
Isabella, your classmate, is someone you were never close to but someone you certainly noticed. One day however, you notice that Isabella stopped coming to class. You start to discover how important you were to her despite never even having a conversation with her before.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Cumulative reviews from Steam's monthly review histogram.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $11K | 42 | 79% | $10.99 | |
| F2P | 2.2K | 89% | Free | |
| F2P | 6.3K | 98% | Free | |
| F2P | 974 | 81% | Free | |
| approximately $14.4K | 55 | 96% | $12.99 | |
| approximately $2K | 48 | 85% | $2.99 |