
Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 24 → 2.71/day in the week after.
About
Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet.
In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive.
You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure.
Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.
Four different planets with different conditions and increasing difficulty.

Harness solar and wind energy (if available) in order to power the base's structures.
Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.
Mine and produce raw resources, process them, manufacture goods, and establish a production chain.
Carefully manage the colonist immigration flow to ensure you have the people with the right skills.

Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
Mechanize your base by creating your own bots that will help with the more arduous tasks.
Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.5Kreviews | 80% | — | $5.2M |
| $14.99 | 839ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Русский язык присутствует)
Planetbase es ese juego que te hace sentir como Elon Musk con una calculadora Casio y muchas ganas de colonizar planetas… sin saber realmente cómo funcionan el oxígeno, la comida o la arquitectura. Es como SimCity, pero en modo “la atmósfera te quiere muerto”. 🚀 ¿Qué es Planetbase? Un juego de estrategia y gestión de recursos donde diriges una colonia en otro planeta. Tu misión: construir una base, sobrevivir, crecer, y que tus colonos no mueran por abrir una puerta cuando hay tormenta solar. Spoiler: van a morir. Todos. Pero con estilo. 🌌 Jugabilidad: micromanagement espacial de la desesperación Empiezas con una nave y un puñado de colonos que no saben lo que les espera. Construyes módulos conectados por túneles como si fueran tuberías locas de fontanero galáctico: Generadores de oxígeno 🫁 Invernaderos para plantar lechugas marcianas 🥬 Dormitorios para que no se te mueran por insomnio 😴 Comedores que jamás tendrán suficiente comida 🍝 Y paneles solares que no funcionarán justo cuando los necesites ☀️🚫 El juego es un delicado equilibrio entre: “Tengo lo justo para sobrevivir” y “Un meteorito acaba de borrar todo mi sistema de energía y ahora somos una comuna hippie sin aire”. 🤖 ¿Qué tipos de colonos tienes? Ingenieros: construyen cosas. Básicamente esclavos con casco. Biólogos: cuidan plantas y se deprimen si no los alimentas. Trabajadores: lo hacen todo... pero con sueño. Médicos: curan heridas. Pero no el corazón roto de perder a 12 colegas por despresurización. Guardias: para defenderte de bandidos espaciales. (¡Sí! Bandidos en pleno planeta sin oxígeno, ¿por qué no?) Bots: hacen el trabajo duro. Hasta que se rompen y nadie los repara. 🪓 Lo bueno (si todo sale bien, claro): Variedad de planetas con distintos niveles de dificultad (también llamados: fácil, difícil y “modo sádico”). Gestión precisa: todo cuenta, desde la dirección del viento hasta dónde colocas el generador de agua. Buen ritmo de progreso... si no te mueres antes por olvidarte de poner una turbina eólica. Gráficamente bonito. Ver tu colonia crecer es MUY satisfactorio. Hasta que explota. Tiene un modo acelerado para morir más rápido si quieres speedrun de fracasos. ☠️ Lo malo (o sea, tus decisiones): No puedes hacer autosaves. Así que si te equivocas construyendo un pasillo que bloquea el oxígeno… pues GG. La IA de los colonos a veces parece salida de una sitcom: “¡Mi barra de oxígeno está al 5%! ¿Voy al generador o doy una vuelta por la fábrica? Hmm…” Meteoro random + energía baja + sin repuestos = game over y lágrimas. 👽 En resumen: Planetbase es un juego que pone a prueba tu paciencia, tu lógica… y tus ganas de gritarle a la pantalla porque un colono murió de hambre estando al lado del comedor. Si te gustan los juegos de gestión intensos, con un toque de supervivencia, y no te importa fracasar 30 veces antes de tener una colonia decente… este juego es para ti. Y si lo abandonas porque todo es muy difícil… tranquilo, la colonia también te habría abandonado a ti. Consejo final: No subestimes el viento. No sobrepobles la base. Y por favor… NO CONSTRUYAS TODO JUNTO SIN MÓDULOS DE APOYO. Tus colonos no respiran por wifi.
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German
| $14.99 |
| 506ratings |
| 80% |
| — |
| not modelled |
| $7.49−50% | 168ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Came to this store page when I saw the announcement for Planetbase 2 and noticed that the recent reviews are mixed, which is undeserved imho. Planetbase is solid game, where building your base requires some thinking ahead to maximize production. The game is almost 10 years old and is was the first game made by this dev, and it shows in some places. But I never experienced any game-breaking bugs, which is not something that can be said for most AAA-titles these days. Also the dev continued to release updates through the years - last one was September 2024. That counts for something in my book. TLDR: Solid game. Solid dev. Deserves a better review score than "Mixed".
Genuinely the worst game I have played this year. Boring does not even come close. Planetbase is the kind of game that makes you wonder how something with such a promising premise ended up so mind-numbingly dull. What should have been an engaging colony sim devolves into a lifeless slog within the first couple of hours — assuming you can stomach the sheer absurdity of its mechanics that long. Let’s start with the lack of content. You’re sold a vision of building a thriving base on a hostile alien world, but what you get is a paper-thin sandbox with all the depth of a puddle. Once you've placed the same handful of structures in the same optimal layout, you've essentially seen everything the game has to offer. There’s no meaningful progression — no techs to research, you have to trade them (why, how?) no compelling goals beyond the same rinse-and-repeat "survive a few dozen days" monotony. Nothing new to unlock, nothing to strive for. Just an empty grind. And that grind is made worse by the tedious and nonsensical building placement system. The layout restrictions feel arbitrary and counterintuitive. You’re forced to wrestle with a bizarrely rigid and awkwardly implemented grid system that serves no real purpose other than to irritate. Instead of encouraging creativity, it punishes it, funneling you into bland, robotic layouts that are more about appeasing the game’s bizarre rules than about building something functional or interesting. Even if you suffer through the placement agony, you’re still left managing colonists who behave like lobotomized Roombas. The so-called character management is an utter joke. You can’t meaningfully influence individual behavior, task prioritization is nonexistent, and watching your colonists wander around doing the dumbest possible thing at the worst possible time is more rage-inducing than entertaining. Resource management? If you can call it that. The game routinely creates things out of thin air or makes nonsensical jumps in logic — one moment you’re low on metal, the next it magically appears because some nameless drone got around to "processing" it without ever explaining what that even means. There's no feedback loop, no sense of economy or realism — just arbitrary timers and unpredictable AI that make long-term planning a cruel joke. What you’re left with is a boring, frustrating, mechanically broken experience. Planetbase has no soul, no strategy, no joy — just a relentless barrage of design flaws dressed up in minimalist aesthetics. Avoid it unless you enjoy watching a badly designed system collapse under its own pointlessness.
An enjoyable colony sim, with reasonably deep mechanics, without being overwhelming. Easy to pick up the basics with a high skill ceiling.
крутая игра моего детства
It was an enjoyable game for the most part. But still buggy, notably medics choosing to be idle over making medical supplies. Just wait for PlanetBase 2 at this point, dont buy this one.
great game, many hours enjoyed . not to over the top! great for new players to the genre
Not a bad game, but it feels like the events are scripted in a way that requires you to play a specific way. For example, when you are at the last objective with 300 colonists, you get a bunch of outsider attacks that push your population below 200 until you have over 25 security. When you get the objectives, it's not clear whether you can build more or try another planet. Did I win?. Also, after a few hours, there are fewer different buildings and things you need to build, and you have to wait for the last tech and population. Also, would the devs stop spamming ads for the new game in the update news for this game.
从小玩到大
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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