
VOID is a visual novel themed around espionage and revenge. You play as Arthur Woods, a man seeking revenge from the death of his loved one, forging himself into a deadly assassin. Along the way, you will meet people who may (or may not) be your allies, as you try to untangle the web of lies and intrique surrounding your girlfriends...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
VOID is a story-rich visual novel centered around revenge and espionage developed by Vifth Floor and published by Sekai Project. BANG!!! One shot is all that it took to completely change the course of Arthur Woods life. After witnessing his loved one brutally die in his arms, he immediately sets off on a mission to get justice for her only to be denied of it from the judicial system at all turns. Some time later after receiving a cryptic clue in the mail from an anonymous sender, Arthur manages to track down the actual assassin who killed his girlfriend only to learn from the man that he himself is only a tool following the orders of much dangerous and shadowy individuals. He also makes Arthur a deal...train him to be an expert assassin in exchange for all the profits from his future assassination jobs. This would not only get Arthur a chance to get in good with the organization who actually ordered the hit on his beloved but also give him the unique set of skills that he would need to take them down. As our protagonist travels down this path of revenge he haphazardly stumbles into two potential allies, Julie Ross and Ciel Blanchette, who also have a "bone to pick" with the very same shadowy organization known only as "The Syndicate". Welcome to King's Port! As far as presentation goes, the artwork in this visual novel looks fantastic. The manga-inspired artstyle as always is beautiful and full of gorgeous colors but alot of darker tones are used which really compliment the bleak narrative of the rather intense storyline. Also, as the story progresses you get to visit alot of different locations throughout King's Port from the dilapidated slums, bustling docks, mundane suburbs, to the more refined parts of the city as you take various assassin jobs and continue down your path of revenge against The Syndicate. One glaring fault that I must mention though is the HUGE amount of typos present throughout the dialogue which doesn't really bother me much but it can be very immersion breaking and probably quite annoying to other more obsessive compulsive readers perhaps so fair warning to those! With that said, the aural quality is just as excellent as the graphical as there are alot of ambient sound effects included such as door knocks, phone ringing and combat sounds just to name a few. Oh and let's not forget your pet hamster, Hammond...very cute indeed..."squeak"! The soundtrack by Vesuvia [Ecky] is also terrific and really flows with the darkly themed subject matter. In summation, the wonderful artwork and impressive O.S.T. as well as crisp sound effects come together to form a great visual novel experience presentation-wise despite some minor hiccups with dialogue spelling. NOTE: As I was about three quarters through the visual novel a typo and grammar error fix was released by the developers. And while I didn't notice any more typos from that point in the story to the end I will have to go back and read from the beginning again to see if the huge amount of errors that I noticed before still linger but good job to the developers for getting on top of this problem and attempting to correct it. I must admit that the story started off a little slow for me but once you get past the prologue the narrative quickly hooks you and really begins to shine story-wise. After experiencing different flashbacks over the course of the novel to Arthur's life with Hana(the woman that was killed), I really felt bad for him and very much looked forward to seeing if he could complete his quest for vengeance. This visual novel is like watching an action movie only in visual novel format which was a very fun experience for me. As far as options go there are the basics for music/sound volume and text speed as well as an unlockable CG gallery. There are also Steam Achievements to hunt down, Steam Trading Cards to collect and you can find the novels excellent soundtrack in the game files so it is essentially free of charge which is always great especially for fans of video game music like myself. In conclusion, VOID is HIGHLY RECOMMENDED to visual novel fans as well as anyone who likes a good revenge story with thrilling action.
