
Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 24 → 2.71/day in the week after.
About
Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet.
In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive.
You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure.
Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.
Four different planets with different conditions and increasing difficulty.

Harness solar and wind energy (if available) in order to power the base's structures.
Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.
Mine and produce raw resources, process them, manufacture goods, and establish a production chain.
Carefully manage the colonist immigration flow to ensure you have the people with the right skills.

Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
Mechanize your base by creating your own bots that will help with the more arduous tasks.
Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.5Kreviews | 80% | — | $5.2M |
| $14.99 | 839ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La IA está rotísima. Ni teniendo 12 guardias y armas para todos, salen guardias para enfrentarse a los Intrusos. Se ha intentado varias veces, pero los Intrusos (3 o 4 solo, no penséis que son 20 intrusos con armas) matan a los +40 colones una y otra vez XD. Algo tan visible como esto tendría que haberse solucionado hace tiempo. Con esto funcionando así, no entiendo que la gente valore al juego positivamente.
Game that has poor resource balance. You end up just sitting there not able to do anything because mining/resource processing takes to long compared to durability loss on structures. Dev should play their game and realize it's not fun to sit and wait 20 minutes, unable to advance at all.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German
| $14.99 |
| 506ratings |
| 80% |
| — |
| not modelled |
| $7.49−50% | 168ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Что ж, не скажу, что я бешеная фанатка градостроительных стратегий, смешанных с выживанием, но [i]Planetbase[/i] мне в целом понравилась. Игра предоставляет именно то, что заявлено в описании – возможность построить космическую базу на отдаленной планете. Не больше и не меньше. https://steamcommunity.com/sharedfiles/filedetails/?id=3606886358 Ну а достаточно ли этого – решайте сами. [b][h1]ЧТО ПОНРАВИЛОСЬ[/h1][/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3606886737 [list] [*][b]Игра проста как два рубля.[/b] То есть ничего лишнего: вот ресурсы, вот колонисты, вот планета. Осваивайте. Даже отсутствие русского языка не особенно мешало, все понятно интуитивно. [*][b]Борьба за выживание.[/b] Игра вечно будет испытывать тебя на прочность: поначалу необходимостью КАК МОЖНО БЫСТРЕЕ отстроить все необходимые для жизни строения (иначе колонисты будут чахнуть-сохнуть-дохнуть), затем придумками, куда дальше расширять базу, чтобы впихнуть еще три столовых, две спальни и качалку с турниками (иначе колонисты будут чахнуть-сохнуть-дохнуть), а под конец – потребностью удерживать свой мини-город на плаву и не дать засадить всю теплицу высокопроизводительным горохом (иначе колонисты будут… ну вы поняли). [*][b]Графика приятная.[/b] Не скажу, что прямо вах-вах, но приятная. Расстроило разве что однообразие ландшафта: на всех планетах, исключая последнюю, нас ждут слегка холмистые равнины без крупных водоемов. А хотелось бы, скажем, ущелий, через которые можно будет наводить мосты… или берега моря, чтобы устроить там курортную зону. [/list] [b][h1]ЧТО НЕ ПОНРАВИЛОСЬ[/h1][/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3606887735 [list] [*][b]ИИ туп как пробка.[/b] Ей-богу, как меня бесила невозможность выставления задач для каждого колониста… Потому что нередко наблюдались ситуации, когда условный Иван Иванович перся через всю (уже немаленькую!) базу, чтобы откушать в самой дальней столовой, хотя в ближайшей к его рабочему месту были свободные места (или не перся вообще, а уходил полюбоваться на цвЯточки, умирая при этом от голода). Или Евгения Евгеньевна решает внезапно выйти из шлюза, попялиться на разряды молний вдалеке, после чего зайти внутрь, – и боты-грузчики, таскающие товар к торговому кораблю, вынуждены несколько секунд простоять в очереди. У-у-у, диверсанты… [*][b]Повышение приоритета не работает.[/b] Знаете, сколько дней у меня лежала готовая строительная площадка для склада, со всеми нужными ресурсами, пока по базе бегало с десяток ботов-строителей? ДВА ДНЯ. При этом не сказать, что в плане стройки был какой-то аврал. Нет, эти механические лентяи просто носились по базе как угорелые, но выйти наружу, доехать до склада и наконец-то его достроить – не-е-е, у нас лапки… [*][b]Рандомность карт.[/b] Игра даже не пытается как-то подстраивать карты под игрока: у меня не раз бывало, что я высаживалась среди гор, и места на площадке хватило бы на, от силы, десяток маленьких куполов. А куда, простите, дальше? Приходилось перезагружать карту. И это не челлендж, достичь всех вех (да хотя бы первой сотни населения) на такой крохотной площади нереально. [*][b]Отсутствие вкладки с производством ресурсов.[/b] Графики в меню управлением базой – это ни о чем. Мне нужно, блин, точно видеть, сколько кислорода вырабатывается и сколько требуется, исходя из количества человек на базе! [*][b]Мир победившего капитализма.