
Are you ready for the first Yoyovania?! In this 2D top-down adventure you'll explore a sprawling urban landscape, reinterpreting your surroundings through your mastery of yoyo tricks. Navigate the city's many districts, fight rival crime bosses, and regain the influence of the Pipistrello family!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Explore a vast urban landscape in this exciting 2D top-down platforming adventure!
Pipistrello and the Cursed Yoyo combines combat, platforming action, puzzle-solving, and exploration — all enveloped in a delightful character-driven story about corporate shenanigans! Face off against the rival crime entrepreneurs and their underlings using the weapon you know best: your prized yoyo! With Yoko Shimomura contributing as guest composer, you're in for a truly authentic nostalgia blast!
Pay close attention to your surroundings to discover new ways to traverse the terrain! With each newly-learned yoyo trick, you'll come to reinterpret the cityscape, and by chaining these maneuvers together, you'll be able to dexterously reach places you could never have imagined! Many challenges have multiple solutions — so come up with your own novel routes in this mouth-watering adventure!
Explore the city's 4 districts with over 1000 screens' worth of challenges and secrets!
Infiltrate the businesses of the 4 crime bosses! Navigate their labyrinthine buildings, take on foes, and solve action puzzles!
Master over 10 yoyo tricks and Special Moves to create your own yoyo-parkour routes and pulverize your enemies in combat!
Collect over 40 equippable Badges that alter the way you play!
Unlock over 20 passive Upgrades through a shady loan shark!
Find over 80 other collectibles throughout town, from life upgrades to precious treasures!
Pippit, the self-declared yoyo master, has never meshed well with the rest of his family: the powerful and influential Pipistrellos, headed by his auntie, Madame Pipistrello. The family's had a firm grip on their city for over a decade, owing to the monopoly on electricity that they hold.
It just so happens that, when Pippit finally drops by for his annual visit to the Pipistrello Manor, he gets caught up in the rival companies' nefarious plot to dethrone the Madame and take the source of energy generation for themselves! After the attack, Pippit and the Madame find themselves having to cooperate in a completely new arrangement......
Your journey takes place across a huge, bustling city run by rival crime entrepreneurs. From shopping districts to industrial complexes, to a geek culture convention and a sports-addicted neighborhood, you'll track down these dastardly crime bosses that have challenged your own family's dominion over the city!
It never hurts to be on the lookout for secret nooks and crannies! Carefully explore the city's districts with the aid of your map, and carve your own path towards the bosses' places of business! Venture into their dangerous lairs, crack puzzles, and be prepared for epic showdowns!
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.2Kreviews | 98% | — | $952.8K |
| $19.99 | 502ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably the best top down metroidvania out there
I think it's a good sign when literally the only bad thing I can say about a game is "Well it got a little bit dry trying to 100% it", just pure joy and variety and cool mechanics for the entire playtime.
Pipistrello isn't just another decent indie zelda-like - it's fantastic, and I feel like it deserves more recognition. The main thing that sets it apart is its excellent level design. If you are drawn to this genre for its puzzles, secrets and layered exploration, you'll love this game. [h3]Level Design[/h3] I'm just going to list all the things I enjoyed about the level design: [list] [*]A giant overworld that connects all the main dungeons (and is larger than all of them combined) [*]Lots of secrets, some more hidden that others, some with cool rewards, others with just a little nod from the developer to acknowledge you found a cool spot [*]A large array of "badges" (similar to hollow knight's charms) as rewards for exploration. The badges have a huge amount of utility - build around a certain mechanic you like, make a broken OP build for combat, make the game harder, focus purely on survivability, or go for high-risk/high-reward. I would change my badges often for different situations and it was always fun. [*]Every main dungeon has a unique structure to it. This relates to the theme of the dungeon, and adds some variety in the way you explore it, and the moment-to-moment gameplay within it [*]All major upgrades from dungeons have applications in combat, traversal, puzzle solving, and can be used in other dungeons and the overworld [*]Some ability to do things out of order, sequence break, and find a few unintended solutions to puzzles [*]Lots of mini side-dungeons, many of which are optional [*]Some incredibly creative minigames with extra prizes for higher scores [*]The map is sick as hell - an incredibly useful tool for exploration, but it doesn't spoil anything you haven't found. [*]A completely optional hint system in the late game that will help you track down the last few collectibles if you're going for 100% (it reveals the location on the map but not how to access it) [*]Little bits of worldbuilding everywhere. The lore is not on the level of something like hollow knight, but the game never feels like a random sequence of puzzle/combat rooms. There's plenty of environmental storytelling, quirky NPCs, and small ways that the game responds to your actions. [/list] [h3]Everything Else[/h3] Everything else about the game is great too. It probably won't be the reason you buy the game, but it will certainly enhance the experience. The combat is fun, but definitely the support act to the puzzle solving. It can be tricky in places (especially a few optional areas), but isn't difficult overall. Enemy variety is decent, mostly serving to encourage the use of different moves and badge loadouts, rather than providing significantly higher levels of challenge. There are some fun boss fights, most of which took me 2 to 3 attempts. The pixel art is beautiful and very detailed. I really enjoy the busy, almost cluttered nature of the art. It suits the setting of a dense, slightly disfunctional metropolis, and is a nice break from the more popular examples of 16bit pixel art that tend towards minimalism, highly coordinated colour palletes, and vibey lighting/particle effects. There are also a lot of nice touches beyond the art style, like every item having its own animation when you hit it with the yoyo. The music is incredibly catchy. There aren't a lot of tracks, but they're all good. The game also makes good use of slightly altered versions of tracks when you move to different parts of each dungeon. The story is decent, but like most of these games it isn't a huge focus. It's a (mostly) light-hearted, cartoony satirisation of corrpution, greed, and shady business practices. I think the game did a good job of making all the villains be very locally focused. There's no evil mega-corp trying to take over the whole world in this game, everyone is a local player trying to squeeze someone or something within the city.
