
Explore different worlds, defeat enemies and challenging bosses, in search of power to destroy the core of infinitevania.
Modeled estimate, not a reported figure. How we estimate →
Media

About
If you're interested, be sure to Wishlist the game - that helps a lot!
Infinitevania is a 2D platformer in the metroidvania style, heavily inspired by Castlevania: Symphony of the Night and featuring elements from Hollow Knight. The game focuses on combat, exploration, puzzles, upgrades, and an breathtaking story.
Explore different worlds
Defeat the most powerful creatures in these worlds, absorb their powers, and grow stronger to destroy the core of Infinitevania and return to your own world.

Face challenging enemies
Develop unique strategies to overcome them, adapting to each battle as you progress on your journey.

Solve puzzles
Tackle intriguing enigmas to unlock new areas and hidden secrets.

Survive deadly traps
Navigate treacherous environments that test your skills and reflexes at every turn.

Collect Upgrades to Become Stronger
Enhance your abilities and equipment throughout your adventure.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Portuguese - Brazil*, French, Simplified Chinese, Spanish - Latin America, Russian, German*languages with full audio support
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Que jogão gurizada, se você gosta de metroidvania, pode comprar que você vai curtir e vai curtir muito! O game conta com uma mecânica perfeita, vários segredos, muitas referencias, trilha sonora perfeita e artes lindas, os personagens são carismáticos e envolventes. Parabéns equipe JHTGames pelo lindo trabalho. Corumba super aprova e indica, game 10/10 Abraço TMJ
Jogo bem desenhado, dificuldade excelente, bons quebra cabeças, história cativante. Fico feliz em saber que um jogo dessa qualidade seja feita por BRs e tenho certeza que esse é o inicio de uma franquia de muito sucesso. Fui um dos primeiros a comprar e jogando fico feliz de ter descoberto esse jogo que já se tornou um dos meus favoritos. OBS: Nunca fui fã de jogos nesse estilo e estou adorando. Parabéns aos desenvolvedores e podem comprar sem medo que vale cada centavo.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Infinitevania não tenta reinventar a roda, mas entrega exatamente o que um fã do gênero procura. O grande trunfo aqui é o level design: o mapa é excelente, muito bem interligado e sem aquela enrolação de salas vazias só para encher linguiça. O combate é honesto e exige aprender os padrões dos inimigos. A progressão com o sistema de "Espíritos" funciona muito bem e dá uma boa dinâmica ao gameplay. A dificuldade é bem balanceada e o chefe final cumpre perfeitamente o papel de desafio definitivo. O único deslize que senti foi na economia da reta final, onde acabei acumulando milhares de almas sem ter onde gastar depois que a loja esgotou. Ainda assim, os acertos se sobressaem muito. Uma grata surpresa!
这游戏就不值现在这个价,10块钱左右比较合适。5小时全成就,内容少的可怜,从头到底一把武器,甚至没有副武器设定,有一个能力射火球,算是远程攻击了,但是从头到底可以不用就当是开门的能力。 除非你很想玩银河城游戏,否则极不推荐现在这个价格去买它。
[i]---See where this game landed on my Metroidvania Tier List beneath this rec!---[/i] This raw indie metroidvania was surprisingly fun. The best part is the character movement which feels tight and responsive. The level design is mostly corridors/tunnels which normally I would dislike, though there are so many forks in the road and it's pretty quick to traverse through them that it ended up playing decently. The game isn’t particularly difficult but the smooth movement and sheer number of inputs I was doing to fight enemies and traverse made it feel good like it was requiring a degree of effort to succeed. There were a few precision platforming segments (mostly in optional areas) toward the end of the game as well. Boss fights have some cool attack patterns that forced me to take them seriously, though I found myself a little overpowered with the self healing ability, so much so that I could beat most bosses on a first try. The map is decent enough, showing geometry and how everything connects. Later you can find things that will display missing collectables on the map. You can fast travel between all save points (after you buy the upgrade which enables this). The voice acting is atrocious. The voice actors speak poor english but sound very amateur and dumb. When I walked up to a place where I’d need an ability to get by, my character would say something about it which was a nice touch (would have been nicer if I was able to dig the voice acting). There were a few