
Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 24 → 2.71/day in the week after.
About
Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet.
In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive.
You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure.
Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.
Four different planets with different conditions and increasing difficulty.

Harness solar and wind energy (if available) in order to power the base's structures.
Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.
Mine and produce raw resources, process them, manufacture goods, and establish a production chain.
Carefully manage the colonist immigration flow to ensure you have the people with the right skills.

Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
Mechanize your base by creating your own bots that will help with the more arduous tasks.
Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.5Kreviews | 80% | — | $5.2M |
| $14.99 | 839ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I dunno, it really depends.... first, this game is not a colony sim, but a factory game dressed as a colony sim. the colonists are just robots without any social intreraction whatsoever. they dont even age or something. (ok they at least sit next to each other at a table while chomping away their food, but no talks and everyone just comes and goes) maybe they can be seen as electrons in the colonymachine. just build a "factorychain" comprised of buildings that create food, have a beds, create all resources out of nothing + energycreating buildings, foodcreating buildings, water/air creating buildings, etc. no challenge here, just dont go too fast. its an endless game. graphics are ok but nothing special. a few (10-15?) buildings (called "domes") whose "hulls" don't even create a picture of belonging together, not very much thought put into this. could also be a gathering of different peoples ideas how a marsdome should look. every building can be modified with 2-5 different pieces depending on type of building (foodcreating, funcreating, etc.). the buildings take a lot of space for no reason, so your "factory" will unnecessarily stretch out. what annoyed me the most was that you cannot (even temporarily) break the "chain" to upgrade/enlarge a building. "Colonists" have some animations but they always do the same stuff, not very much to see/experience. It makes the game easily accesible though, so that might also be seen as a plus. sound is boring and music is good but only very few tracks so you will always hear the same music. UI is very basic and options super limited, you cannot even change sound settings while in the game. it has Techlevels which is not "Research" but just buying tech-patents from traders (in exchange for starch ;D). you can just build anything, only limit is your ressources, but of course you can make mistakes from which your factory cannot recover, so it could be seen as medium challenging. somehow this game is the little brother of.. everything. it is a nice tech demo, but doesn't have much going on, if you dont own its bigger brother "dawn of men" get that instead. i think you can have a little fun but it gets very boring and repetive, only goal is to get more ppl/stuff. But it can be be a very chilled experience, if you are looking for that + it has mods. I reccomend to wait for a discount. I would say an ok price is 4-5 €. or since planetbase 2 was announced, wait for that ;P (or support them by buying this ;))
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German
| $14.99 |
| 506ratings |
| 80% |
| — |
| not modelled |
| $7.49−50% | 168ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
仅仅需要种植小麦、番茄和蘑菇、然后人工培育牛肉就在烹饪机能制作出沙拉、意面和汉堡还有基础膳食。只要在这几样不改变原料的食物之间不长期重复,殖民者就不会营养不良,那其他作物存在的意义是什么?即便这样,游戏中你的殖民者或是搬运机器人往往只会往烹饪机里随机的放入食物,最经常的情况是他们往烹饪机里一直放入产量最高的原料,导致营养不良。更糟糕的是:种植小麦会导致大量淀粉囤积,但是减少种植小麦又会让食物在基础膳食和沙拉之间循环。游戏后期经常会提示你的存储空间不足,但是你又没办法销毁在仓库中大量囤积的淀粉,这样又导致大量食材会囤积在温室里,然后你的生物学家就会停止维护作物,然后食物产量就会下降,然后就会开始出现有人饿死。我甚至需要在沙尘暴、耀斑辐射或是暴风雪的情况下故意不发警报来让殖民者通过消耗医疗资源来消耗掉基地内囤积的淀粉。就不能让淀粉也作为烹饪食材吗?难道人类不需要摄入淀粉维持生存吗?淀粉导致饥荒也太离奇了吧!
