
Phantom Brigade 2.0 is a cinematic, tactical mech strategy game with a revolutionary timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 4.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 2.0 update is extensive, transforming nearly every aspect of the game, but the highlights include:
Fully realized pilots – Recruit pilots with over 100 unique pilot traits and abilities which allow for in-depth buildcrafting and synergies with your mechs. With a new recruitment and class specialization system, expansive leveling with varied progression trees, combined with new visual customisation options, you can build your own flavor of deadly (and stylish) ace pilots.
A reworked campaign – New maps, new quests, and new combat scenarios along with fully rebalanced factions ensure you face varied squads with different equipment, armour and unit configurations. You have even more reason to collect new equipment and experiment with different loadouts to take on these new threats.
Completely reimagined overworld – Explore new provinces, varied landscapes and overhauled campaign systems. New liberation and overworld mechanics, new points of interest and events, new province modifiers and improved mission generation provide a varied, constantly evolving environment to encourage players to adapt and overcome.
A HUGE amount of community driven quality of life updates – New salvage and debriefing menus, new mission previews and reward generation, reworked workshop and crafting, improved damage logic and prediction, new options and difficulty settings, comprehensive weapon balancing, subsystem reworks and much more!
Phantom Brigade is a cinematic, tactical mech strategy game with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures, and hit “execute” to watch the physics-based action unfold in real time.
Extensive customization – Featuring a rich customization system, Phantom Brigade enables you to fine-tune the performance of your mechs, install a wide selection of equipment, and access a wealth of cosmetic options. Prepare your squad for any challenge - in style.
An expansive arsenal – Railguns, beam weapons, missiles, energy swords, and more! Rain destruction down upon your homeland’s invaders with weaponry salvaged from each enemy mech you defeat.
Strategic tactical combat – Make high-level tactical decisions on the world map, manage your mobile base, and decide how to apply your limited resources. Take command of your squad in varied missions ranging from sabotage of enemy equipment and convoy ambushes to liberation battles and challenging outpost onslaughts.
Destructible environments – It's not a proper game about giant mechs without destructible buildings! Phantom Brigade allows every square meter of each battle map to be destroyed. Shatter your enemy’s cover and collapse buildings on top of them!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 4.6Kreviews | 81% | — | $1.5M |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hidden gem !!
パッと見 良さげに見えるし、面白そうに見えるが、やっていることは、移動➡攻撃のコマンド方式を面倒にしただけ。敵が後一撃で倒せるとしても、回避したりで倒せるとは限らないので全ての行動を設定を終えて時間を進めるってしないといけないので、おっそろしくメンドクサイ。最初から最後までこれをやり続ける事は無いと思う。もう、やめようかなって思ってる。
2026/07/18 追記 難易度ノーマル&初期メンバー4人&フレーム3体のみで攻略完了 意外と何とでもなるもので、ディフェンダー&スナイパー&エンジニアの3名だけでもキャンプを酷使すればすんなりといける。 インターセプターは接近しないといけないデメリットが大きすぎて1回も出撃していない スナイパー>エンジニア>ディフェンダー>超えられない壁>インターセプターという評価 固定砲台スナイパーが強すぎるだけかもしれない ディフェンダー(パルス場) アスガルド胴足&エルブルス両腕 ダッシュを捨てて火力と機動性、放熱性を強化 スナイパー(冷媒サージ) エルブルス両腕&ハコブ胴足 排熱を捨てて狙撃火力特化&ヒードベントで固定砲台、ミサイルは耐えろ エンジニア(修理) エルブルス両腕&ハコブ胴足 状況に応じて切り替え 主な武器はプリズムアサルト、狙撃レールガンのRAランサー、MLのサイス 狙撃レールガンのみレールガンとは思えないほど凶悪で、火力特化のデッドアイスナイパーが使用すると1発3000以上なので、敵が16機以上のミッションでも一方的に蹴散らせた とにかく距離を取って狙撃メインで2機が補佐する戦い方で、最終的にはエンジニアもサイスで遠距離戦になっていた。 ディフェンダーが前に出て集中攻撃を受け、それをパルス場でしのいでいる間に他が撃破する、特定の位置の確保も同様に可能で、高難易度のミッションも問題なく攻略できた。 ただしバンカー突破や解放などの接近戦や破壊制限など、距離が取れない遮蔽を使えないミッションは避けた。 装備の評価として変化 ・ヘビーのバルカンLで使い方次第で強かったが、狙撃で良い十分、ディフェンダーが持っても割と良い ・レールガンの狙撃銃ランサーは狂ってる強さ、2機も固定砲台にできればほぼ完封、ただし入手機会が少ない ・MLのサイスは戦車相手には無類の強さ、長射程で遮蔽越し攻撃ができるので、場所が良ければ人型相手でも安全に処理できる ・プリズムアサルトは弱体化されたが相変わらず使いやすいが、大型相手には火力不足になりやすい ・バリア機体と軽量機(特にツバサ)は数で負けている状態では何ともならない、足が速くても限界があり、回避できない状況が出てあっさりやられるので、正直弱くて使い物にならないし、バリア消失のかわりに火力アップの特性が強いので最優先で取るので使わない ・背面ミサイルは使わなかった、サイスで十分だし、機動性低下がつらい、防衛装置は大型相手のミサイル防御で活躍したぐらい やってみると割と遊びの幅が広く感じており、よくできていると感心しております。 --- 現状あるロボットゲームの中でもユニークなものであり、遊ぶ価値は十分にあると思います。 2.0になってからやりごたえや要素も増え、十分お勧めできるゲームになったと思います。 しかしながら、バランスのほうはあまり良くないです。 特に武器の格差は顕著で、1ターンは5秒、5秒以内にどれだけ火力を出せるかが武器の価値になり、 そのうえで射程や命中精度などが必要になります。 個人的な武器の感想 ハンドガン:発火が優良、それ以外は粗大ゴミ アサルトライフル:特殊なアサルトライフルが全武器中で使い勝手も含めて一番強い マシンガン:サブマシンガン以下の火力とアサルトライフル以下の射程とバルカン並みの拘束時間をもつ、粗大ごみ中の粗大ごみ、存在価値無し、敵が持っていればラッキー マークスマン:一部優良だがこれを持つならスナイパーで良い、割を食っている スナイパー:単発式が当たれば強い、固定砲台にできれば軽量級の敵がガンガン爆発する サブマシンガン:軽量タイプが序盤使いやすい、射程が短いのでサブ武器程度だが存在価値は高い レールガン:害悪、敵が持てば強いが味方では弱い、地形貫通は遮蔽を生かすシステムにそぐわない、ゲームから永久削除に期待 パルスガン;弾速遅すぎて粗大ゴミ、これを持つくらいなら出撃させないほうがいい ヘビー武器:初期のころは必須級だったが、現状は火力が欲しければアサルトライフルでいいレベル 近接武器:強いが使い勝手がとにかく悪い、予測システムと相性が悪いうえにボス戦で使えないのが致命的 ミサイル:ぶっちゃけ背面ミサイルで事足りることが多い、あと外れやすいので信頼性がない ハープーン:新規追加の当たればクラッシュ必須のスナイパー、かなり強いがたまに敵が壁に埋まって積む 背面ミサイル:施設破壊では必須、エクリプスはボス戦や初手狙い撃ちでうまくいけば壊滅できる タックル:体当たりはヘビー級でうまくやれば3秒で4体ぐらいクラッシュできるほどポテンシャルがあるが、とにかく損耗が大きいので修理が大変、新規追加のブーストタックルは決まれば爽快で強い 防御バックパック:ミサイルやライフルを防げるのは良いが肝心のレールガンには無力、あとレーザーにも無力、一番防ぎたいのが防げないのが問題だが、無いよりあったほうがいい 大体パイロット撃破も狙えて移動撃ちできて火力も高い特殊アサルトライフルで事足りるのが悪い。 機体の感想 ・機動力は最低限確保することは前提 ライト級:放熱性、機動力ともに素晴らしいが、害悪のレールガンが10機居るような場合には積む、正直耐久性がないのはやっていけないので、ある程度装備が揃うまでの繋ぎにするのが良いと感じた。 ミドル級:極論パーツ数が多いエルブルスにパーツを盛るのが一番使いやすい、軽量相手にタックルも手段になるし、多少の被弾に耐えられるのでライトと比較すると非常に使い勝手がいい ヘビー級:タックル部でありタックルしないならいらない、放熱性が悪いので全部位ではなく2部位がヘビーで残りがミドルの構成が良いと思う、胴体がヘビーなら生存力が高いので推奨、とにかく被弾前提なので更新は怠らないのが大事、おすすめはエルブルス同様パーツ数が多いアスガルド、あとはバリア装備の機体もいいかもしれない バリア機体は悪くはないが、ちゃんと装備とパイロットが揃う後半に出番がある程度で、パーツ数が標準しかないので、出番が来る前に大体終わる印象 バランスに問題はあるが、楽しく頭を悩ませており、非常に満足です。 レールガンの削除、心よりお待ちしております。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 867 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Basically, MechCommander from Temu.
I first bought Phantom Brigade way back when it first came out, in my forever search for new X-Com-esque games to scratch the itch. I was left disappointed with what I found, Phantom Brigade felt confused, the mech customization was basic, and the campaign mode mechanics were confusing. I fell off pretty quick, having played just enough to not be able to refund the game again. The 2.0 update brought me back, and was it ever worth the wait. The addition of pilots with traits (alongside a very well realized Prestige system to let you keep leveling and perfecting your pilots even after they cap out) really fleshes out the customization that felt so lacking. The campaign is more focused and guides you mechanically to challenges, including all-new boss encounters and mid-combat surprises to shake things up. It feels like a new game and a breath of fresh air, and well worth the purchase price. If you can spring for it, pick this up alongside Tactical Breach Wizards.
I can't remember the last time I played a game with customization that mattered so much, or one that ran so well. If you like risk management games like Darkest Dungeon or FTL, or if you like games revolving around outplaying your opponent's moves like Inscryption or Frozen Synapse, OR if you like big robots, I can fully recommend Phantom Brigade.
This game has been on my wishlist since it dropped and I finally got around to getting it a few days ago. I already put 20+ hours into it.. This has one of the rare combinations of not only being good, but also being the ONLY game of its kind. Think if XCOM and Armored core had a baby. Enough said. Genuinely if they keep adding ontop of it and keeping support going it’s going to be even more phenomenal than it already is. It kinda sucks because now I wish just about all turn based games took this “5 second approach”. It genuinely is addicting and once you got it down it’s beyond satisfying.
Deep strategy and painful decisions. All with edge-of-your-seat mission design.
So much fun. Great turn based tactical gameplay.
pretty good. not someething you will sink 100s of hours into or replay multi times probably. but pretty good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $615.4K | 746 | 78% | $34.99 | |
| $430.7K | 510 | 71% | $34.99 | |
| $329.9K | 349 | 58% | $34.99 | |
| $9.8M | 19.4K | 84% | $14.99 | |
| $435.2K | 812 | 87% | $14.99 | |
| $42.7K | 120 | 44% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.5K | 57% | $49.99 | |
| $1.5M | 3.2K | 90% | $24.99 | |
| $1.5M | 2.1K | 86% | $19.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $1.5M | 2.8K | 73% | $39.99 | |
| $1.5M | 3.2K | 66% | $17.49 |