occasions where my character clipped out of bounds through the walls or ceiling and I’d be able to walk around in it. Sometimes I could go to the next screen when this happened, other times I’d be forced to reload. The game is very short, it took me under 6 hours to 100% the Steam achievements. While it's an amateur work of limited scope, the devs did a decent job on this--I enjoyed my time playing. ----------------------------------------------------- [i]There isn't enough space in a Steam Rec to post my entire Tier List, so I cut off the bottom tiers and just left the games I liked. You can find the latest (and better) version of the Tier List on my reddit profile which I update every six months or sooner, located here:[/i] [url=https://www.reddit.com/r/metroidvania/comments/14l87nn/my_large_metroidvania_tier_list/]Tier List[/url] ===================== [b]My Metroidvania Tier List (PC)[/b] [i] (excluding Metroid & Castlevania titles)[/i] ===================== [i]-Not an objective list, purely how much I enjoyed the games-[/i] [b]S+[/b] Aeterna Noctis | [b]S Tier [i](Truly Special)[/i][/b] Astalon: Tears of the Earth | Hollow Knight: Silksong | MIO: Memories in Orbit | Hollow Knight | Master Key³$ | Monster Boy and the Cursed Kingdom | [b]S-[/b] Solateria | Blasphemous 2 | Cathedral | Crypt Custodian³ | [b]A+[/b] Afterimage | The Last Faith | Supraland³ | Supraland: Six Inches Under³ | Oolo³ | Frogmonster³ | [b]A Tier [i](Amazing)[/i][/b] Elderand | Ori and the Will of the Wisps | Doomblade^ | BioGun | Zexion | Chronicles of the Wolf | Kotama and Academy Citadel | Blossom Tales 2³$ | [b]A-[/b] Ender Lilies: Quietus of the Knights | Depths of Sanity | F.I.S.T. | Pampas & Selene | Ender Magnolia | Mandragora | [b]B+[/b] Blast Brigade | Haak | Turbo Kid | Nine Sols | Bo: Path of the Teal Lotus | Biomorph | Minishoot’ Adventures³ | Banjo-Kazooie³ | Banjo-Tooie³ | Donkey Kong 64³ | [b]B Tier [i](Really Enjoyed)[/i][/b] Animal Well | Alwa’s Legacy | Steamworld Dig 2 | Islets | Blasphemous | After Death | Pronty^ | Mortal Manor* | Escape From Tethys | Outbuddies DX* | Monster Sanctuary | Elliot Quest | Rebel Transmute | Moonlight Pulse | Environmental Station Alpha | Twilight Monk | Death’s Door³ | Pipistrello and the Cursed Yo-yo³ | Yooka-Laylee³ | Raider Kid and the Ruby Chest | [b]B-[/b] Shadow Labyrinth | Haiku, the Robot | Prince of Persia: The Lost Crown | The Mobius Machine | Ultros | Voidwrought | Crystal Project³ | Shattered Divinities | Unsighted³ | Tunic³ | Prey (2017)³ | Possessor(s) | Before I Go | [b]C+ [i](Fun)[/i][/b] Lone Fungus | Lone Fungus: Melody of Spores | Guns of Fury | Bloodstained: Ritual of the Night | Laika: Aged through Blood | Ghost Song | Kunai | Kingdom Shell | Axiom Verge | Treasure Adventure Game | GigaSword* | Infernax | Flipwitch# | Momodora 4 | Momodora 5 | HunterX | HunterX: code name T | Gestalt | Alruna and the Necro-Industrialists | Super Roboy | BladeChimera | AntiChamber³ | Blossom Tales³$ | Mask of Soul | Tiny Dangerous Dungeons Remake | MF-01 Aerostrike^ | [b]InfiniteVania[/b]* | Xanthiom 2 | [b]C Tier [i](Enjoyed)[/i][/b] The Throne | Plague of Yamorn* | Constance | Column on the Sea | 9 Years of Shadows | Jrago* | Xanthiom Zero | Carrion^ | Chasm | Wuppo | The Mummy Demastered | Catmaze | Curse of the Sea Rats* | Death’s Gambit: Afterlife | Castle In The Clouds DX# | Omega Strike | Aggelos | Midnight Castle Succubus# | Overbowed | Rabi-Ribi | TEVI | Far Star | Sheepo | Skelethrone: The CoE* | Unworthy | Undivine | Somber Echoes | Oirbo* | Ato | Side Scape³$ | And All Would Cry Beware³ | Lycanthorn 2³ | Gravethorn | Vomitoreum³ | Maid of Salvation³ | Kalinur | 100 Pumpkins 2 | Grumpy Jack³ | Sealed Bite | Jedi: Fallen Order³ | Little Nemo and the Guardians of Slumberland | Arkham Asylum³ | Omnigon | SJ-19 learns to Love | Paradox Vector³ | The Prisoning: Fletcher’s Quest | Hargrave | Bread Adventure | EldritchVania |
Very good game with interesting story and characters. It will make players remember of castlevania. Gameplay: https://youtu.be/iZOnM03hoSU
Only 2.5 hours I with 60% game completion but so far the controls are great. Enemy variety is good. Bosses slap. Biomes look gorgeous. Upgrades are meaningful. I love the items that show missing collectables on the map, every MV needs to have this. My only complaint is that my game has crashed on steam deck 3 times during my 2.5 hours but thankfully save point are everywhere so it doesn't matter much.