[/b] Я серьезно: наценки в 35 процентов у торговцев – это еще по-божески, у некоторых барыг вообще 60! Как итог, продавать-покупать, особенно на первых порах, абсолютно нечего, и если только не построить пару теплиц и не засадить их горохом… [*][b]Хотелось бы большего ускорения времени.[/b] Особенно заметно на крупных базах: даже при четырехкратном ускорении времени ждать, пока колонисты/боты доползут до нужной точки – мука и скука. [*][b]Мало-помалу все наскучит.[/b] Увы, меня игра не смогла завлечь надолго, и в конце концов я поняла, что больше тут ловить нечего. Паттерн выживания на каждой планете практически одинаковый, разнообразие событий околонулевое, так что, в очередной раз наладив жизнь, уже не хочется, надолго здесь задерживаться. [/list] [b][h1]ИТОГО[/h1][/b] Так что в итоге мне игра понравилась, правда. Но я поиграла в нее несколько часов, убедилась, что ничего нового тут не будет, выбила все ачивки – и больше не вернусь. Это не [i]Frostpunk[/i], в который мне хочется переигрывать ради атмосферы, и не [i]Northgard[/i], где есть какое-никакое разнообразие. Тут одну карту прошел – уже увидел 95 процентов всей игры. И проходить ли дальше – уже большой вопрос… [b][h1]Общая оценка: УДОВЛЕТВОРИТЕЛЬНО[/h1][/b]
Very fun, I love to come back and play this game once a year or so. Ignore all the "poor AI" reviews and take some time to learn how to play. However, there is room for improvement. Please devs implement a way to avoid overproduction of resources in Planetbase 2. Also the game gets repetitive at some point.
I was in the middle of writing a deep dive into all of the little things I hate about this game, but I see many people before me have already done that. To summarize my original review, this game feels like an early access of a colony sim which only fleshed out the resource production flow and left the entire rest of the game unfinished. Colonists are basically robots with more needs, the camera is awful, there's no pausing time and speed-up is limited to 4x, planets are basically reskins of each other, etc. There *are* mods, however, they can be a pain to set up, and there aren't too many of them. Most of them just fix all of the issues I've listed above (as well as the dozen other ones I did not mention). The way to get these mods to function is not even clear - the most-downloaded mod on nexus for this game is an outdated version of the modloader which crashes the game now. You have to dig around a bit to find a working modloader or use an external modloader like Unity. Thus, while the potential for mods to fix this game's flaws is there, it's often not worth the hassle when you could just go play a better colony sim. The developers are nice people, and I am looking forward to the recently-announced Planetbase 2 in the hopes that it will feel like a real, finished game. In the meantime, go play Surviving Mars instead. It's what this game wanted to be.
No ability to control colonists is my biggest complaint. They will just stand in one spot and die of starvation, low oxygen or water rather than pick up a box of food or build an O2 generator or a freaking water extractor. I mean, where did they pick up these colonist - the Forrest Gump Institute of Idiots!
"Mixed Reviews" ? Nah, this is a nice game, but it is a niche. It is a well thought out simulation of the colonization of a different Planet. Do not expect infinite repalayability. But you get a few sessions of strategic gameplay, Unmatched by other games. I enjoyed it.
There are so many sandbox games. Sure, their graphics is nice and the mechanics good, but they often fail in giving you a meaningful task that is challenging you as your skill grows. I think Planetbase gets this aspect very well. It is not very stressful or hard but you have to be strategic and plan ahead or you will fail. Watching it all play out is like watching a movie with a super soundtrack.
A colony-building game where you manage resources and settlers on a remote planet. It’s easy to get into, and after a couple of hours you’ve basically unlocked everything, with the rest just being goals to complete. You can move on to harder planets if you want. I had fun with it for a while, but it started to get boring due to limited content and sometimes frustrating AI. Still, it’s a good starting point if you’re new to this kind of game.
I love the city-builder genre, I'm a huge SF nerd, and I have spent hundreds of hours on SURVIVING MARS. I hoped that PLANETBASE would scratch that same itch. It did, but to extend the metaphor, the scratching only made things worse. Three major complaints: 1) You can do everything right, and still be doomed to lose if your landing site is terrain-locked. 2) The first three planets look like they should be different, but nope. They're just different colors of the same terrain, with slightly different rules for play. I haven't gotten to the fourth, but I'm not expecting much. 3) Building placement is very restrictive, to the point that there really are just one or two ways to lay out your base if you want to build a big, healthy base. I paid $10, and I played for 32 hours, so my entertainment (read: "frustration") was priced at 31 cents per hour. Ultimately this game made me want to go back and play another forty hours of SURVIVING MARS, which I feel I've played out already.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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