I'm just doing a quick pros/cons for this one. I end up not recommending this one because of lack of choices, unsatisfying romance, and not feeling invested in the story outside of action scenes. + Lovely art + Action scenes are well written + The three main characters have some depth +/- About 5 hours to complete all paths - Romance paths are underdeveloped and literally end with a black screen (because reasons) - Tech babble - 5 choices in the entire game (2 of which lead to instant bad ends) - Duplicate scenes in the canon route (from the romance routes) cannot be skipped - Side characters are flat and uninteresting, and only some of them have art to go with them
VOID - visual novel which is taking a bit more serious and "realistic" approach. Sure, it is still manga-styled thing... but not of the basic teenagers "shonen" with "Twilight"-like vampires or nasty playful demons, but rather something like "Black Lagoon". Or "Cowboy Bebop" without space theme. The story is focused on the various types of vigilante - people who lost something the most valuable previously and now trying to bend the world to get in tune with it again. After I've seen all the routes and get the "canonic" ending, I'd say it was quite a good one action story. The characters, the lines they are walking through, crossing each other in various ways - it is all quite solid and good writing. The artwork is really good, top-grade good. The only niggle from me is that there should have been some more pictures. Like in the exhibition, when some guy (which will appear in some other picture a bit later) is doing the opening speech, but we can only see [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1439908582]the girl in red dress[/url]. But that's a smallest of the issues there. A bit louder I can whine about part of the sound work, like really-really impermissibly piercing sound when the hero uses a stun sound before storming a room full of enemies (when you get to this stage, jam the speaker, otherwise your ears will ring for a long time). Or the unsuitable annoying melody from the cafe, or some unsuitable again sound of the crowd on that exhibition. However, once again I'll repeat - those are really ephemeral and futile issues. The serious one is about writing again. While the deep psychological drama, the carcass of the story, is written very well, in battle scenes the author of the text clearly demonstrates his amateurism. He puts a lot of right thoughts into the mouths of his characters, like [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1439906643]"headshots work only in video games[/url], shoot at the center of the mass" or "silencers do not really make the gun sound noiseless, they just muffle a bit of noise and hide the flash". However, time after time those "smart characters" are picking the wrong weapons for the mission, crying for a shortage of ammunition even when they had all the chances to get more clips with them... Here's an example: the scene of the highway chase, the heroes need to destroy some escort car (on the distance, on the full speed) to get to the VIP car, which is farther on the road. And they have MP5 SMG and F2000 assault rifle. So, they are shooting the escorts with MP5 on the distance and taking F2000 only on the close-range VIP extortion. There are plenty of the other scenes alike. I know, I know, the most of the prime audience of that visual novel will not take as a problem at all. F2000? Ok. S&W "Hush Puppy"? Ok. Long story short, while the carcass of the story, the drama is a solid "pro" point, the action scenes, the muscles, are a bit weak. Not to be compared with reallyclassy spy-story books. Does it mean that I do not like VOID? Well, no. VOID is a very good, even one of the best up to the moment visual novels. Just like [url=https://www.youtube.com/watch?v=dR1Gb8fvUQk]the trailer[/url] promises. So, if you were looking for a good visual novel without cheesy "Twilight"-like issues - VOID is a fine pick. My mark is 7/10. Could be even higher (it's a classy visual novel by today standards), but I'm a guns freak, action movies geek, martial arts fan and so on, and in my humble opinion, that action part in the VOID was not cool enough. But that's just me! PS: The copy was provided for review purposes. Русскую версию обзора можно найти здесь: https://specialgamesclub.ru/user-reviews/void-izvilistaya-shpionskaya-istoriya/
The writing and dialogue felt like a fanfic and amateurish, the story felt very plain and the way people talked was too forced. The art was decent, but didn't really go well with the 'action' oriented nature of the story - most of the action scenes were just an image of a location with descriptions of things happening. The pacing suffered too, there'd be a tense scene followed by a lighthearted one. Overall the quality didn't feel very good.
The graphics are nice, but that's almost the only good thing to tell. The story doesn't seem to know what to focus on. You can have an infiltration scene start at near the end of it, followed by a romance scene because why not. The text is a bit too direct. It lacks building up and transitions. If you read Ciel's route first, a spoiler for Julie's route gets in your face with no warning, since the writer supposed you read Julie's first. Well, I didn't, too bad. There are occasionaly a few mislabeled name tags, when a line is supposedly said by person A instead of B, which can be confusing. And there are a lot of "f*ck" words in the dialogues. If you're a competent writer, you don't need to use profanity. At least, not that much. The sound part is in dire need of fixing. Music tracks stop abruptly, no fade out. Sound effects, on the other hand, overstay their welcome. You can hear the phone still ringing *after* it has been picked up and the conversation started. Worst of it are the background sounds. They don't have a OFF function after their intended scene, so you can still hear it playing when the game has jumped to a totally unrelated scene. If the technical part were fixed, and the story checked again, it could become a good Visual Novel. But in its current state, most likely final, it's not worth buying at full price.