Better than expected, Infinitevania is a metroidvania heavily inspired by the classic 2D games, while adding mechanics of modern metroidvanias and a huge focus on platforming. Pixel art is decent, but animations are great (especially on bosses). Voice acting is, honestly, not really good and story so far is not bad (if you care). Gameplay-wise, there isn't really a particular highlight, nothing that feels unique or something that would make this game memorable. HOWEVER, combat and platforming just feel good. Like I mentioned, there is a big focus in platforming (you can clearly see it by watching the videos here in the Steam Store page) and it looks pretty challenging, but it's a lot of fun to go through them (even when I'm not a big fan of platforming), due to how responsive and intuitive the controls are. It just feels so satisfying and sometimes even easy to beat those precision platforming levels, where you need to be constantly jumping, dashing and using pogo attacks without landing for 1 minute (sounds like it could be stressful, but, like I mentioned, the way controls work make that experience really smooth). With that being said, the game is missing a key to look down during platforming stages, because it will happen during a few instances that you will want to know what's down, sometimes to just go down, sometimes to explore and see if there's something else, and will have to just go for a leap of fate. Combat itself is pretty is not that remarkable, especially at the start, where it just isn't that interesting, but the longer you play, the better it gets, especially when you need to go switching and mixing combat with platforming, as it happens with some bosses. Because of the same, the boss fights can be pretty enjoyable (although not all of them) and are the main highlight combat-wise, particularly the final 3-4 bosses of the game. Something that I really like about the game is how easy navigation is. Talking about map (really simple and intuitive at the same, only unlocking what you have explored, making it really easy to see which spots you missed at the time of backtracking) and just exploration and backtracking itself (due to the easily unlockable fast-travel between checkpoints). Not a lot of metroidvanias make exploration this comfortable for the players, most of them to prolong gameplay time, so I appreciate that. With that being said, as a final "detail" to mention (related to the previous point). I feel like I have the duty to let you know about something that could be a really bad aspect of the game for metroidvania fans. I finished the game with 100% of the achievements in 8.5 hours. Like I mentioned, one of the reasons is how easy to navigate the map is, the other reason being that there are 5 big areas to explore, each one of them with around 2 bosses and a lot of items and secrets to get, but it still is not THAT much content for a metroidvania. As an extra, this game has the little detail that you can unlock a "secret" final boss early, triggering an early ending for the game. It's just a detail, but it was quite interesting. Anyways, overall a pretty solid metroidvania, I would score it with a 8/10. You can check some gameplay here if interested https://www.youtube.com/watch?v=qGLsSKFLwf8
Joguinho bom, to na metade, mas os bosses são desafiadores (não muito, apenas o suficiente para realçar a gameplay de combate), a exploração é satisfatória e tem bons segmentos de plataforma.
Um amigo meu me apresentou o jogo na data de lançamento e eu vi o trailer, fiquei bem curioso sobre o jogo porque gosto bastante de jogos metroidvania, como eu tinha um dinheiro extra acabei comprando, e posso dizer que essa foi a melhor decisão que eu tomei essa semana, um jogo muito divertido, mapa muito bem desenhado, excelente soud treck, o sistema de combate é muito bem feito, os dubladores fizeram um ótimo trabalho e o plot twist do final foi simplesmente CINEMA, aguardo por novos jogos do estudio
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| delivery pals | $44.6K | 176 | 47% | $9.99 |
| Lithium City | $44.6K | 298 | 92% | $7.99 |
| Let Bions Be Bygones | $44.6K | 129 | 71% | $14.99 |
| UPPERS | $44.6K | 169 | 79% | $14.99 |
| Indiana Jones® and the Last Crusade™ | $44.6K | 376 | 78% | $5.99 |
| Epic Chef | $44.5K | 753 | 78% | $2.49 |
Related
| No Man's Sky | $636.2M | 412.8K | 85% | $59.99 |
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Palworld | $415M | 463.2K | 94% | $29.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| The Forest | $254.8M | 679.3K | 96% | $19.99 |
| Ready or Not | $238.1M | 340.1K | 78% | $49.99 |