
A visual novel about obsession, loneliness, and, based on your choices, varying amounts of murder.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 16, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| F2P | 365 | 93% | Free | |
| approximately $9.6K | 83 | 84% | $6.99 | |
| F2P | 4.5K | 88% | Free | |
| F2P | 3.6K | 90% | Free | |
| F2P | 1.3K | 87% | Free | |
| approximately $823.8K | 770 | 92% | $19.99 |