
The year is 1983. The world teeters on the verge of destruction as the Cold War tightens its icy grip. East or West: trust no one, question everything. The fate of humanity rests in your hands as you pit spy versus spy in tactical Phantom Doctrine.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.7Kreviews | 74% | — | $4.6M |
| $39.99 | 675ratings | 84% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bad.
Je voulais le relancer, lui donner une 2eme chance, mais le jeu ne se lance plus ! Du coup ton Phantom Doctrine 2 je ne l'achèterai pas ! Bizou
The profound immersion adds a solid plus to the pros side. Unfortunately the stealthy tactic missions become repetitiv during the playtime. I would recommend it. It´s more than just a XCOM clone.
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Languages: English*, Polish, French, German, Russian, Simplified Chinese, Italian, Spanish - Spain*languages with full audio support
| $39.99 |
| 260ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Оно просто не запускается
Crashes to the table. (((((
Buggy POS
Having never played XCOM (but having recently finished Hard West 2 which I enjoyed quite a lot), i thought I'd give this game a try (not sure why but I've always enjoyed spy based games - probably because I can fantasise about having a life more exciting than that of toddler dad). I've been really enjoying it for a few reasons (yeh there are a couple of ♥♥♥♥♥♥♥ I have but they are minor and I'll get to those in a bit) - 1) This game is suited to a number of different play time scenarios. a) I've only got an hour of free time to game and don't want to get invested into a beast like Baldurs Gate, Starfield. Ah, I know, I'll get a few levels done on Phantom Doctrine. b) I've got a few hours to kill but I'm not in the mood for a really deep story and for having to pay attention to every word or listen to a range of monologues. Instead I want to play a game at my pace (each level in Phantom Doctrine allows you to complete it as you see fit really - collect everything, collect only a few things, go stealth mode and take your time, or go guns blazing and complete it quick and bloody). c) I've got all day and I want to power through the Phantom Doctrine story and see how much of it I can complete. 2) There's just enough variety to the characters (in terms of looks, backgrounds, weapon specialities, voices, perks) for you to kind of end up caring about and becoming invested in each of them. I named all of my agents after friends and family and had fun giving them each a code name - especially the mother in law ;) 3) They're not difficult, but I do enjoy completing the intelligence file puzzles and connecting the link lines to each other based on code words that you search for as you read them. I can pretend I'm Jack Bauer in calm mode for a few minutes before going ♥♥♥♥♥♥♥♥ on the enemies in the actual levels. 4) Each level has a number of approaches and ways you can tackle it. Do you want to turn off all of the security cameras first or risk it? Do you want to set any agents as undercover, disguised and going around judo chopping the enemies on the shoulder? Do you like to breach rooms where two or more of your guys go in guns blazing and shoot first, ask questions later? Are you going to capture or kill the enemy agents? Are you going to use silencers and a light armour, or take the silencers off and go full heavy armour, like Rambo (yeh I know he only wears plot armour but man it works). 5) There's a lot to keep you busy in between levels via the interactive world map, which has a constant stream of events unfolding to keep your agents busy. Assassination attempts, informers wanting to give you info, enemy agents trying to infiltrate your base, captured agents you can try to free, tailing enemy agents back to their bases, your own base being raided and more. In between these events you also have the running of your base - buying/selling weapons, improving your agents stats, perks and weapons training, interrogating enemy agents (with a load of options as to what you want to do with them) and lots more. 6) The graphics and the music are pretty awesome and work so well with this genre. As soon as I heard a saxophone and that kind of 1980's spy genre music which combined with the dark, steamy, downtown vibes of some of the levels I was sold. I went out and bought a fedora, a suit, a cigar and told my wife I was going away for a few days. 7) Bang for your buck. I mean I'm 51 hours in, have spent the majority of my time on side quests and beefing out my base as much as possible and I've only done a few of the main missions and I'm still not bored yet - HOWEVER this brings me to the main negative points (albeit for me, it's a small one) - Negative aspect - The repetition of the actual objectives you get as you do each level. Yes, there are plenty of ways you can choose as to how you go about doing the objectives, but the objectives themselves really don't vary much. You essentially get - Kill/Capture enemy agent Free your own captured Agent Plant bombs Obtain Microfilms Kill 'x' number of enemies It's usually - "Go and fine this thing or person, if it's a thing, take it, if it's a person, kill/capture, and then evacuate". As much as I enjoy the stealth element to the game, which the game definitely favours, I would definitely enjoy a bit more freedom to go wild, shoot everything up and to ask questions later. You can do that sure, but it's very short lived based on there not being that many enemies per each level. Overall Ratings With my 37 year old dad hat on - I'd give it an 8/10. if I was still childless and in my 20's, I'd give it a 6.5 or a 7. Definitely worth the cost I'd say!
Phantom doctrine is one of the worst designed games I have ever played. Each mission, aside from some story missions, basically has two states: Detected and undetected. While in undetected state, you can eliminate enemy units silently and you have unlimited time to complete the mission without danger to your agents. When you are in detected state the missions become timed, as you get slowly overrun by enemies and you can only engage in open conflict and risk danger to your agents. All progression mechanics of the game focus on making the detected state easier. Your agents can use more weapons, you do more damage, you get better armor and abilities. However, winning each mission undetected is trivial, once you understand how the game and enemy patrols works and outside of specific story missions there is basically no reason to ever enter combat, making 95% of the game content obsolete and making missions very tedious and uninteresting, as there is no challenge whatsoever in the game, once you are good at the stealth part. If the detected state would be less punishing or avoiding detection harder and you increase your ability to remain undetected while you are progressing, the game could have been fun, but at some point is just becomes extremely tedious, because you also play on the same few map types every time. At last there is the strange clue minigame, which I thought could be an interesting way of storytelling, but the clues are all randomly generated words without any connection to the story or any aspect of the world and it is not difficult either, so completely pointless too, like 90% of the game. I can't say much about the story, because I became too tired of doing the same boring missions over and over again to continue. Overall, most of the game content was made for a game Phantom Doctrine is not. The game content is designed for a turn based tactical shooter, like XCOM, when phantom doctrine wants to be played as a stealth game and actively punishes you if you play it like XCOM (as you can see from other negative reviews). If you want a good turn based stealth game, play invisible inc. instead. Phantom doctrine is awful and I regret buying it.
[b] Not my piece of cake[/b] In the last few years I began to appreciate tactical and turn-based games (like Miasma Chronicles or Divinity Original Sin) but Phantom Docrtin is too far from my personal conception of fun. Too slow (even exploration is turn-based), intricate (and tutorial doesn't clarify game mechanics, expecially the hideout's ones) and with an old-style and not very intuitive interface (and if you want to switch between keyboard and controller you have to restart the game). Not a bad game, somebody will love it, but not my piece of cake
Если вы фанат игр про шпионов , про соревнования СССР и США в холодной войне, то вам сюда. Механика внимания, это что-то новое и не понравившееся в этой игре. Не оправдала ожиданий к сожалению.
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