
Element is a realtime strategy space game for people who don't have time to play realtime strategy space games. Generate energy, mine element, build attack and defence units, and destroy the enemy while maintaining a balance between earth, air and water.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal, Russian +5 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dont get me wrong this is not a bad game. The concept and execution is almost flawless. It is so much fun ... ... for the first half an hour or so. Because the first half an hour of gameplay is the ONLY type of gameplay you can expirence. It is extremely repetative. WHile the game tries to mix up the gameplay by adding new challenges, which certainly make me play slightly different, the overall expirence each planet follows a semi-consitent pattern: Mine resources, build either attack/defense, wait for AI to respond. While different AI respond at varing difficulties of hardness, there is just not much to do in the game after conquering a planet. If you destroy the enemy home base you get rewarded with minerals . . . that don't do anything. The planets get harder (as you expect) but nothing changes, there is no overarching goal (unless you count completion) that you really care about. It is a fantastic game, with flaws to be expected for an indie developer, but this better suites a free game or app store game rather then an almost 15 game on steam. I like the product, give me more, and price it accordingly. (Average score is 5/10, this means mediocre) Graphics: 7.5/10 ~ Stylized and fit the theme, the actions are engaging, movement is fluid and the overall look of the games seems polished. Gameplay: 6/10 ~ Fun at first and engaging in its concept, but stale after just the first four planets for me Depth: 4/10 ~ Easily the worst category, while there are four types of building with varing power level, there is little in the way of upgrades, unlockables, tower agments, or anything of the sort. The variety in the game is enough, I think, but really could use more variety. Potential: 8/10 ~ Unlike other games which are mediocre from the ground up, that entertain you for an hour AT MOST with no meaningful value, this game screams strategy in a starcraft 2 sort of way. Its an RTS but mixes the graphics up, the system of gaining resources and puts it in a simple package that can be understood by anyone. On a tangent, I use to play modded minecraft when I was young, and I remember having to read multiple wiki pages to play the mods I enjoyed watching on youtube, it was more a strain on the layer. The creators of this game have taken that and while compressing it left enough gap in skill to facilitate an angaging RTS. I could see my friends and I play this game against eachother, in four or even eight player maps. This game has the potential to be a fun and interactive expirence, we just need more depth to the gameplay. more of the good stuff that will keep us playing. You have built a great foundation, I hope you build it up. Overall: 6.75/10 While Iwould not reccomend buying this product right now, check back after a few updates, this is a clear example of a diamond in the rough. I just want the game to become what It can so clearly become, I don't want to rail on it or discredit the developers hard work; sometimes its just nice to take a step back and look at your creation.
Really fascinating game. Still obviously rough around the edges, especially as the difficulty ramps WAY up in the campaign very fast - I might say frustratingly fast. A bit more "Clicky" than I normally prefer but a very interesting alternative the the usual RTS fare and a lovely visual presentation. A lot of potential, assuming it keeps getting developed. A few things I hope will play out as development goes along: 1) A gentler ramping up of difficulty. The first two planets are challenging for a newcomer, but easily beaten. The third one is suddenly far more difficult. I find this just a bit too punishing - a smoother curve is needed. 2) Something to automate repairs. Having to manually send out one drone at a time while you're being harried to death is a bit much in my opinion. Interesting idea but I'm not sure it scans, because there aren't really any "lulls" in combat to support a manual repair mechanic. 3) Menu transitions in the game are too long. Just getting out of the game when you're done takes thirty seconds or so, which doesn't seem like a lot until you wait through it. And one suggestion: Multiple star systems. This would make a very interesting basis for an extended, or even a procedural campaign mechanic, and would help keep the game fresh. And after all there are a lot of elements in the Periodic Table. In spite of my quibbles it's a game that shows a great deal of interest and promise and I am looking forward to seeing it take shape. Definitely worth its buy-in cost, even taking all the above into account.
I will keep this nice and simple. The game is a very beuatiful and fun, quick game. However, I have noticed one problem: the diffculty curve. As someone who rarely plays stragety games (My only one being Halo Wars), I am pretty bad at them. I find the first to planets to be pretty easy after a try or two, but the third planet ramps the diffculty up WAY to high. I am still stuck on it after a week because after i get my resource buildings up (One minute), the computer sends about 5+ attack buildings next to me. I have to frantcally build defense and attack buildings, while being destroyed in the first 3 minutes of a round. The game would be amazing if the diffculty curve is smoother.
