
A handcrafted pixel art Metroidvania that blends deep exploration with roguelike progression. Discover secrets, evolve your build, and face a world where every choice can lead to one of three endings.
Modeled estimate, not a reported figure. How we estimate →
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About
You start simple, vulnerable.
But with each discovery, each resource collected, each skill unlocked—your character truly changes.
New movement abilities open up previously impossible paths.
Upgrades completely alter how you play.
Different builds allow for unique playstyles.
You don't just get stronger.
You play differently.
Tootum doesn't reset your journey — it transforms it.
Progression carries weight. Farming has purpose. And each attempt leaves you more prepared to go further.
Resources that strengthen your evolution
Decisions that impact your progression
Natural replayability, without artificiality
The story won't be handed to you ready-made.
It's hidden in details, settings, and encounters.
You'll piece it all together.
Three different endings.
Your choices matter.
What you discover.
What you ignore.
How far you'll go.
Everything has consequences.
If you're a fan of metroidvania games and enjoy experiences that blend magic, mystery, and challenge, Tootum is an excellent addition to your library. Now available on Steam — don’t forget to add it to your wishlist! The game may receive a launch week discount.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Portuguese - Brazil
Reviews
i really wanted to like this, especially since the game hasn't even gotten any reviews yet, but uh... it's unfortuantely just really awkward and floaty and everything is just SLIGHTLY off. And honestly upon paying more attention, there's TONS of red flags for excessive AI use. The Art is iffy, but the sound design, in game dialog. lore, story, and possibly programming since it's all just slightly... strange? are all possibly AI. The sound and in game text are 100% AI, the rest is iffy. But uh... Yeah... No. Edit: Update. Got a reply from the dev (which you can see in the comments assuming he doesn't delete it to cover his tracks). He admits to using AI "for translations", but claims not to use AI in any other aspect of the game. This is a VERY telling clue, as he replied writing like a completely normal human. Very distinctly NOT in the AI writing style that is all over the store page and in game. Yeah, that's confirmation enough. This ♥♥♥♥ is absolutely AI slop, and the devs is barely even trying to hide it. Edit 2: And now he's giving half-ass legal threats LMAO. Yeah, this guy 100% uses AI. Probably for all 3 games. :)
Há tempos não jogava um jogo metroidvania "relaxante"... hoje em dia tudo a galera enfia soulslike no meio... esse não! Não é injusto, embora tenha uma ou outra parte mais difícil! Trilha sonora lindíssima e que consegue trazer um clima bem legal ao jogo, mecânica fluida, gráficos pixel art bem bonito... enfim! Em minha conceção um metroidvania 10/10 com certeza!
I think I beat the game. but never got a 4th portal gem to unlock the last room? There is no where else to go on the entire map and I've gone back through everything to double check. Anyway it's full of bugs and glitches, and moving so slow at the start is insane. only one weapon and a few pretty lame magic spells. The AI music is alright I guess but you can tell the music is AI because it's at a totally different level of quality than the game itself. The music is polished but the game obviously is not. For 8 bucks its hard to complain but it really should be on the $2.99 shelf at this point. Needs a massive patch. It has potential though. I'll wait to see if the dev decides to keep working on it or not before recommending the game to others. I started a subreddit to make a strategy guide but it's not really needed since the whole game is about the size of one silksong zone. This would have been a game more appropriate for Newgrounds to get initial feedback before release. edit: this game still sucks (ai slop or just a bad dev) and the dev is ghosting the project. needs to be deleted from steam and refunds issued.
What a massive disappointment. The world is so cool, the art is gorgeous, and the movement/platforming feels great. Thats where the pros end. You have 0 i-frames in this game so if you fall into spikes, run into an enemy, etc you just die and its so so frustrating. This also makes the life option when you level up completely useless. You get options to wear different rings but the only choice is the one that magnets currency to you b/c without it the currency just goes everywhere and its impossible to collect it before it disappears. Your character is super slow to begin with but you can level up speed to move faster. Thankfully coin blocks refresh when you zone into a room so you can farm 5-6 levels right at the start of the game so your character moves at a workable pace. The bosses are a complete disaster. at least 2 of them bugged out and just sat there not doing anything. The last boss flies towards you and sucks you in. You have to position yourself to constantly knock him higher the whole fight. If he sucks you in and hes on the floor, you instantly die b/c no i-frames. The game is just full of bugs and annoyance. Took 2 hours to 100% the game. D tier.
打开游戏直接获得6个成就 大量没有意义的折返跑 第一个大坑跳不过去 直接无法继续游戏 结果发现还是硬性折返跑 而且还是远的离谱极东极西大调头 键位合理性要重新规划 浮空剑每次挥砍消失的太突然 机翻中文 有成就
I'll always support indie devs chasing their dream. Keep up the good work. Just need to patch a couple things. Unfortunately, I got stuck in the game and can not continue. There is a moon-stone to my left that I cannot open, and a spike pit to the right that I cannot jump over. I do not have dash or wall-jump abilities. Tried to remap my controller, and broke the mapping completely. I will not be able to play again until these things are fixed, or some walkthrough educates me.
I had a less-than-ideal time on this game in my playthrough due to a technical issue at the end that prevented completion. The dev reached out to me with more info, and I'm going to hold off and give the game another chance after the next update.
Besides having to remap the controller buttons every time, there is a potential for a soft lock early on in the game, before double jump is acquired. Also, wall jump is not clearly granted as an ability, it just seems to become available at some point. These feel like things that should have been sorted out before releasing the game.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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