
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
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Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lovingly crafted in the style of the golden era dungeon crawlers (Diablo, Path of Exile, Dungeon Siege) Deep mechanics and a highly diversifiable class and weapon style system makes this a fun experience for experienced players, but the great story, intricate world-building and beautiful visuals paired with a beautiful soundtrack makes this an unforgettable experience for casual players too with 5 difficulty settings to choose from. Play a lone hero, or a party up to five, with well-written companions. I´m playing on the hardest difficulty (Path of the Damned) which may include some frustrating moments - but it challenges me to dive deeper into the mechanics. Highly rewarding!
圧倒的な情報量と文章量と固有名詞の数。わけもわからず世界に放り出されたけど旅をして仲間や道行く人と話をしていくうちに世界観を理解していく系のゲームが好きな人におすすめ(TESやwitcherなど) 物語は神、信仰、それによって生まれる争いの話。日本ではあまりなじみのない宗教のお話だけど、だからこそ異世界に入り込んだ感があってよかった。 戦闘はドラゴンズエイジオリジンやpathfiderのようなリアルタイムコマンドバトル。タンクで引き付けてプリーストでバフをかけてウィザードで焼き尽くす。みたいな役割分担ができて戦略通りに動かせて倒せたりすると気持ちいい。そのかわり各魔法の効果やステータスシステムをちゃんと理解しないとなんで攻撃が当たらないんだ?とかずっとスタンさせられてなにもできねぇ…みたいなことになる。 戦闘は楽しいんだけどスピードが速すぎる&魔法のエフェクトで軟が起きてるのかわけわからないことがあるから もうすこしスピード落とせてたら100点だった
It has a genuine soul. Yes, it’s plagued by bugs, and yes, it still crashes completely on occasion. Yet, despite all its (technical) frustrations, it remains a marvelous, deeply rewarding RPG. It offers so much depth, that It leaves you with a wonderful, lasting feeling that few modern games can replicate. Highly recommended (if you can look past the rough edges). PS. The turn based mode made the game.. better?
D'altronde
Gra zdecydowanie na plus. Moim zdaniem pisarstwo jest za mało kreatywne jak na tyle godzin. Ostatni akt przerushowałem już do finału bo po zrobieniu dlc nie byłem już aż tak bardzo zainteresowany kończeniem wszystkich sideów. Projekt questów, towarzysze i główny fabuła są bardzo spoko chociaż zakończenie jest trochę tendencyjne. Ostatecznie jest dość dużo opcji wyborów w questach i w buildach żeby wczuć się w roleplay. Osobiście polecałbym nie robić wszystkich side questów tylko kilka tych, które brzmią najciekawiej w każdym akcie. Twierdza ssie i nie wiem po co robiłem te 15 lvli dungeona poprzedni rpg w jakiego grałem to Planescape więc może za ostro potraktowałem Pillarsy ostatecznie to bardzo dobra gra
One of the best RPG ever, has all the classical components that any gamer looks on these games, beautiful explorations, epic combat, great companions and quests
Love Pillars.
10/10
谈一下一些感想 我先玩poe2玩了230+小时 期间开了三个存档 全dlc 如果说poe2的剧本是个为了解决神祗间矛盾的调停者的小品 那么poe1就是充斥了晦暗 暗杀 背叛 复仇 疫病 荒年的残酷现实主义家 给我的感觉像是博德之门2 但是 我个人认为他的剧本写的没有博德之门2好 而且比起poe2 1的地图明显更大更广阔 但是内容感觉不是很多 整体偏黑暗风 确实很像博德之门2 高亮显示下蓝色框框的门廊 npc的对话框等等 游戏整体更偏老式 玩法比poe2更传统
Amazing game... i wish they made BG3 like this instead of that crap we got.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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