
Explore a vast, interconnected dream world full of secrets and collectibles in this metroidvania adventure inspired by classic 2D platformers. Reclaim your lost memories to save Slumberland from the mysterious Oblivion.
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About
You're coming back to a dream you haven't had in some time, Nemo. It must feel familiar, but something is wrong…
Little Nemo combines metroidvania exploration with classic 2D platformer gameplay. You'll discover new toys throughout Slumberland, each granting a unique ability that will expand your platforming toolkit, opening up new areas to explore and new strategies for defeating enemies and bosses. Slumberland is full of wildly varied regions, each with its own atmosphere, inhabitants, and surprises, all interconnected into a vast, seamless world packed with secrets and collectibles for the curious dreamer to find.
The waters of Oblivion are consuming Slumberland. It's up to you, Nemo. To save it, you'll need to remember this dream before it's washed away by the dawn and lost forever.
An original soundtrack composed entirely by Peter Berkman of Anamanaguchi.
A world full of hidden secrets, collectibles, and a colorful cast of characters.
Challenging bosses that can be defeated by mastering the toys you've collected.
A unique Rank Up system for players who love a challenge.
Customizable difficulty options for players who prefer to focus on the adventure.
Finish in roughly 10 - 15 hours, or spend even more time to fully explore and find everything!
Slumberland is a vast, interconnected world that rewards careful exploration. Your map is your most important tool: it will track your progress and dynamically update based on your current abilities and progress. Use your map to help hunt down hidden secrets or find your way back to anything you might have missed.
Toys, PJs, Little Buddies, and much more — Slumberland is packed with collectible items drawn from the corners of your memory, each offering new abilities and upgrades to help you push back the Oblivion. Choose the right PJs and Little Buddy to suit your playstyle.
Slumberland rewards curious dreamers. Beyond the critical upgrades, this dream world is home to many different types of collectibles that you'll need a keen eye and a sense of adventure to discover.
Every area in the game has its own unique identity, surprises, and secrets waiting to be uncovered.
Beautiful Art and Music
The hand-drawn, parallax background and tileset art for each domain pair with their own evocative soundtrack made by Peter Berkman of Anamanaguchi. Make sure to look for a Cassette Tape in each domain to unlock that song in the Music Player!
Familiar Foes
From the simple Burrchin that will bristle at your approach to the Boo-Hoo that will haunt nearby items and chase anyone trying to steal them. Each domain's cast of enemies will keep you on your toes.
Unique Mechanics
Each domain includes its own mechanical flourishes and surprises from the Toy Trains and Bouncing Platforms of Nightlight City to the Toggle Crystals of Crystal Caverns.
Unforgettable Characters
Make sure to seek out the dream denizens living in each domain, as they will all play an important role in rescuing Slumberland. In addition, each domain is home to a Guardian who will be able to help you reach the Palace to find King Morpheus, so that you can stop the Oblivion once and for all.
Players Seeking a Challenge
With the "Challenging" difficulty option, you'll be expected to take advantage of the game's precision of movement to survive with only 3 hearts. Avoid taking damage and you'll eventually Rank Up, making the enemies of Slumberland even more challenging!
Players Seeking Adventure
The "Fair" difficulty option will disable the Rank Up system and offer you double health, allowing more leniency and room for mistakes. This is a great option for players who want to focus on exploration and adventure with less focus on mastery.
Or Fully Customize Your Adventure
You can even fully adjust and fine-tune your difficulty settings to meet your needs with options like triple health, invulnerability, and time scaling. These options are always available to you in the game's pause menu.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was definitely a labor of love. Gorgeous graphics, tight controls, lots of story, tons of secrets, and you can easily chose how hard to make the game as you're playing and what you want to focus on. So much attention given even to the smallest details. I highly recommend this game.
Little Nemo: Guardians of Slumberland is a good game. It is almost a great game. Having played the demo I was enchanted by the presentation. Nemo is presented in a colorful world triumphant with storybook whimsy. Rich color design and friendly characterizations (even for the more disturbing foes) makes the game feel warm and spring like. Appropriate for release season. The soundtrack sweeps over you. It is all at once bright and celebratory. It sounds like childhood and feels like Saturday morning. it is one of the finest things about this Slumberland. The beguiling aesthetic and music-box soundtrack might distract you from the skillful gameplay required to master some of the more complicated sections of this title. This is a side-scrolling platformer with exploration and minor combat. Tool based upgrades allow deeper exploration of an area. Generally this means more difficulty as well. They gate things well. The casual gamer may not go up against some of this games most grueling challenges (though the later level platform sections are quite difficult). Scope is just right, I'd say. This game has tight areas and doesn't demand excessive time for a perfect blue-moon run. It still feels intriguing and luring when you find a secret. There is some fun secret design here (and good tools to deconstruct it). I'd like to attribute this as one of the most successful implementations of a skill-based feedback system in a game. The better you play (the more moons you gobble up) the harder the game gets, ultimately resetting your "rank" or skill level when you get hit. Interesting! The final rank has enemies exploding into flying projectiles, hobbling any attempt at defeating them close-range. Use them turnips! Bosses also seem to have a "hard mode" when you enter at full rank. That Octopus chewed me up and spat me back out. The writing is where my biggest qualms lie. At first it is charming. It has great potential. The story beats speak of nostalgia and growth. Of fantasy lost and rediscovered. Amazing themes. But, largely squandered. None of the relationships in this game are satisfyingly arced. It is also Story-Lite. It fits with the tone, but the tone could have been used as leverage for some powerful moments. I'm sad at potential lost. Regardless my gripes, the game is fun! It is a good time and worth the price of entry. This is quality stuff, by and large (and the menu system is so smooooth). Have fun!
