
Polylithic is a survival game unlike any other, set in the most pivotal moment in mankind's history. Experience life as a Paleolithic hunter-gatherer, settle down as a Neolithic farmer, form tribes in co-op multiplayer, or go it alone in a world where the apex predator is still a distant aspiration.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 22 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

It's the Stone Age. Humans are not yet apex predators. We are, in fact, quite far down the list. You are a tribe leader. Your job is to take your people from desperate Paleolithic hunter-gatherers to the first permanent settlements of the Neolithic age, laying the foundations for all of human civilization. No pressure.
Along the way, you'll craft the earliest tools in human history, research technologies that separated us from every other species on Earth, build villages, manage a tribe, and navigate a world that is genuinely trying to eat you.
The Polylithic world is vibrant, colorful, and almost entirely indifferent to your survival. Forage for resources across tall forests, snow-dusted hills, and rapids that do not care about your life. Hunt everything from rabbits to mammoths, each one a unique challenge, and each one a reminder that this is, technically, their world too. Seek out other human tribes, or what's left of them, learn from their mistakes, and then don’t do that.
Gather, craft, hunt, cook, and occasionally yell at wildlife; survival in the Stone Age is a full-time occupation. Master an evolving tech tree, experiment with a cooking system that generates recipes with predictably unpredictable results, and keep your body fed, rested, and functional. You can also tame a dog. Or a hyena. Both are loyal. One is slightly more alarming. Either way, companions eat, heal, follow commands, and will absolutely judge your decision-making
Survival alone is one option. The other, the one that actually worked, is forming a tribe. As village leader, you'll manage your tribespeople's needs, grow your settlement, and guide them toward the Neolithic Revolution. They'll work, become Elders, and slowly, improbably, build something that resembles a civilization.
Not everyone will welcome your progress. Enemy tribes have their own ideas about how prehistory should go. Sandbox Mode offers an infinitely generated world for those who prefer to skip the story and cause problems at their own pace. Customize your character (it's the Stone Age, somehow), emote around the campfire, and do your best to make prehistory turn into history.
Bring up to 9 friends into your Stone Age and form your own tribe. Share resources, coordinate hunts, build together, or completely ignore the plan and do your own thing; multiplayer makes every survival story unique, unpredictable, and significantly easier to blame on someone else.
Engagement
Reviews
Themes across 207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It has too many bugs; you can't play the game for more than a day -in game- because some buttons stop working... I'm not going to redeem it now; I think it has a lot of potential (I hope).
Needs more content needs rival tribes needs more immersive crafting 0.9 ?!
Wow..... just wow.... Never have I ever had a worse intro/tutorial experience down to the "lore" behind it. I found sticks to make a fire, cooked meat, clicked a Mammoth until I ran out of arrows, clicked the "Father" Mammoth with my Club until it died (no health bar), and press "E" to "Wake Up" from a stupid "dream sequence" and then you are in a one hut village with things you didn't learn about in the tutorial and no direction on what to do next and NO CLUE why you even spend that 30 mins in a slow moving dream-torial. Holy crap. 0/10.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Russian, Japanese, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Italian, Korean
Hours played at review time, across 207 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Почему все говорят что игра кал из за оптимизации? Выкиньте свои калькуляторы или играйте в сапера. Игра говно потому что она просто плохо сделана, персонаж застревает на пустом месте, квесты не запускаются, неписи застревают в камнях и ЭТО РЕЛИЗНАЯ ВЕРСИЯ про перевод вообще молчу, китайцы на алиэкспресе через промт переводили лучше, казалось бы ну немощь ты бесполезная ну если делаешь на вайбкоде игру ну переведи ты ее тоже через нейронку, нет. Разраб оказался слишком туп для этого. Как не смешно но игра говно по всем остальным параметрам КРОМЕ оптимизации. зы Тому обратно одаренному гению который придумал проверку реакции при действиях добычи я б к пальцам на ногах электроды провел и бил бы в рандомное время током, ну что б не раслаблялся, ведь он видимо решил что раслабится в медитативной игре про собирание грибов и постройку деревни это уже казуально сильно.
It's a good concept of a game. Very relaxing, good sound design, very simple combat system. I liked it, but the game does not feel 0.9 - it feels more like 0.1.9. Exploration feels boring, codex is half complete, no tutorial or tips how to do half of the things - you just have to guess and try. Also sprint speed is too slow that it's basically a power walking. Animation bugs, snap point bugs, no deconstruction for some unknown reason, projectiles getting lost if animal lays on them, weapon damage decreases randomly, tools might start dealing only 1 damage instead of 20. Sometimes for some bugs reloading save might fix them. After playing for 5 hours game saving takes 12+ seconds for some reason. After 10 hours game starts randomly crashing. Some achievements doesn't progress properly or doesn't progree at all. I hope the game gets bigger and get fixed.
I enjoy the game, and always do my best to support indie developers, especially when I can tell the game is a labor of love. Polylithic is definitely that. It's a very pretty game, and i enjoy being a caveman running across the plains and unga-bungaing anything that gets in my way. The crafting system is intuitive and easy to get the hang of, and quests are pretty easy to understand if you don't require to have your hand held every step of the way. All of this comes with a pretty big caveat, though. I will be forgiving considering 1) I'm playing it the literal day of full release and 2) it's a small indie team. It is VERY buggy right now. common problems I encountered were quest tasks not triggering properly and getting stuck while interacting with storage units. Having a tribe member follow you can be helpful when you're gathering, but they're entirely useless in combat/hunting. They just run around and act as cannon fodder so you can peg down bears, bison, or saber-tooth cats from a distance. When they're not following you, they magically remember how to use their weapons again. Villagers and animals will get stuck on the environment pretty frequently, and the pathing is pretty janky (my dog runs in circles and fleeing animals will run TOWARDS me). There is an autosave feature, but it only triggers every ten minutes- and A LOT can happen in ten minutes. I think shortening it to 5 would be more ideal. Again, I can see the potential and vision the developers have for this game and do enjoy playing it. It just needs some tweaks and for the kinks to be worked out. I'll check in about a month to see what fixes have been made. As long as the game-breaking bugs get patched and the AI for the tribe members gets adjusted, it will probably end up being my favorite game this year.
I was a tiny bit hesitant to purchase after reading the reviews but I'm having the best time playing. Either a fair amount of bugs have been resolved or I'm extremely lucky as I've had an almost completely smooth experience! Would 100% recommend this game and am excited for what's to come. The gameplay loop feels like if Medieval Dynasty and Valheim were wonderfully smushed together. Would love very much if some form of social system was eventually implemented - partners, kids etc, similar to what's in Rimworld. It just gets you so invested in the group you're managing :)
It's very good, I like every part of it
After over two years of waiting, being told there would be deck support, it’s still unsupported.the game still has very poor performance. I can’t recommend this developer.
IDK why but I bought it cuz I saw Release 1.0 I hate Early access, nothing works. And like I mention, it doesn't work properly. tribe don't gather, they just wonder. They get stuck in the campfire...with a stone. they are very sensitive. ATM. is a work in progress..It has a LOT potential. but I would say wait for now
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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