
A handcrafted pixel art Metroidvania that blends deep exploration with roguelike progression. Discover secrets, evolve your build, and face a world where every choice can lead to one of three endings.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You start simple, vulnerable.
But with each discovery, each resource collected, each skill unlocked—your character truly changes.
New movement abilities open up previously impossible paths.
Upgrades completely alter how you play.
Different builds allow for unique playstyles.
You don't just get stronger.
You play differently.
Tootum doesn't reset your journey — it transforms it.
Progression carries weight. Farming has purpose. And each attempt leaves you more prepared to go further.
Resources that strengthen your evolution
Decisions that impact your progression
Natural replayability, without artificiality
The story won't be handed to you ready-made.
It's hidden in details, settings, and encounters.
You'll piece it all together.
Three different endings.
Your choices matter.
What you discover.
What you ignore.
How far you'll go.
Everything has consequences.
If you're a fan of metroidvania games and enjoy experiences that blend magic, mystery, and challenge, Tootum is an excellent addition to your library. Now available on Steam — don’t forget to add it to your wishlist! The game may receive a launch week discount.
Genres
Reviews
i really wanted to like this, especially since the game hasn't even gotten any reviews yet, but uh... it's unfortuantely just really awkward and floaty and everything is just SLIGHTLY off. And honestly upon paying more attention, there's TONS of red flags for excessive AI use. The Art is iffy, but the sound design, in game dialog. lore, story, and possibly programming since it's all just slightly... strange? are all possibly AI. The sound and in game text are 100% AI, the rest is iffy. But uh... Yeah... No. Edit: Update. Got a reply from the dev (which you can see in the comments assuming he doesn't delete it to cover his tracks). He admits to using AI "for translations", but claims not to use AI in any other aspect of the game. This is a VERY telling clue, as he replied writing like a completely normal human. Very distinctly NOT in the AI writing style that is all over the store page and in game. Yeah, that's confirmation enough. This ♥♥♥♥ is absolutely AI slop, and the devs is barely even trying to hide it. Edit 2: And now he's giving half-ass legal threats LMAO. Yeah, this guy 100% uses AI. Probably for all 3 games. :)
I think I beat the game. but never got a 4th portal gem to unlock the last room? There is no where else to go on the entire map and I've gone back through everything to double check. Anyway it's full of bugs and glitches, and moving so slow at the start is insane. only one weapon and a few pretty lame magic spells. The AI music is alright I guess but you can tell the music is AI because it's at a totally different level of quality than the game itself. The music is polished but the game obviously is not. For 8 bucks its hard to complain but it really should be on the $2.99 shelf at this point. Needs a massive patch. It has potential though. I'll wait to see if the dev decides to keep working on it or not before recommending the game to others. I started a subreddit to make a strategy guide but it's not really needed since the whole game is about the size of one silksong zone. This would have been a game more appropriate for Newgrounds to get initial feedback before release. edit: this game still sucks (ai slop or just a bad dev) and the dev is ghosting the project. needs to be deleted from steam and refunds issued.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Portuguese - Brazil
Há tempos não jogava um jogo metroidvania "relaxante"... hoje em dia tudo a galera enfia soulslike no meio... esse não! Não é injusto, embora tenha uma ou outra parte mais difícil! Trilha sonora lindíssima e que consegue trazer um clima bem legal ao jogo, mecânica fluida, gráficos pixel art bem bonito... enfim! Em minha conceção um metroidvania 10/10 com certeza!
What a massive disappointment. The world is so cool, the art is gorgeous, and the movement/platforming feels great. Thats where the pros end. You have 0 i-frames in this game so if you fall into spikes, run into an enemy, etc you just die and its so so frustrating. This also makes the life option when you level up completely useless. You get options to wear different rings but the only choice is the one that magnets currency to you b/c without it the currency just goes everywhere and its impossible to collect it before it disappears. Your character is super slow to begin with but you can level up speed to move faster. Thankfully coin blocks refresh when you zone into a room so you can farm 5-6 levels right at the start of the game so your character moves at a workable pace. The bosses are a complete disaster. at least 2 of them bugged out and just sat there not doing anything. The last boss flies towards you and sucks you in. You have to position yourself to constantly knock him higher the whole fight. If he sucks you in and hes on the floor, you instantly die b/c no i-frames. The game is just full of bugs and annoyance. Took 2 hours to 100% the game. D tier.
I'll always support indie devs chasing their dream. Keep up the good work. Just need to patch a couple things. Unfortunately, I got stuck in the game and can not continue. There is a moon-stone to my left that I cannot open, and a spike pit to the right that I cannot jump over. I do not have dash or wall-jump abilities. Tried to remap my controller, and broke the mapping completely. I will not be able to play again until these things are fixed, or some walkthrough educates me.
Parabéns pelo jogo Douglas Oliveira. Simplesmente FANTASTICO...
Besides having to remap the controller buttons every time, there is a potential for a soft lock early on in the game, before double jump is acquired. Also, wall jump is not clearly granted as an ability, it just seems to become available at some point. These feel like things that should have been sorted out before releasing the game.
打开游戏直接获得6个成就 大量没有意义的折返跑 第一个大坑跳不过去 直接无法继续游戏 结果发现还是硬性折返跑 而且还是远的离谱极东极西大调头 键位合理性要重新规划 浮空剑每次挥砍消失的太突然 机翻中文 有成就
The gameplay delivers strong entertainment. Exploring the world features no maps, yet remembering pathways feels far easier compared to Salt and Sacrifice. Handcrafted pixel art and deep metroidvania mechanics create a highly engaging adventure. Discovering hidden secrets and evolving character builds keeps roguelike progression feeling fresh. Reaching multiple endings offers great replay value. AI usage during development may spark online debate, but the actual experience remains the central focus. Core mechanics function flawlessly and provide steady enjoyment.
dont understand the bad reviews. great art, fun world, low price. one of the better small metroidvanias. 7.5 out of 10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $952.8K | 2.2K | 98% | $19.99 | |
| $367.8K | 1.2K | 83% | $19.99 | |
| $50.4K | 384 | 77% | $8.99 | |
| $29.7K | 84 | 96% | $14.99 | |
| $650 | 7 | 100% | $4.99 | |
| $620 | 38 | 95% | $1.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 72 | 54% | $1.99 | |
| $2.8K | 165 | 75% | $0.59 | |
| $2.8K | 58 | 74% | $2.99 | |
| $2.8K | 122 | 94% | $0.99 | |
| $2.8K | 80 | 95% | $2.99 | |
| $2.8K | 70 | 80% | $1.59 |