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Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As someone who grew up with the original on NES and the animated movie I love the charming design of the game and it's fresh take. The designs are beautiful and I can't want to keep playing. Gameplay is tight and snappy.
This game was soo much fun. I was a little disappointed I couldn't turn into a frog or ride a salamander, but the toys and pets were a great way to control progression. The map was great. I loved the secrets, collectables, and achievements. The best part was the pet statues, and constellations, I enjoyed them all!
I can't describe this game in great enough praise. If you are looking for a review I believe the positive comment will do a better job than I could. To say this game is awesome is an understatement. It is so full of charm and wonder, you can tell it was lovingly made.
This is a game in search of an audience. Based on the Little Nemo comics from Winsor McCay, it eschews the easily identifiable style of the original and goes for something more modern and clearly aimed at a younger audience. Based on the first level of the game and the writing, this is what you clearly expect from the game: a metroidvania aimed at a younger audience. Easy to play, with writing aimed at kids. As the game goes along, though, the difficulty will rise to the point where young kids will drop out frustrated, and the story becomes something more, not entirely mature, but clearly written by someone trying to leave childhood behind without losing the joys it offered. I didn’t care much for the story, honestly. I can see what it’s going for, but I found it rather pretentious, with someone going for deep and thoughtful, and instead looking clumsy and awkward. The difficulty, on the other hand, is due to stiff controls. That doesn’t matter much initially when it’s just simple platforming. But later the game expects you to do a couple more complicated maneuvers, which isn’t something you can do comfortably with the controls at hand. Mind you, this isn’t a particularly difficult game, merely one that is designed in such a way that it often annoys you. You only have three hit points, and with how busy the screens are, sometimes it’s easy to run into something that will damage you. Bosses likewise only need three hits to die, but the later bosses require a particular sequence of actions so that their weak point is accessible. Once you learn what to do, it’s not an issue, but this kind of design is rather boring. There’s no dynamic fighting here, no genuine difficulty; it’s just rote memorization of how to beat them, and that’s it. You can collect different abilities, like in most metroidvania, as well as different pajamas, that help with some extra minor abilities. One pajama you get late game allows you to transform into a stone figure that is utterly invincible and makes it considerably easier to beat the later bosses. So the game gives you options to make it easier. Gameplay-wise, in each new level, you have to find the boss, beat him, get a scepter, bring it to the kid guardian that is trapped in animal form, bring them back, which removes specific story-relevant damage zones spread out over each level. Repeat ad nauseam for each level. While each level has its own visual identity and enemies, there’s rarely anything interesting here. Occasionally, you have to carry keys or other stuff in your hands (not your inventory) that is merely there to prolong playtime and not particularly enjoyable. Think Hollow Knight’s Delicate Flower Quest, but far easier, and just as annoying. If there’s one part where the game shines, it’s the myriad of secrets to discover, some quite well hidden. You can collect a companion later that beeps whenever there’s a secret close by, but even then, some are tricky to get at. Overall, though, this is a solid metroidvania that doesn’t do anything particularly unique or even offer a compelling story, but it’s good to waste a couple of hours on if you can stand the cutesy style.
As a big fan of the original NES game, I backed this game during development - and boy, am I glad I had the ability to support this game's development! This doesn't play like the original NES game by any means, but it takes the protagonist and modernizes the characters from the world to create a fun adventure. The art is so cute, the music is great of course (shout out to Anamanaguchi) and I really like how the gameplay unfolds as you go. There are little stories which reflect childhood traumas and engage the player in digging into their own memories and through and through serves as a celebration of having grown up as an 80s kid. The creator(s) of this game did a wonderful job tapping back in to what childhood feels like and what is important to children in a way that feels warm and fuzzy. The game is very well guided, though I personally could do with a bit less dialogue/tips and the bosses are easily difficult. Traditional 3-hit boss format where there's a different play dynamic beyond "learn the attacker's pattern and then strike," which is a really cool approach. Highly recommended for anyone who enjoys 2D platformers and whimsy.
a must play for any age
Fun game but not even close to the original Little Nemo. The art style is beautiful and the music is good + we need steam achievements! I'm taking a few points off because why did they have to bring DEI crap into this game.
I had a lot more fun playing this game than I had anticipated. I backed it on Kickstarter because it seemed like the developer was passionate about making a great game, and they delivered. It was more challenging than I expected (which I liked), and there were options to adjust the difficulty if desired. The story and dialogue were enjoyable and meaningful, and the art style is so pleasant! You can tell a lot of work and care went into this project!
Players by region
Where this game's players are, estimated from review languages.
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