
Explore a vast, interconnected dream world full of secrets and collectibles in this metroidvania adventure inspired by classic 2D platformers. Reclaim your lost memories to save Slumberland from the mysterious Oblivion.
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About
You're coming back to a dream you haven't had in some time, Nemo. It must feel familiar, but something is wrong…
Little Nemo combines metroidvania exploration with classic 2D platformer gameplay. You'll discover new toys throughout Slumberland, each granting a unique ability that will expand your platforming toolkit, opening up new areas to explore and new strategies for defeating enemies and bosses. Slumberland is full of wildly varied regions, each with its own atmosphere, inhabitants, and surprises, all interconnected into a vast, seamless world packed with secrets and collectibles for the curious dreamer to find.
The waters of Oblivion are consuming Slumberland. It's up to you, Nemo. To save it, you'll need to remember this dream before it's washed away by the dawn and lost forever.
An original soundtrack composed entirely by Peter Berkman of Anamanaguchi.
A world full of hidden secrets, collectibles, and a colorful cast of characters.
Challenging bosses that can be defeated by mastering the toys you've collected.
A unique Rank Up system for players who love a challenge.
Customizable difficulty options for players who prefer to focus on the adventure.
Finish in roughly 10 - 15 hours, or spend even more time to fully explore and find everything!
Slumberland is a vast, interconnected world that rewards careful exploration. Your map is your most important tool: it will track your progress and dynamically update based on your current abilities and progress. Use your map to help hunt down hidden secrets or find your way back to anything you might have missed.
Toys, PJs, Little Buddies, and much more — Slumberland is packed with collectible items drawn from the corners of your memory, each offering new abilities and upgrades to help you push back the Oblivion. Choose the right PJs and Little Buddy to suit your playstyle.
Slumberland rewards curious dreamers. Beyond the critical upgrades, this dream world is home to many different types of collectibles that you'll need a keen eye and a sense of adventure to discover.
Every area in the game has its own unique identity, surprises, and secrets waiting to be uncovered.
Beautiful Art and Music
The hand-drawn, parallax background and tileset art for each domain pair with their own evocative soundtrack made by Peter Berkman of Anamanaguchi. Make sure to look for a Cassette Tape in each domain to unlock that song in the Music Player!
Familiar Foes
From the simple Burrchin that will bristle at your approach to the Boo-Hoo that will haunt nearby items and chase anyone trying to steal them. Each domain's cast of enemies will keep you on your toes.
Unique Mechanics
Each domain includes its own mechanical flourishes and surprises from the Toy Trains and Bouncing Platforms of Nightlight City to the Toggle Crystals of Crystal Caverns.
Unforgettable Characters
Make sure to seek out the dream denizens living in each domain, as they will all play an important role in rescuing Slumberland. In addition, each domain is home to a Guardian who will be able to help you reach the Palace to find King Morpheus, so that you can stop the Oblivion once and for all.
Players Seeking a Challenge
With the "Challenging" difficulty option, you'll be expected to take advantage of the game's precision of movement to survive with only 3 hearts. Avoid taking damage and you'll eventually Rank Up, making the enemies of Slumberland even more challenging!
Players Seeking Adventure
The "Fair" difficulty option will disable the Rank Up system and offer you double health, allowing more leniency and room for mistakes. This is a great option for players who want to focus on exploration and adventure with less focus on mastery.
Or Fully Customize Your Adventure
You can even fully adjust and fine-tune your difficulty settings to meet your needs with options like triple health, invulnerability, and time scaling. These options are always available to you in the game's pause menu.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game was definitely a labor of love. Gorgeous graphics, tight controls, lots of story, tons of secrets, and you can easily chose how hard to make the game as you're playing and what you want to focus on. So much attention given even to the smallest details. I highly recommend this game.
