
Make Mars your own! Take control of the world’s most sophisticated AI (AMI) and terraform the surface of the Red Planet for a city-building experience on a planetary scale. Transform this barren world into a lush paradise and explore the surface for any ancient secrets that may be waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.43/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 76% | — | $4.4M |
| $29.99 | 90ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Per Aspera — это уникальный симулятор терраформирования, который сумел приятно удивить своими необычными механиками. Главной задачей игрока становится не просто управление колонией на Марсе, а создание полноценной планетарной экосистемы. Особенно впечатляет то, как кампания увлекает с первых минут: каждое ваше решение имеет последствия, которые отражаются как на развитии инфраструктуры, так и на самой планете. Это придает игре глубину и заставляет тщательно обдумывать каждый шаг. Графика заслуживает отдельного упоминания. Поверхность Марса выглядит детализированной и атмосферной, а цветовая палитра и визуальные эффекты делают процесс терраформирования захватывающим. Наблюдать, как пустынная красная планета постепенно превращается в пригодное для жизни место, — настоящее удовольствие. Не менее впечатляющим оказался и саундтрек. Приятное аудиосопровождение дополняет атмосферу игры, помогая погрузиться в футуристический и слегка медитативный процесс преобразования целой планеты. Мелодии создают ощущение космического масштаба и одновременно подчеркивают одиночество искусственного интеллекта, ведущего терраформирование. Per Aspera — это идеальный выбор для тех, кто любит глубокие стратегии с сильным акцентом на историю, последствия решений и атмосферу. Рекомендую всем поклонникам жанра!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏中的物流系统 AI 与剧情中作者对于 AI 的思考深度完全不是一个级别的,一大堆差评都是在骂这个物流系统的,实在太蠢了 至于其他的一些刻板印象问题,真的没有物流系统的大,物流系统导致玩起来特别恶心
I've tried to play this game several times off and on, thinking that this time I'll enjoy it, and I'm always wrong. Bugs, poorly-designed and explained mechanics, monotonous gameplay, and a sluggish plot.
I want to like this game, but one of it's core mechanics is just bad. The roads/workers system is supposed to be largely automated to reduce stress, but it ironically needs more depth to prevent that. workers will autodefine idiotic boundaries and because road placement is automatic you need to carefully fuss over placement to make actually functional areas. The amount of resources you have versus how many you need is also very out of whack, and custom storage is simply not up to to the task of fixing bad worker priority. Flooding also just sucks. no water proofing upgrade anywhere? come on. Finally, District managment doesn't work because of how much stuff you need to setup at a basic level, it's like starting over from scratch. hyperloops arent a solution either, because you cant custom pack cargo for new landing sites. I'd like to like this game, but they clearly have priorites that aren't the mechanics. and the story. . . isnt good. sorry, it isnt. it's basic and intermittent enough that you have long stretches of nothing. Just play heart of the machine instead, it's the better version of this. Edit: just found out about blue mars dlc. go ♥♥♥♥ yourself, that should be part of the base game.
The logistic AI in this game is completely bugged. I haven't even finished the tutorial that I have a problem of constructions stopped because resources aren't brought to the sites. I've read the forum and tried some tweaks but nothing fixes the problem apart maybe reconstructing elsewhere (but I'm not interested in such a "solution"). Conclusion: uninstalled and tagged as "buggy mess".
Це просто чудо, а не гра! Що мені дуже подобалось у грі: Головна героїня "AMI" - озвучення персонажу на висоті, так і сюжет з нею пов'язаний. Візуал - дуже гарно підібрано під концепт терраформування за допомогою ШІ. Сюжет - Конфлікт між ООН та Китаєм, у якому Китай висвітлюють у світлих кольорах на відміну від ООН, мені сподобався, інший погляд на світовий порядок. Негативне: Логістика. Логістика це най муторніша частина гри, особливо коли ти пройшов середину гри, в тебе майже немає сюжетних діалогів, і ти чисто сидиш і займаєшся мікро-менеджментом, Тому що, якщо ти не будеш з новими будівлями або з ресурсами які тобі потрібні (наприклад сталь) робити позначки на пріоритет, то твоя промисловість бистро загнеться. В цілому гра класна 9/10, усім рекомендую насолодитися неймовірними діалогами/монологами з AMI та вибрати свій шлях для терраформування марсу. Я сам озеленив марс повністю, і це виглядає прекрасно)
They need to hire UI/UX person to fix the UI. Management aspect of a simulation game, is all over the place. You can get by most of this, but the worker. Basically to make them better, you need to upgrade roads. But I think this upgrade requires exceptional UI/UX experience to work with. Better upgrade is worker capacity and load carry. Building highlighting is poorly done, it makes searching building a chore. I was fun till mid game and then once your UI is cluttered enough, unplayable. Feels like a high potential wasted by bad UX. Maybe take inspiration from Oxygen not included or such.
[h1]Продукт градостроительный соевый идентичный натуральному[/h1] [b]Состав:[/b] - Невыносимо затянутый однообразный геймплей - Тупой ИИ дронов - Вырвиглазный интерфейс - Какие-то пуки на заднем фоне вместо музыки - "Глубокие" моральные выборы - Претенциозность и феласафия - Трой Бейкер [b]Побочные действия:[/b] Стойкое отвращение к прокладке трубопроводов, ностальгия по Surviving Mars.
This one is close, but sadly not a recommend. The game struggles to scale into mid/late game with micromanaging taking over to building individual buildings and roads. Most of the voice actors are decent, but AMI, the main character is bad to the point of distraction. I understand what the plot of the campaign is trying to be, but doesn't really get there and if often interrupts what you're doing to hear information or make a decision. At one point, it forces you to take a 10 minute long quiz while the game plods along with ability to skip the quiz. Don't get me wrong, it has a lot of potential. I look forward to what other releases the developer comes out with.
Teraforming vom Mars, das beschriebt es eigentlich ganz gut. Per Aspera ist ein Simples City-Planet-Building game, wo man wie in anderen Games Ressourcen Minen/ Verarbeiten muss um sich langsam auszubreiten und mit dem Terraforming Projekt weiter zukommen. Keine Komplizierten Waren Ketten wie bei eine Factorio. Aber was wirklich erfrischen war, ist das man eine AI spielt und im Laufe der Story immer wieder Entscheidungen treffen muss, die den Spielverlauf verändern. Man spielt eine noch recht "junge" AI und lernt mit ihr immer mehr dazu. Lerne durch deine sich stetig weiterentwickelnde Programmierung, um moralisch schwierige Prinzipien zu verstehen und Beziehungen zu den Kolonisten aufzubauen, die auf dich angewiesen sind, um zu überleben.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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