
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great rpg
Hits the right spot for that late 90's isometric style of combat and storytelling. I keep coming back to this game every year or so just to play it and the sequel.
Amazing CRPG!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great one, only thing is the load times and teleport, sometimes you want to go from point A to B but theres like 1-3 load times.
People are still asking for the next "Planescape: Torment". Well... here it is. It's been here the whole time. Play this game. I highly regret not playing it sooner. This is, so far, my favorite CRPG. Still playing Deadfire now, but so far still prefer this one.
One of the best CRPGs of this generation, and the one that put Realtime With Pause combat back on the map.
很棒的游戏,我的第一款即时战斗游戏,除了战斗画面,整体的美术风格我也非常喜欢。
One of the last western fantasy RPG before the DEI apocalypse. Turn based mode was an awesome unexpected surprise and an instant reroll.
This is a narrative-first game, and it's well written and has good characters and plot points. There's a lot of text and dialogue, some have voice lines and some are text-only. The gameplay is very similar to Baldur's Gate 1-3, so this is an easy one to pick up and play if you're familiar with any of those. Otherwise, it's a little nonintuitive to new players as it's doing a close approximation of Dungeons and Dragons tabletop rules & the details of that are not well-tutorialized - but also not too hard to figure out (as I did years ago, playing this for the first time with no experience with similar games other than Fallout 1 and 2) I like it a lot. The world has a grounded fantasy setting where the dramas and conflicts born of history, culture, resources, revenge, etc are all given the space they need to breathe and make the world feel fully realized. This is not a game you should rush through on your first pass - treat it like a tabletop role-playing game and take the time to read and listen & it'll be way more rewarding to play.
Kawał porządnego, staroszkolnego RPG z nowym trybem turowym (który mocno polecam, bo zabawa w aktywną pauzę i kolejkowanie działań bywa tu naprawdę chaotyczna, gdy mamy 5-6 towarzyszy do ogarnięcia). 20h gry za mną, fabuła póki co nie powala, ale czyszczenie map i robienie kolejnych wyzwań/misji jest całkiem przyjemne. Z pewnością już teraz mogę powiedzieć, że nie jest to cRPG dekady, ale jest naprawdę dobrze. Z plusów to na pewno wiele klas, ras i możliwości wyedytowania bohatera, sporo wyzwań (w tym czasami jakieś wstawki logiczne), zróżnicowane lokacje i duże możliwości walk (na wiele sposobów). Do tego ogrom itemów do zgarnięcia (wiele śmieci, ale to na plus - o czym za moment), możliwość gotowania czy craftowania. Ciekawostką jest fakt, że doświadczenie zdobywamy tu za eksplorację i poznawanie świata oraz przeciwników. Czyli kilka pierwszych starć z jednym przeciwnkiem odkryje przed nami jego słabości, a także da trochę doświadczenia, ale kolejne już nic nie zmienią. Gra nastawiona jest na eksplorację i wykonywanie misji, a nie bezmyślne grindowanie - i to jest, moim zdaniem, mocna zaleta. Pokonani wrogowie na mapach nie respawnują się, więc nie ma potrzeby ponownej walki przy backtrackingu (który jakiś bardzo duży tu nie jest). Dlatego też pieniądze zgarniamy głównie z misji oraz sprzedaży śmieci - mamy nieograniczony "schowek", do którego trafia cały loot, więc można brać wszystko jak leci i potem to sprzedawać. Z minusów na chwilę obecną to fakt, iż te wszystkie klasy/rasy dają w sumie tylko po 1-2 punkty do wybranych statystyk i w sumie więcej różnic nie ma między tym wszystkim (lub na ten moment tego nie odkryłem po 25h gry). Umiejętności zdobywamy tylko podczas awansu postaci (kupując wybrane talenty z puli), a w przypadku magicznych postaci - dodatkowo z grimuarów, ucząc się z ksiąg (za pieniądze). To jest fajne, ale finalnie na 10 aktywności, może 1-2 są sensowne. Mam wrażenie, że jest tu dużo "śmieci", z których ciężko skorzystać i walki przez to wyglądają cały czas tak samo (lub podobnie, gdy trzeba coś zmienić przez odporności przeciwnika). Ale to w sumie subiektywna wada. Gra jest w języku polskim, tłumaczenia są dobre, jest kilka smaczków z innych gier. Na ten moment mocno polecam, zwłaszcza gdy dodali tryb turowy. Całość to ponoć 60h gry + drugie tyle w DLC (The White March 1 + 2). Jeśli już kupujesz, bierz z DLC, bo dodają one lvl cup, nowe klasy i parę innych ciekawostek, z którymi warto grać od początku. Polecam (do max 50zł za komplet Definitive Edition).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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