Итак, это стратегия в реальном режиме времени. Вам надо свинтить из Солнечной системы, а для этого надо собрать в дорогу материалы. Для этого надо добыть их на планетах системы. Один материал - одна планета. Вот так вот, забавно. Кто-то слепил планеты исключительно из одного нужного вам материала. Только он и грязь. Но, вы не один такой умный, другие тоже хотят, поэтому за планету придётся воевать. Что такое планета? Нечто, приближенное к шару. Но не тут. Большими грубыми лапами кто-то скрестил додекаэдр с икосаэдром и получилось жуткое кривое нечто, которое тут планетой зовётся. Воевака проста как три копейки: Стоим защитные сооружения, строим атакующие сооружения, строим шахту для добычи (хотя это не обязательно вовсе, если вы отобьёте планету, вы автоматом получите требуемое количество материала, поскольку контролируете его.) А построив всё это незамедлительно начинаете долбить противника ракетами, пока не снесёте ему базу. До ужаса рутинно. Одна планета, вторая, и... да ну её нафиг игру эту. Примитивно, скучно, не красиво, не интересно. Ценнику на такое следовало бы быть в десять раз меньше. [table] [tr] [th]Графика[/th] [th]3/10[/th] [/tr] [tr] [th]Геймплей[/th] [th]5/10[/th] [/tr] [tr] [th]Звук[/th] [th]5/10[/th] [/tr] [tr] [th]Сюжет[/th] [th]1/10[/th] [/tr] [tr] [th]Локализация[/th] [th]10/10[/th] [/tr] [/table] [i]Игра была получена по программе взаимодействия с кураторами. Больше обзоров в [url=http://store.steampowered.com/curator/28776273/] кураторской группе[/url].[/i]
I'm really impressed with the graphic design, that's why I bought this game at first glimpse, it is almost a game I've dreamt of. But the game mechanic is pretty disappointing. The bigggest issue is that the mechanic make players have to carefully [b]protect the enemey[/b] while not die to it. If you killed your oppenent without taking the mines, you might lose accidentally (which is not a rare situation, since your mines can be took down by enemies in a fight). This makes the game very tough and frustrating when the enemy starts really strong, and it is very annoying when you lose a game you shaw have won. The second issue is about the building design: [b]everything looks TOO similar[/b]. As an RTS game, it is very critical for players to make quick decisions. If players cannot differenciate a building at a glimpse, it will be very hard to make fast and strategic decisions. Also the mines are really hard to find, you have to scroll all around to find them or remember their locations, if they are unfortunately occupied by enemy, then good luck. Other than that, the game is still fun, but really hope to see improvements.
I love the look of the game - I am sucker for the low-poly thing. This game is a bit like Planetary Annihilition.... without all the details xD No, seriously, the planets look nice the gameplay is very couch friendly (controller works smoothly)... but the difficulty makes this game easy to learn but hard to aster, I am only 4 planets in and the AI enemy beat me to pulp every time. Challenge accepted, I'd say! For 12EUR and with a native Liniux version, this is a definitve buy recommendation. ---- Ubuntu 18.04.1, i5-7600, GTX 1070, 16GB ----
10/10/10 Made my top game list. Exactly what I was looking for to pass the time- just brilliant resource management.
(Failed to run on linux/Nouveau; played on W10) I was on the fence. I don't really enjoy the gameplay, but that has to do with taste, not because the mechanics are any bad. Looks like everything is available from the start. That means repetitiveness hits quickly, but then again, it's a simple, cheap game. The interface is sleek and clever. I like it, and the controls are great. It's visually rather confusing, yet it looks good in slomo. I was tempted to recommend, but... In the end, two things tip the thumb towards the floor: - There are no sound options. When one puts music in a game, one needs to put a control allowing to pipe it down. Independently from the rest of the audio. Those high pitch metallic notes are way too aggressive. - No saving. It's not just that you can't interrupt a game, it's 1 player per PC only. The planets are locked as if the game is a campaign, which is totally inconsistent. So there is no saving system whatsoever, only unlocking things that shouldn't even be locked in the first place. Two little things for some people (like the deaf and the speedrunners,) two basic requirements for the rest of us.
我本来不急的,结果这游戏好像比我还急。十分钟就打完了。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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