... enh, need more data. Good news is it's not super intrusive, and easy to skip.
Великолепие от Харт Машин, я рад, что это компания даже с неудачной смертью Хайпер Лайт Брейкера, продолжает выпускать игры
Encountered 0 (Zero) Soft Locks, I've read threads and reviews of people getting stuck in places without realizing they aren't stuck. You get an ability to generate downward momentum to break floors, you encounter leaves that act like trampolines and some people don't make the possible connection. One time the way back was visually obstructed by a box but it still existed. Unless they fixed something after I started, I think it's very much a Minna Situation where people are just of a bit too Ubisoft-coded. I've spent 7 hours of my 13 hours just moving through different zones and exploring them and you can explore a decent part of the map without having unlocked many abilities. I think the zones look fine, visually it's not the most interesting being an abandoned city but there's enough variety in that sort of setting that it's not getting too much one-tone. But there's also nothing that makes you go wow, cool, didn't expect a zone like this in this game. The Setting and Story are very good so far and I think the interaction between the two main characters are fun and interesting. The Soundtrack has a couple of interesting tracks, the rest fits the general atmosphere but is pretty forgettable. Combat is on the easy side but bosses do not completely roll over, at least you have to parry and stagger them and dodge abilities that come flying at you from different directions. It feels dynamic and keeps your interest. I've stuck mostly with the first weapon and skill that you get but there's some choice. It just doesn't feel as good to me as what I initially got. Some Bosses get repurposed for additional fights but they have always some sort of spin or several additions to it that make them interesting and different enough from the first variant you have fought, at least so far. Upgrades besides progression updates are available through trading a certain amount to increase your healing items or health, sometimes picking up stuff is fine too. It's a bit unorthodox and annoying. I felt controls were fluid in combat this may be because I stuck with the knives, platforming is a bit awkward at times but that's more so me missing a button press. I like this game's variant of air dash, it's pretty cool. Solid Metroidvania so far, 7 or 8 out of 10 for me. I have a few bosses left to fight and zones to complete. Will Update if my opinion of this game changes later. Also do we have to compare everything to Hollow Knight or whatever the genre biggest game is? It's obviously not as good or as lengthy as that but I'm not playing Metroidvanias and expect to get the same level of quality and amount of content. It just isn't realistic.
Insgesamt ein gutes Spiel. Der einzige Punkt, den ich nicht gut fand, ist der Schwierigkeitsgrad, denn „Normal“ war für mich überraschend schwer. Ansonsten hat mir das Spiel viel Spaß gemacht und ich habe es gerne bis zum Ende durchgespielt.
Possessor(s) is an overall very good game with a few rough edges that prevent it from being truly excellent. It has a unique rhythm and pacing, doesn't overstay its welcome, and once you get the hang of enemy timing, combat feels meaty and satisfying. Some of the writing is a bit awkward at times, but overall the characters and their dynamics are compelling (and often pretty funny) - the worldbuilding and story is solid and succinct. However, there are some places in the game that feel a little bit half-baked; hidden rooms with nothing in them, detours with platform challenges that lead to the same place as faster/easier routes, and in some cases, redundant ladders. The whip's target selection behavior is a little less consistent than I'd like, particularly with some of the rope-swinging challenges where the timing and directionality feel very inconsistent. There is also a quest will reward you with an affix you very likely already have. Also - Game is very poorly optimized. I posted my specs to illustrate that my PC is not a weakly built thing, and would have been close to top of the line just a few years ago - and this machine struggles to keep the FPS over 60, sometimes dipping into the 50s or worse in certain areas. And this with various tunings to improve over stock performance. However, even with all of that said, this game deserves better than it got from Devolver. A few more months in the oven to polish up some of the rougher edges, and maybe a couple of challenge modes to keep things interesting. Overall I'd say this is a worthier spiritual successor to Hyper Light Drifter than either Solar Ash or HLB, and it's very sad to know that this will probably be Heart Machine's last game. There's so much unrealized potential here and it's a real shame we'll probably never get a followup to this.
Le jeu est loin d'être parfait mais ça reste une bonne expérience. Coté défauts, son gameplay est assez basique, certaines mécaniques sont étranges et le jeu est assez rigide. Cependant sa DA, son univers et son histoire en font un jeu qui vaut le détour malgré tout, aucun regret d'être allé au bout et il restera mémorable pour ce qu'il raconte. Donnez lui sa chance si sa DA et son histoire sont vos critères les plus importants.
За свою цену оч даже приятная игрушка. Боёвка не сложная, визуал отличный как и атмосфера. Но конечно не хватило раскрытия персонажей имхо. Оч позабавило швырять врагов по всей арене до конца игры. Есть много приятных мелочей которых иногда так не хватает в метрошках. Отличная игрулька на пару вечеров.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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