اشوفها لعبة مناسبة كبداية للي ما قد جرب التصنيف هذا ، واجهة الاستخدام واضحة وسهلة الفهم ، في البداية الموارد تكون تحدي وصعبة الإدارة ، لكن مع الوقت يبدأ تركيزك يتحول على الإدارة اكثر ، تسبب الإدمان لكن بعد فترة تبدأ تحس إن التحدي يقل فتصير التجربة مكررة نوعًا ما ، كنت اتمنى لو المباني فيها تنوع ، الرسومات جميلة خصوصًا الإضاءة في الليل تعطي جو ⭐ 3\5 (20 ساعة )
Fun game, a little easy after you get the hang of each planet, Happy they are making PB2 more in depth mechanics, can't wait. WOOOOOOOO!!!!!!!!!!!!
小时候在快吧游戏上玩的盗版,没想到现在大学都快毕业了还在更新哈哈,没事就玩两局挺好玩
Players guide a group of space settlers trying to build and maintain a base on a remote planet. The game blends survival, strategy, and resource management elements and has maintained a niche following over the years. In [b]Planetbase[/b], your primary objective is to establish a self-sufficient base on one of several planets, each with increasing difficulty. You must manage Power generation (solar, wind), oxygen and water supply, pood production and processing, mining and manufacturing, housing and morale. [b]Planetbase[/b] requires careful planning and adaptability, especially when facing environmental hazards like sandstorms, meteor strikes, and solar flares. It offers a steep but satisfying learning curve, where poor planning leads to quick failure. The isolated setting and environmental risks create an immersive sense of urgency. Unlocking new planets with more severe challenges keeps gameplay fresh. The minimalist UI and atmospheric sound design enhance immersion without clutter. Once you've mastered the optimal base setup, gameplay can become formulaic. Colonist behavior can be erratic or inefficient, leading to frustration in critical moments. Fans of colony-building and management sims like [b]Banished[/b], [b]Surviving Mars[/b], or [b]RimWorld[/b]. Players who enjoy micromanagement, resource optimization, and survival strategy. Those looking for a moderately-paced, single-player experience with sci-fi elements. [b]Planetbase[/b] is a solid, well-executed survival colony sim that rewards careful planning and punishes neglect. While its depth doesn’t match genre heavyweights, it offers a tight, focused experience perfect for fans of resource management and sci-fi settings. It may feel dated in 2025, but it remains a rewarding challenge for strategy enthusiasts. [h1]7/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | [b][u]GOOD[/u][/b] | GREAT |AMAZING| MASTERPIECE [quote] Reviewed on: Win11 Home 64-bit, Intel i5-11600K, GeForce RTX 3060 Ti 8GB TUF, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit[/quote] [quote] If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u]
Got this 10 years ago as one of my first entrants to the genre of colony survival games and it was a great unique game for its time including now
Compren planetbase 1, planetbase 2 no :P Por favor tomen mi comentario como una crítica constructiva, no quiero incitar el hate al juego o a los creadores Me gusta mucho planetbase, tengo muchísimas horas, lo juego desde hace años (esperando una actualización o contenido desde que lo compré) pero ahora que veo las noticias de Planetbase 2, me parece más un dlc o alguna update que debió llegar al Planetbase 1 en lugar de un juego nuevo o una secuela :P El primero se lanzó en 2015, no hubo noticias o actualizaciones significativas por 10 años Y ahora en el 2027 (12 años después) saldrá "Planetbase 2" aparentemente con algunos edificios nuevos un vehículo y skins diferentes para edificios que ya existían todo en el mismo planeta del primer juego Creo que todo eso pudo salir para el 1 como actualización gratuita después de tantos años para demostrar que seguían atentos a los jugadores que lo seguimos jugando, o incluso como dlc de paga si agregan cosas nuevas y divertidas, no me quejaría, me encanta el juego, pero dudo comprar el 2 si es que sale
Buggy as hell and has really bad support for large bases even though it has an achievement for a population of 300. I have built and achieved a base of 300 for one of the planets however when I attempted it on a different planet It is almost impossible wating game. The settlers pathfinding is awful they consistently kill themselves by walking outside till they asphyxiate. They also will not refill the food makers resulting in them starving even when there is ample meat and veg and empty food makers.
When i'm a child, about 10 years ago, I played this game for about 100 hours. NOW, I am a Ph.D student and researching the field of solar and wind energy, This game give me a lot of power to resist in my study ^_^
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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