
Wage war across entire solar systems with massive armies at your command. Annihilate enemy forces with world-shattering TITAN-class units, and demolish planets with massive super weapons!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Russian, Polish, Dutch*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Уже дофига лет играю в эту игру(дважды в год захожу) ну игра говна. Обнов нет, улучшений нет, на обычную версию положили болт. Новую типо игру они проебали(индастриал). Разрабы дауны? ДА!
Сама игра очень крутая. Но недавно начались частые проблемы. Игра начала очень долго запускаться и часто выкидывает прямо из игровой сессии.
Its not possible to play multiplayer with friends without setting up a dedicated server and port forwarding, no steam networking
в эту легенду играет слишком мало человек
First things first (Hard negative) Always online launch contingent it has a single player and multiplayer but as I have a life, I tend toward Single player. For any game that is strictly multiplayer i understand the always online Play format becomes moot but for ones with a single player Campaign and Player vs Ai Skirmish mode With pausing included, Nay Pausing with Interaction and Command issuing permitted I dont see why you'd restrict the players ability to even launch the game if an internet connection is absent. its simply a hard negative on an otherwise fine game. Its a great RTS that strains ones ability to fight on multiple fronts given that its a Inter-Planetary scale involving Combined arms depending on the Solar system you choose. Custom one is you care to create them, I Do and so i learned early on and many times that this is one of those Computer Bottle-necked potential games you'll inevitably Run into slowdowns if you push it hard enough because theres no population, cap theres only 2 resources Metal & energy and the applicators of them your Worker drones which come in Land (Tank & Bot) , Sea, Air and satalites. this game Requires you to run the Titan units at some point if for no other reason than to simply cull the numbers to Reduce you CPU's heat. you'll choose difficulty settings not simply for ease of enemy but for Processing speed and Frame rate. its not a bad game, you can be quite challenged by it as its essentially a combined arms RTS in the extreme. you start as your Commander the strongest ground based unit until you build titans, you have to build iron harvests and power plants in equal production based off your consumption but theres 2 teirs of building types for every category. from there you have units that can or cant attack every other teir, you dont have to stick with any one group because the units are able to deal with eachother to decent effect with Navel being amongt the strongest while having the great limitations of most units being relegated to water and a few others being hovers. you'll startout landing on planet to build out your forces but while normally in any other RTS you're stuck in there for the long haul holding your ground against 1 or many opponents, since this includes space you can just Build a sat launch first thing, make a carrier unit and redeploy your commander onto a different planet, all together refusing your aponent the Lvl 1 vs lvl 1 battle and instead forfeit that progress (or hectic multi-Sidded slug match) for instead being utterly uncontested on another planet to build out and heavily fortify your forces and if your fast enough even Deny any Pursures land purchase as you shoot them outta the sky as soo as they hit atmo... allowing you to Skip tech stages entirely and simply fight on the Orbital teir from there on. While using combined arms is Superior given a stronger economy its Viable to relegate to just orbital if there is a gas Giant present... as long as you watch those nukes You can tell i prefer Free for all. theres also teamed battles, and lopsided teams if you choose them. you can even modify the Econ rate before entering the match to buff or debuff yourself or others, perhaps give an Inferior AI the raw econ power to hold on longer, a stronger AI penalty to ensure everyones survival.. or maybe you just want to see the Grey Goo apocalypse and give Q-Uber AI an Econ rate of 5 because you've yet to feel the urge to murder your computer with a hachet. theres a system designer built in, with an advanced (Per planet Format) aswell so you can choose to make a custom world with unique long spaning orbits. you could also set the orbits just right, intersecting at the correct angles that if the match would be draging on too long... well... its called planetary annihilation for a reason.. ( ^-^) ---( O ) >( x_x )< ( O )--- (-_- )
Спасибо за ярлык на рабочий стол стоимостью 500 рублей.
Love this game, play it with my son, love crashing moons into planets or using the big laser.
Probably one of the best RTS games out, even for its age, highly recommend
星球概念很新颖独特,但各种交互设计与性能优化非常糟糕 哪怕不加mod,进游戏也强制联网更新可用模组,经常卡很久 另外开发商吃相难看,这部相当于PA加几个单位当新作卖,背刺原作的众筹玩家 already a dead game,不建议玩,感兴趣看看视频就好
Strap rockets to a moon and crash it into another planet killing all your enemies, or create the Deathstar and blow up planets that way, don't even have to move troops to another planet to fight them in combat. Enough said.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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