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Languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Spanish - Latin America
| $19.99 |
| 39ratings |
| 100% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 182 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Liked: - Fun art style - Lots of upgrades and customization - Fun and engaging combat with lots of unique attacks and enemies - Rewarding (but not critical) secrets to discover Disliked: - Some platforming sections could be a bit lengthy - Upgrade system made difficulty tricky (often punishing while under debuffs, possibly too easy while not under debuffs)
Recomendadísimo! Un juego que te lleva a la gba y recuerda los zeldas 2d. Tiene un sistema de habilidades que hace que moverse por el mapa y resolver los puzles que presenta sea una experiencia muy divertida. En algún punto la cantidad de controles hace que los puzles sean más difíciles por no hacer la combinación a tiempo, pero aún así movimiento y combate son disfrutones. Dura el tiempo justo, me lo he pasado con el 90% y quizás me eche una vuelta para ver los secretos que me faltan.
如德芙般丝滑的游戏体验。 从战斗、解密、收集、探索全方位的流畅丝滑,加上非常舒适的操作手感,整个流程一直给予着正反馈和充足的多巴胺,舒肤有佳。
Pipistrello nails the feel of classic SNES and GBA games, it's true, but the special sauce of it is in the yoyo abilities you collect that allow you to fully explore its secrets. The game does a fantastic job teaching the player the basics of each move, and stringing (no pun intended) them all together to grab a previously out-of-reach upgrade feels great. Just solidly fun from beginning to end. Really enjoyed my time with it.
Go Brazil! This is a wonderful game and the creators should be proud. The Hideout music makes me think of Soul Blazer and the music when inside side rooms makes me think of Link's Awakening. I feel a lot of inspiration and can read love letters all throughout.
打分:8/10 感觉是因为先通关了《挖掘者米娜》的缘故,玩起悠悠蝠来格外轻松,甚至轻松到了有些昏昏欲睡的地步。游戏默认难度下,即便是扛着佩皮塔的升级debuff进行探图和战斗,也始终无法形成任何有效压力。在不把回血玫瑰的默认掉率调为零、或者debuff禁止掉落的情况下,玫瑰的爆率实在过高;而且就算禁止玫瑰也无妨,毕竟还有主角过于无敌而且开场教学即给特殊招式——格挡,挡弹幕挡怪物攻击。”环游世界“?”硬币翻转“?不好意思你说什么我不认识。 果然老不死者的肌肉记忆——盾反,就是无敌的。 解密也是因为上个月初才通关的《远星物语》,全程没有遭遇任何难点。两者的解密核心都是镜面反射,所以很容易举一反三,更不要说悠悠蝠的解密难度还是前者的弱化版本。 游戏的流程设计非常值得夸赞。除了开场教学就给的“离绳抛掷”之外,地图四大核心区域各自对应一种核心探图能力,在设计上是少有的能够完美对应的典范。四个区域无论先去哪一个,都能获得很好的探索体验,传送点放置合理,回头路极少,而且区域之间的流程衔接和能力混用也做得非常到位。 主角的固定debuff、拾取的半数金币用于还债的能力解锁方式也很有意思,让探图时拾取的每一分金钱都能够得到即时的正反馈,我感觉这是其他游戏非常值得学习和借鉴的地方。 但由于难度实在太低,所以导致无论在跑酷、解密还是战斗上,都很难形成有效的记忆点。通关之后,唯一值得回味的只剩下“家禽足球俱乐部体育场”的最终橄榄球boss战,遛狗跑酷一边撞怪一边运送橄榄球,三连射门直接拿下很开心。其他boss即便是扛着再沉重的debuff也都是一遍过,默认难度还是太低了啊喂。 不过我相当讨厌”斐达嘉年华大会“的最终boss林克恩。明明主角的机动能力很强,却架不住一个像得了小儿多动症一样满地乱跳的怪物,就好像游戏突然开了加速一样,我觉得这里应该是制作组没有调整好boss的活动频率,毕竟像《嗜血代码2》那样玩家角色和boss动作速率不一致的情况,已经算得上是比较低级的设计失误了。 还有钩子的吸附问题。游戏内主角的溜溜球无论是对墙壁还是道具都能够有很好的吸附,不用过于刻意对准。但我不明白是因为钩子的判定像素太小还是其他原因,用钩子跑酷时总得瞄得极准,这一点在”逃脱屋“玩跑酷小游戏拿限时奖励时,令我几近破防——我不明白,而且我很难过,这是游戏里唯二让我感到莫名不快的地方。 最后,不管怎样,虽然没有全收集,但还是完结通关啦!我再也不想勾钩子啦!!!
A delightful adventure game with classic flavours of Link's Awakening and Game Boy Advance aesthetics. The heavy focus on platforming and quick move execution makes solving puzzles exciting and captivating all the way to the end. In fact, it had its hooks in me so hard that I couldn't stop myself from collecting everything. It's no doubt among the best in the biz.
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