Little Nemo: Guardians of Slumberland is a good game. It is almost a great game. Having played the demo I was enchanted by the presentation. Nemo is presented in a colorful world triumphant with storybook whimsy. Rich color design and friendly characterizations (even for the more disturbing foes) makes the game feel warm and spring like. Appropriate for release season. The soundtrack sweeps over you. It is all at once bright and celebratory. It sounds like childhood and feels like Saturday morning. it is one of the finest things about this Slumberland. The beguiling aesthetic and music-box soundtrack might distract you from the skillful gameplay required to master some of the more complicated sections of this title. This is a side-scrolling platformer with exploration and minor combat. Tool based upgrades allow deeper exploration of an area. Generally this means more difficulty as well. They gate things well. The casual gamer may not go up against some of this games most grueling challenges (though the later level platform sections are quite difficult). Scope is just right, I'd say. This game has tight areas and doesn't demand excessive time for a perfect blue-moon run. It still feels intriguing and luring when you find a secret. There is some fun secret design here (and good tools to deconstruct it). I'd like to attribute this as one of the most successful implementations of a skill-based feedback system in a game. The better you play (the more moons you gobble up) the harder the game gets, ultimately resetting your "rank" or skill level when you get hit. Interesting! The final rank has enemies exploding into flying projectiles, hobbling any attempt at defeating them close-range. Use them turnips! Bosses also seem to have a "hard mode" when you enter at full rank. That Octopus chewed me up and spat me back out. The writing is where my biggest qualms lie. At first it is charming. It has great potential. The story beats speak of nostalgia and growth. Of fantasy lost and rediscovered. Amazing themes. But, largely squandered. None of the relationships in this game are satisfyingly arced. It is also Story-Lite. It fits with the tone, but the tone could have been used as leverage for some powerful moments. I'm sad at potential lost. Regardless my gripes, the game is fun! It is a good time and worth the price of entry. This is quality stuff, by and large (and the menu system is so smooooth). Have fun!
This game was soo much fun. I was a little disappointed I couldn't turn into a frog or ride a salamander, but the toys and pets were a great way to control progression. The map was great. I loved the secrets, collectables, and achievements. The best part was the pet statues, and constellations, I enjoyed them all!
As someone who grew up with the original on NES and the animated movie I love the charming design of the game and it's fresh take. The designs are beautiful and I can't want to keep playing. Gameplay is tight and snappy.
a must play for any age
Fun game but not even close to the original Little Nemo. The art style is beautiful and the music is good + we need steam achievements! I'm taking a few points off because why did they have to bring DEI crap into this game.
As a big fan of the original NES game, I backed this game during development - and boy, am I glad I had the ability to support this game's development! This doesn't play like the original NES game by any means, but it takes the protagonist and modernizes the characters from the world to create a fun adventure. The art is so cute, the music is great of course (shout out to Anamanaguchi) and I really like how the gameplay unfolds as you go. There are little stories which reflect childhood traumas and engage the player in digging into their own memories and through and through serves as a celebration of having grown up as an 80s kid. The creator(s) of this game did a wonderful job tapping back in to what childhood feels like and what is important to children in a way that feels warm and fuzzy. The game is very well guided, though I personally could do with a bit less dialogue/tips and the bosses are easily difficult. Traditional 3-hit boss format where there's a different play dynamic beyond "learn the attacker's pattern and then strike," which is a really cool approach. Highly recommended for anyone who enjoys 2D platformers and whimsy.
Really enjoying this so far! The graphics and atmosphere are delightful and the music and sound effects all work perfectly together to make the game feel great. I like Metrovanias, but sometimes they can force the player to do too much backtracking. The level design in this game feels really well planned and intentionally thought out, so playing each level feels like a fun bit of discovery, instead of a slog to find the next item you need. Great boss design, too - but it's a challenge! Glad to see the game is willing to push the player at times, and looking forward to seeing it through to the end. Definitely worth picking up if you enjoy action platformers, Metrovanias, or beautiful, colorful worlds to play through.
