
Phantom Brigade 2.0 is a cinematic, tactical mech strategy game with a revolutionary timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 5.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 2.0 update is extensive, transforming nearly every aspect of the game, but the highlights include:
Fully realized pilots – Recruit pilots with over 100 unique pilot traits and abilities which allow for in-depth buildcrafting and synergies with your mechs. With a new recruitment and class specialization system, expansive leveling with varied progression trees, combined with new visual customisation options, you can build your own flavor of deadly (and stylish) ace pilots.
A reworked campaign – New maps, new quests, and new combat scenarios along with fully rebalanced factions ensure you face varied squads with different equipment, armour and unit configurations. You have even more reason to collect new equipment and experiment with different loadouts to take on these new threats.
Completely reimagined overworld – Explore new provinces, varied landscapes and overhauled campaign systems. New liberation and overworld mechanics, new points of interest and events, new province modifiers and improved mission generation provide a varied, constantly evolving environment to encourage players to adapt and overcome.
A HUGE amount of community driven quality of life updates – New salvage and debriefing menus, new mission previews and reward generation, reworked workshop and crafting, improved damage logic and prediction, new options and difficulty settings, comprehensive weapon balancing, subsystem reworks and much more!
Phantom Brigade is a cinematic, tactical mech strategy game with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures, and hit “execute” to watch the physics-based action unfold in real time.
Extensive customization – Featuring a rich customization system, Phantom Brigade enables you to fine-tune the performance of your mechs, install a wide selection of equipment, and access a wealth of cosmetic options. Prepare your squad for any challenge - in style.
An expansive arsenal – Railguns, beam weapons, missiles, energy swords, and more! Rain destruction down upon your homeland’s invaders with weaponry salvaged from each enemy mech you defeat.
Strategic tactical combat – Make high-level tactical decisions on the world map, manage your mobile base, and decide how to apply your limited resources. Take command of your squad in varied missions ranging from sabotage of enemy equipment and convoy ambushes to liberation battles and challenging outpost onslaughts.
Destructible environments – It's not a proper game about giant mechs without destructible buildings! Phantom Brigade allows every square meter of each battle map to be destroyed. Shatter your enemy’s cover and collapse buildings on top of them!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 4.6Kreviews | 81% | — | $1.5M |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is what the BattleTech game should have been.
If you like mechs this game is AMAZING. It nails everything crucial to the genre and the combat system is fantastic. It allows a ton of player expression. The one downside is that the story and lore is EXTREMELY barebone. It's basically just an excuse to give you objectives. ___ If the devs are reading this You have such a gem in your hands. If you're able to, I would love to see a few things such as: > A way to quickly see attacks targeting a unit on that unit's timeline? Or better markers (they're a bit confusing/hard to see). > Ground AoE markers for missiles that were in the air when the turn ended (the game seems to forget they exist). > Custom sorting/reordering for mechs and pilots (this one annoys me a bunch. > Replay features like automatically following a unit and a more free camera for action shots. > Sound effects playing in the replay, same as during turn execution > Combat chatter!! That would add a LOT to the immersion. Just simple lines like "target acquired", "firing", "I'm hit", and all that. I don't even care if they're good but I think something is really missing in this area. > More impactful non-combat events (the ??? markers on the map). I don't know if I'm unlucky but I only get things like 100 basic components even if I take risks. I don't go out of my way to do them because of that. I'd be fine even if that came in a sequel. I just don't want to see this formula forgotten. Thank you for the game!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игра. Ощущается, что сделана с душой. Понравилось, что есть достаточно широкий выбор деталей и оружия. Прокачка пилотов позволяет дополнительно усилить определенные характеристики. Из минусов - после прохождения кампании в игре особо делать нечего - нет типа пилотов, который дает бонус к среднему тоннажу и оружию средней дальности, из-за чего в определенный момент игра подталкивает к тому, чтобы использовать либо легких снайперов, либо тяжелых мехов ближнего боя (из-за чего большое количество частей мехов и оружия вообще не приходится использовать) Надеюсь, однажды появится мультиплеер в каком-либо виде, потому что после прохождения основной кампании разнообразия мало. В любом случае, мне игра зашла, в ней есть над чем подумать при компоновке мехов, но без духоты. Сражения зачастую выходят веселыми.
I need save game in combat I like the game very much, but I really need to go sometime when playing.
A grandes rasgos es como una clase de Xcom pero sin tener que guardar la partida a cada put minuto porque los cabeza de termo fallan los disparos hasta con el 99% de acierto..
很新的游戏方式
Phantom Brigade is a relatively unique 'turn'-based tactics game that uses a fantastic action prediction gimmick and raw spectacle to more than compensate for the otherwise somewhat generic (but serviceable) and repetitive gameplay. Definitely worth a look for players that like the idea of a different type of turn-based combat compared to the norm and/or enjoy mechs.
Great
It's a cool mech game.
fantastic mech combat
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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