
Citadelum is a city builder set in legendary Ancient Rome. Build your own settlement, gather resources and evolve it into a magnificent city. Explore the world, trade and lead your mighty legions in epic tactical battles. Earn the favor of the Gods or challenge them, if you dare.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 0.43/day in the week after.
About
Defy the Gods of the Pantheon or follow their will. Become the master of oh so many lives and destiny of so few in this twist to the genre face to face with the old deities.
Build your settlement. Gather and refine resources from forests and quarries, breed animals, grow vegetables, fish and make wine, so you can keep your population healthy and fed. Improve your buildings and ensure water supply with aqueducts. Welcome citizens to your village as artisans, farmers, carpenters... or train them to join your legions in different units. Towers and walls will protect your village from barbarian attacks, while it grows into a magnificent city.
Expand. Explore the world map, free villages under siege and experience the power of the most advanced armies of the era: the legion, engaging in tactical auto-battle combat. Once the territory is secured, you can set trade routes, import exotic resources and scale up your economy. Send out your explorers to find a collection of mythological objects that will help you in your expansion and complete missions for the Senate.
Honour. Rise to the pantheon and gain the favor of the gods. Build temples, make offerings so they will grant you gifts. But beware, because gods behave in a capricious and ruthless manner; worship one of them and you may suffer the wrath of another. Interaction with deities allows a non linear, replayable narrative, full of mythical encounters. Prepare to be amazed when they come down to earth and help you, or tremble with fear if they punish your people.
City Building, evolved. Citadelum presents a unique three layered gameplay, based in city building core mechanics, strategic expansion and commerce, and the role of the gods. You will find different missions, artifacts and challenges in every playthrough.
Genres
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.1Kreviews | 84% | — | $952.8K |
| $14.99−40% | 65ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍 Recommended Citadelum is probably the closest I've felt to playing the old Caesar games again. From the moment I started building my first settlement, the visuals, atmosphere, and overall design immediately reminded me of those classic Roman city-builders that many of us grew up with. The campaign is enjoyable and does a good job of introducing the game's mechanics while giving you clear goals to work toward. The soundtrack is pleasant and fits the setting well, although after many hours you will notice that it can become somewhat repetitive due to its limited variety. What Citadelum does exceptionally well is accessibility. It isn't overly complicated or difficult to learn, yet it still provides enough depth to keep you engaged for long play sessions. I've often found myself saying "just one more thing" and suddenly another couple of hours have passed. That said, the game isn't perfect. As your city grows, some of the management mechanics can start feeling a bit tedious. I would have liked larger service coverage areas for buildings such as firefighters and maintenance services, as managing these can become more micromanagement-heavy than necessary. The gameplay loop can also become repetitive after extended sessions, and some players looking for the challenge and complexity of Caesar III may find Citadelum a little too forgiving. Another good point, would be the gods who can help either punish you! Quite a neat innovation. Combat, well...Its fine really, but the maps one fights in it. Is...Well limited. Still, despite these shortcomings, Citadelum succeeds at what it sets out to do. It's a charming Roman city-builder with beautiful visuals, a relaxing pace, and enough content to keep city-building fans occupied for dozens of hours. If you're nostalgic for Caesar, Pharaoh, or similar classics, this is an easy recommendation. 8/10 – Not revolutionary, but a very enjoyable modern tribute to the classic Roman city-builder game! For those who wanna watch my playtrough, here is a link to the campaign: https://www.youtube.com/playlist?list=PLBmF7y1jrUATiqSv6ng8gWd-WZqFnsHcz
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 12.83/day in the week to Jul 17 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Polish, Catalan, Traditional Chinese +1 more
| $18.84−35% |
| 60ratings |
| 74% |
| — |
| not modelled |
| $28.99 | 35ratings | 86% | — | not modelled |