Очень красивая, приятная и несложная метроидвания. Прошел игру, собрав практически все предметы. На протяжении всего прохождения глаз радовали яркая графика, стилизованная местами под детскую атрибутику типа блестящих стикеров и игрушек времен 90х, и приятная мелодичная музыка. Управление персонажем тоже достойно похвал, удобное, без инерции и очень отзывчивое. Ни разу не было проблем с неверно или невовремя нажатой кнопкой. *** В плане исследования карта мира сделана довольно нелинейно. очень много секретов открывают не просто комнаты с собираемыми коллекционными предметами, но и ведут дальше, превращаясь в обходные альтернативные пути в другие части локации. В игре даже есть способ попасть в последнюю локацию в обход главной цели почти всей игры по сбору "ключей" к воротам в это место. (Правда чтоб пройти через обходной путь все равно придется собрать все приобретаемые способности.) Собирать в игре есть что: • Помимо расширения способностей, которые открываются в ходе прогрессии прохождения сюжета, практически обязательным будет сбор четырех частей Счастливой монетки, которая снижает получаемый урон, с тремя уровнями силы эффекта. Монетка нужна для комфортного исследования более сложных локаций, где враги сами по себе наносят очень много урона за раз. • Есть сбор экипируемых пижам, каждая из которых дает уникальную пассивку, незначительно, но приятно улучшающую какое-то из имеющихся умений (ускорение движения, быстрое подбирание предмета, увеличение числа выпадающих конфеток-монеток и т.п.), или даже дающую полезный, но не критически нужный дополнительный пассивный скилл (высокий прыжок, беспрерывная атака, анти-скольжение, притягивание конфет, выживание от смертельного урона и даже неуязвимость к врагам). • Более редким сокровищем будут сундуки с игрушками, которые можно брать с собой, как полезных спутников. Игрушек всего пять и обладают они относительно полезными, но не очень нужными способностями. Одна ест врагов и пули, когда в руках держишь, другая освещает все вокруг, третья отпугивает монстров, четвертая сигнализирует о секретках, а пятая читает лорные записи. • Также по всем локациям расставлены многочисленные Синие луны общим числом больше 200. Собрав к конкретной локации 10 таких лун открывается возможность быстрого перемещения между точками сохранения в этой зоне. Что дадут за сбор всех синих лун в игре я так и не выяснил, так как две найти не смог. • Ну и самым мелким собираемым предметом тут будут конфеты и желтые луны. Желтые луны есть практически на каждом экране, а их сбор позволяет повышать шкалу погружения в сон, которая исцеляет или даже воскрешает персонажа при заполнении целиком. Конфеты же можно найти вообще повсюду, и даже разбивая всякие "подсвечники" или сами желтые луны. Конфеты в игре используются вместо денег, но их в игре нужно настолько мало, что заботится об их намеренном сборе перестаешь уже к середине игры если не раньше. В секретных комнатах иногда можно встретить лорные постаменты, которые так просто не прочесть. Для этого нужно взять с собой игрушку говорящей панды. По началу проблем с этим нет, но когда появляется необходимость брать с собой другую игрушку, придется каждый раз возвращаться к точке сохранения и менять игрушку на панду только чтобы прочитать лор и возвратиться обратно для повторной смены игрушки. Жаль что эту панду нельзя призывать автоматически в ситуациях, где она нужна. Плюс иногда можно найти магнитофонные касеты с саунтреком игры, которую можно будет послушать в отдельном меню. *** Из интересных механик тут есть ручной контроль над сложностью врагов. В игре есть шкала погружения в сон, которую можно заполнять, собирая желтые и синие луны. У шкалы есть два уровня: заполнив первый из них, враги становятся злее, получая новый паттерн поведения и "атак", второй уровень заставляет врагов еще и взрываться после смерти, выстреливая шипы во все стороны. Помимо негативного эффекта шкала дает и плюсы: если НР не полное, то вместо апгрейда врагов, заполненная шкала полностью исцелит героя, а если заполнить два уровня шкалы, то можно однократно пережить любые повреждения вообще не получив урона. Плюс полная шкала второго уровня удваивает число конфет, выпадающих из разбитых желтых лун, а герой получает легкое ускорение движения и измененную анимацию прыжка. Правда при получении любого урона прогресс заполнения шкалы обнуляется и теряются все бонусы и усиление врагов. Потому долго гулять "в черных очках как босс" вряд ли получится. *** В плане отсылок к первоисточнику тут есть запоминающиеся места и объекты, но акцент на них незначительный и в игре они присутствую скорее как отсылки, чем как ключевой элемент. (В параллельно разрабатываемой Little Nemo and the Nightmare Fiends связь с оригиналом гораздо сильнее, но и сделана она на данный момент гораздо более топорно, судя по демке.) *** В общем игра очень понравилась во всех аспектах. Как метроидвания она очень хороша, а вот как наследие первоисточника столетней давности может и не удовлетворить ожиданий фанатов.
I can't describe this game in great enough praise. If you are looking for a review I believe the positive comment will do a better job than I could. To say this game is awesome is an understatement. It is so full of charm and wonder, you can tell it was lovingly made.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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