Vingança, espionagem e reviravoltas. Até onde iríamos por vingança? Talvez em partes tenha mais força a vingança se for em memória da amada. Void nos apresenta a Arthur Woods, um personagem movido e impulsionado pela dor e o que lhe motiva é punir quem lhe fez mal. Não importa se isso fará ir contra sua corporação ou contra o que ele acredita ser correto. Pelo caminho: muito tiroteio, embates com gigantes da indústria de espionagem e algum romance. Um game longo e que tira um bom proveito de sua história, peca na forma de apresentação de alguns trechos. Parece que foi forçado os diálogos. No final Void tem um personagem bem apresentado e Julie e Ciel meio colocadas para encaixar a força na história do Arthur. Óbvio que o final não estraga, e se pega gosto pelas 2 personagens e suas motivações, mais a sensação de serem colocadas ali a força sempre estará presente na jogatina. Dentro do gênero do Novel eu daria um 7/10. _ boa trama com escrita fácil, ajudando a estudantes de inglês a entender. _ boa história com algumas aspas. _ ótima trilha sonora.
I don't like the story: the parts about the everyday life are ok, but when the "serious" stuff comes it looks unlogical and unrealistic for me. Also I don't like that I need to complete all other endings to open the true one. P.S. Some music tracks are really good.
Jedna z lepszych zachodnich vn, z jakimi miałem styczność. Ładnie narysowana, z potrafiącą zaskoczyć historią i klimatyczną muzyką. Szkoda tylko, że upchnięto tę historię w krótszej formie niż zasługiwała, przez co opowieść momentami pędzi i wyraźnie za szybko przeskakuje od jednego wydarzenia do drugiego. Problemem numer dwa jest korekta, a w zasadzie jej brak, przez co przytrafiają się błędy językowe czy mylenie postaci, która wypowiada daną kwestię (choć nie jest to nagminne i pewnie zostanie spatchowane). Ocena na vndb: 7,5.
Void is a detective thriller type of visual novel game. It reminded me somewhat of Sickness only I found that game to be more interesting and fun to play. The game does feature branching pathways but there are very few choices to be had and the ending I experienced was so abrupt and lackluster I felt no desire to slog through it again. At first I thought the game had crashed or that I had encountered a bug, but nope it just suddenly ends. On the positive side the visuals were very well done even if I found the rest of the game to be disappointing.
Очень интересная новелла про киллера который хочет отомстить за убийство своей девушки(смахивает на пародию джона уика, ведь в игре тоже есть питомец у ГГ который умирает в ходе атаки на его хату :D). Плюсы игры: -Хорошая рисовка -Full HD Арты, как же приятно играть с фул экраном и при этом картинки не растягиваются. -Сюжетик офк прекрасный, а вот роуты не очень. Ведь в роуте девушек 2 плохих концовки и нет хорошей (вторая плохая концовка просто обрывается на интересном месте, но об этом ниже) :c -Есть несколько веток прхождения -Приятная музыка(по сути стандартная музыка, только музыка опенинга шикарная) Минусы: -Мало сюжетных выборов -Оборваные концовки у роута девушек. Просто заканчивается телефоным звонком и всё(офк после прохождение тру роута мы узнаем что означал этот звонок, но что дальше стало с ГГ и девушкой которую мы выбрали после звонка неизвестно и в итоге мы просто имеем 2 роута девушек с незанченой концовкой) -Нет русского языка( для знатоков английского как я это не проблема, хотя местами в игре английский косячный.) Оценка 7 из 10
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