| $28.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to like this game. The setting, the aestetics, the pure city building aspect and the building see-throught letting you see your citizen work/live inside are all pleasing. But there are major pain points that ruin the experience for me: - The immigrants arrival rate being on a fixed schelude. New citizens slowly comes one at a time at regular intervals once you have houses for them, and there seems to be no way for the player to control the immigration rate. Hence, the game is essentially a waiting game, for your citizens to be numerous enough to make your production chains run. Anticipating needs is useless as you are forced to wait to get enought manpower to man your buildings. - As a downstream consequence, this feeble manpower trickle forces you to face consequences you could easily predict and prepare for through no fault of your own, wich is frustrating. Yes, I see the dead bodies on the roads and the bad health they provoke, but I can't do ♥♥♥♥ about it because half my farms are allready understaffed and what do you mean I need fired bricks that I can't make until a certain prestige level for funerariums, bricks that will need even more of my allready strained manpower to make? Yes, I know that gods are angry, but I don't have enough farmers to make them offers yet, let alone build them temples! And them comming down and destroying my ♥♥♥♥ isn't helping! Oh, a mission just came up asking me for 100 shields that I have to deliver in three mere days, while having, AGAIN, not enough manpower to set up the production chain! And I can't buy them from my commercial partners! Well, with what money anyway, as you are forced to go into deficit to develop your city, because Patricians are only starting to keep you in the green once at level 5 or 6! All of that just because I do not have enough peons to man the necessary jobs. - As a second order effect, you're forced to NOT explore the region map until you can have a weapons production chain for troops of your own. Why? Well, if you happen to run into enemy troops, the chances of your city being invaded and pillaged goes up significantly, wich can drag you in a death spiral if you do not have any troops to eliminate them. Therefore, the only winning move here is not to play. You have a whole part of the gameplay that is useless until you manage to bring your city into late-mid game, were you can finally afford a weapons production chain and create guards for you defense. And the potential benefits of exploring (getting new trade partners wich are useless most of the time and getting artifacts that just boost one god's favor) are not worth the risk. I would suggest to add usefull ressources to uncover while exploring, as a way to balance that out. Otherwise, the regional map is pretty much useless until later in the game. TL;DR: the game essentially punishes you for playing it until (and if!) you can manage to get to a certain level of developpement, all thanks to a poorly designed manpower system. I would suggest to make the plebs come the same way workers did in the old Impression games: if there is enough appropriate housing space, immigrants fill them shortly. That arbitrary slow manpower drip is making the game more frustrating than anything else. Oh, and add worthy rewards on the regional map to incite us to explore it.
Lots of little annoying things get in the way of any kind of enjoyment from this game. Has a lot of potential, but just missed the mark. If I hear *bong!* one more time I'm going to flip a table.
This is my favourite of this genre so far - my whole life as stopped for this game. I love the quests, the animations, all of it.
I'm sure its a fine game, but when the very first mission bugs out multiple times in multiple ways, its a bad game. The very first impression I had was the screen locking unable to move a camera after 5 minutes. Frustrated, I waited a few weeks to play some other games and come back to try again - this time the map disappeared in explorer mode and only revealed after reloading. Are these game breaking bugs? yes Is it laughable that the very first mission was jank? yes I played a little more after getting past that one and its an okay game otherwise if you love Rome, but you take away that gimmick and its just another uninspired city builder with no there there. Buy it if you want to play a Roman specific city builder, but hard pass otherwise.
游戏体验还是很不错的,战斗上也可以看到在两军是怎么交战的很不错,我觉得有几个可以改进的地方,能做出来应该有很多宙斯、龙崛、凯撒的玩家喜欢。 1、不同的建筑外表过于相似,比如一系列菜园,放一起的时候想要找到某一样菜是真的找不到,希望可以改进美术资源,让建筑更多样一点,这一点,居民房也适用,不同等级的居民房希望差异更大一点。同时也可以做一下交互优化,我可以通过点击上中央的资源图标快速找到对应的资源 2、战斗,防守的时候希望可以在定居点部署训练好的军队,而不是仅仅只靠守军作战 3、宙斯一大特色就是一步步建成的圣所,万神之城的神庙有点太单一也太小气了,沦为了学校这类单一的buff建筑,鼠标一点,一拍就结束了,希望可以分阶段提供资源建造,看到神庙建筑的过程,神庙样式也做宏伟一点。哪怕是真实历史,各大神庙也是非常宏伟的建筑。这样神殿建造完成的时候加上收获的强力buff真的就很有成就感。
Pax Romana is back! I miss Caesar III Rome-building experience, despite multiple wannabe clones released (Anno 104, Nova Roma etc). But only this game grasps what was great at Caesar and pushed it above and beyond into the modern QHD experience. I just started the campaign and already having the good old fun of 'plebs are needed', logistics chain tuning etc. Looking forwards for dealing with barbarians!
游戏深度还不如凯撒4,战役每一关基本都是在复制粘贴,基本上如果够闲第一个战役就能解锁全内容,每个游戏大概玩个2个小时就没啥玩的了。民居和工坊距离对于工作效率也没啥影响,直接传送过去,玩起来既没有生存压力,也没什么规划乐趣。中间莫名其妙的被攻击,才跳出教程防守。自己的军团驻扎在首都竟然不能协防,还必须要重新训练守卫来防守?很莫名其妙。守卫也不能控制,只能造箭塔或者巡逻的,玩起来非常的别扭。众神殿也很无聊,办个仪式可以召唤神仙下凡给你一些资源,没什么卵用。不太清楚为什么会有这么多好评。
Great game. for the people who still love the caesar series.
I've been crying after a game like Zeus, Pharaoh, or Cesar for so so so so long. While some great city builders are out there (even Pharaoh New Era), this is the first one which REALLY comes close to one of those.
Players by region
Where this game's players are, estimated from review languages.
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