
Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 24 → 2.71/day in the week after.
About
Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet.
In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive.
You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure.
Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.
Four different planets with different conditions and increasing difficulty.

Harness solar and wind energy (if available) in order to power the base's structures.
Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.
Mine and produce raw resources, process them, manufacture goods, and establish a production chain.
Carefully manage the colonist immigration flow to ensure you have the people with the right skills.

Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
Mechanize your base by creating your own bots that will help with the more arduous tasks.
Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.5Kreviews | 80% | — | $5.2M |
| $14.99 | 839ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⭐ 9/10 – I Built a Colony and Everyone Immediately Forgot How Doors Work ⭐ Planetbase is a calm, thoughtful colony builder that slowly lulls you into a false sense of security… right before your entire population suffocates because one guy couldn’t be bothered walking to the oxygen generator. You land on a hostile planet with nothing, build a thriving space colony, and then spend the rest of the game micromanaging airlocks, power cables, and the emotional wellbeing of people who absolutely refuse to wear helmets when stepping outside. It’s beautiful. It’s stressful. It’s space management at its finest. The pacing is excellent — early game survival feels tense, mid-game is satisfying, and late game is basically “How did I build something this fragile?” Solar flares will humble you. Sandstorms will ruin your day. And traders will arrive with everything you need… except the thing you’re actually short on. Despite the occasional AI-induced chaos, Planetbase nails atmosphere. The music is chill, the visuals are clean, and watching your colony survive against the odds is genuinely rewarding. When it works, you feel like a genius. When it doesn’t, you feel like a very well-intentioned space idiot. If you enjoy colony sims where success is measured in “how long did nobody die today?”, Planetbase is absolutely worth your time. Recommended for fans of slow-burn strategy, existential base design, and blaming oxygen shortages on literally everyone except yourself.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German
| $14.99 |
| 506ratings |
| 80% |
| — |
| not modelled |
| $7.49−50% | 168ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has an interesting premise but is poorly designed. Pioneers and even robots can become so fully preoccupied with things that even high-priority constructions are ignored for a period of multiple days and will not be advanced, even when the lack of the structure causes conditions to deteriorate. I wouldn't recommend this game to my worst enemy, based on my current gameplay experience.
Though the game is fun, and genuinely challenging even at the lower levels. It's missing a lot of personality. Everything functions, but nothing excels. You'll find fairly quickly that once you understand the mechanics, the game is neither particular deep nor particularly wide in scope. Your buildings are soulless perfunctory bubbles where you need build only what is strictly necessary for survival. What few decorations exist are so minimal they ultimately highlight how little there is to design. Your colonists are soulless automatons, performing basic functions without personality or desire, their deaths go unmourned, and they're forgotten as soon as their little models sink below the terrain. This game is fine, but it has been done better.
Stepan Xolera - спасибо за детство. Он внес большой вклад в продвижение игры в СНГ комьюнити. Так пусть же память о тех светлых временах, когда вышло его прохождение, останется на страницах отзывов.
Used to play this a lot years ago and wanted to give it another go now. It's a fun and chill game (until your colonists start doing something mysteriously dumb and cause your whole colony to die, then it's less chill), I like it and would recommend
This game is pretty rough around the edges. the way buildings connect, terrain generation, not that helpful 'help' screens. its an interesting experience sure, but most of my time was spent waiting at 4x speed for colonists to do literally anything. one of my saves had me spawn in a little surrounded alcove. rocks all around, no room for growth at all, which is fairly common, and this is the starter planet. You are only allowed a single base, no seperate connections, anything you have built past a certain point cannot be changed at all. lets say you build Oxy->Dorm->Water->Elec. you cannot remove, change the size of, or generally do anything unless everything other building in the line is also dissasembled. Personally Id give this a 6/10, and tell you to wait for their 2nd game and buy that one instead of this. This is a complete experience, and by no means am i telling you to not play, its just rough. updates have almost entirely stopped and they have shifted focus to their second game. so i would recommend keeping an eye out for the release of PlanetBase 2 around.... *looks at wishlist page* 2027 ish
我很需要点数去买那些卡哇伊的头像 摸一下猫猫会张嘴,一个赞摸一次!!! ⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸
**WARNING: THIS GAME TAKES SOME GETTING USED TO.** There was a period about halfway through my playtime where I thought to myself, "Am I playing this all wrong? Why are things not working as I intend them to?" I was just coming off of "Dawn of Man," saw many similarities between the two, and figured the same general rules applied here. I had successfully established large colonies on the first three planets, the whole time fighting with the efficiency of said colonies. I don't have enough ores or starches for metals and bioplastics -- oh, wait, now I'm producing wayyyy too many of both and still don't have enough processed materials coming out the other end. Clearly, this is the game's fault, not mine. Then it clicked. Energy conservation is the key here. Energy -- your base's, your workers, your bots -- is the second most valuable resource in the game. The goal is to create the shortest possible path between production chains, to increase the efficiency of your colonists while also giving them time to eat and rest. A well-managed colony of 20 astronauts, with clean paths and well-managed production chains, will be far more efficient than a poorly-managed colony of 100 with inefficient pathing and badly-planned production chains, no matter how many mines, bio domes, and processing plants you have. The most valuable resource, besides food and water, is the colonists themselves. It matters how many you have of each, since that spread will affect how efficiently your colonists work. For example, as one mine can handle a maximum of three workers, and a small processing plant can handle four workers, an efficient starting production chain for metals (and bioplastics) would include at least seven workers. That's not including the biologists, who have to grow the starch for bioplastics, or engineers, who then turn that metal and bioplastic into new structures, or more complex resources via the factory and robotics facility. Also, building too many components in internal structures too soon, without having the colonists to support those components, can greatly affect the efficiency of your colony. All of that said, if you can deal with the crushing anxiety of a mid-night power outage that threatens to suffocate your entire colony, the impending doom of a radioactive solar flare, the relentless devastation of methane-fueled lightning storms as you wonder on behalf of your colonists why you chose this life, or a couple of hooligans somehow mowing down your population of 80+ people, then is is the game for you.
Compared to Dawn of Man, the game has issues regarding how the AI works. The astronauts will refuse to grow food if they are sad and they'll starve to death. I find that mechanic bad because it's unrealistic, and I feel it adds unnecessary difficulty, given that in special-themed situations, astronauts are supposedly supposed to be more resistant to a minimum amount of stress. While the game has an interesting level of difficulty, I wouldn't recommend it because it feels old compared to Dawn of Man, which has much more intuitive mechanics.
Very fun, I love to come back and play this game once a year or so. Ignore all the "poor AI" reviews and take some time to learn how to play. However, there is room for improvement. Please devs implement a way to avoid overproduction of resources in Planetbase 2. Also the game gets repetitive at some point.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 10.3K | 86% | $24.99 | |
| $843K | 1.1K | 44% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $70.9M | 135.2K | 97% | $24.99 | |
| $176K | 278 | 52% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 14.3K | 74% | $19.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.2M | 13.3K | 93% | $19.99 | |
| $5.2M | 15.4K | 92% | $14.99 | |
| $5.2M | 9.6K | 75% | $29.99 | |
| $5.2M | 6.9K | 73% | $49.99 |