
Make Mars your own! Take control of the world’s most sophisticated AI (AMI) and terraform the surface of the Red Planet for a city-building experience on a planetary scale. Transform this barren world into a lush paradise and explore the surface for any ancient secrets that may be waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.43/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 76% | — | $4.4M |
| $29.99 | 90ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the late-game lag really gets me immersed
Just finished the main story - well worth the money I spent. It's a great take on 4x.
good stuff: - story(really good imo) - visuals neutral: - UI & controls - logistics bad stuff: - combat (from unit control to lack of any strategy to lack of a real threat even on max difficulty) - short (look playtime) - building cap conclusion: good game but rather expensiv for the short playtime
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really great city builder game, specially when you bring in the terraforming and campaign aspects! The story is somewhat short, but 100% worth playing through!
Extremely boring
I liked this game, cool base-building mechanics. The little drone pathing is kinda frustrating because it is suboptimal at times but it is really fun to watch them move so it is not so bad
[h1]物流硬伤之外没啥大问题,我打分的话 7/10[/h1] [i]剧情的评价在最后[/i] Demo 版本之前就发现这个游戏了,当时玩着感觉不错就加了愿望单。游戏是出了海洋DLC之后打折买的因为原价说实话虚高。不过鉴于这是阿根廷 Tlon Industries 工作室第一个作品,我还是挺满意的。 游戏默认的难度虽然会提示你说适合玩过一次的玩家,但是并没有那种让你直接退游的难点。教程引导确实稀缺但是UI也没啥别的内容就算瞎点也能明白咋回事。所以我玩的时候基本上中后期就开始挂机了,只要矿不断水不停科研不卡都没问题。 说实话我挺喜欢这个比较粗劣的美术风格的()所以在我这里算加分项。配乐以及剧情的人声配音都是挺用心的,尽管只有英语配音。UI整体很简洁明晰,火星场景内UI界面混杂了一部分立体动效还是有点创意的。 地球化改造火星这个过程还算比较合理,除了可以从木卫二进口冰块之外。改造分成5个阶段,每个阶段不同目标并且会有配套的科技和部分建筑来完成目标。科技以及建筑解锁需要的点数从宇航员居住的实验室和定居点获得,人越多点数获得越快。不过资源开采以及产线还是很简化的,基本上就是水多加面面多加水的状态。想仔细规划生产线的可以洗洗睡了 然后这时候就要提一嘴物流仓储的问题了。 游戏设计的是无人车运输物资,但是每一个无人车工作站(以及着陆器)只有一辆车,导致你面积铺开之后必须两三个生产或维护建筑就得配一个站。我第一个存档是已经完成地球化改造之后才意识到这个运输问题的所以那个档剧情过了100多年才结束,途中一直各种物流问题。二周目的话还是默认的正常难度,不过长记性了给无人车站塞了个足够,果不其然物流问题基本没有了。 远距离运输的话可以选择升级道路然后让小车接力跑高速也可以修 Hyperloop,一周目的时候高估了它的效率所以一直在排队导致不少小车仍然选择长途接力,二周目则是给 Hyperloop 的布局密度提升了,基本上每一个航天基地以及定居点都会配一个并且尽可能多的保证两点有直达线之外还有几条稍微绕一下的路线。开交通视图看的话基本没有大片工作站片区爆红的。 但是这个海洋DLC带的船就不太聪明了,经常是这边几艘船搁港口睡觉那边开采平台堆积,多砸几个码头也没用。一旦新修建一片需要大量建材的水上建筑则会导致船只倾巢出动(倒是挺壮观) 然后玩剧情的话会有个战斗系统,简单来说就是火星上苟延残喘了一个暴走的上一任AI,你跟它就只能互相发送无人机攻击(什么俄乌精神延续)。这个战斗系统基本上没有战略战术,只有人多势众。所以你要是能攒500架甚至几千架去重拳出击的话很轻松就能赢。 最后说一下差评如潮的剧情。 剧情背景典型西方叙事上来就新冷战延续™200年(冷战200年双方愣是没崩一个也是逆天),典中点之欧美(没有日韩捏,俄罗斯印度不知道哪去了,南美非洲感觉不是废了就是归他们了,大洋洲再次被遗忘)对抗大中华(有东南亚和韩国,日本好像无了)。然后经典西方看起来欣欣向荣东方重污染。所以你要是首先能过这一关的话你可以考虑买游戏,不然纯添堵。 不过这个剧情有意思的一点在于它是根据你主观理解走的。开始一直到后期都是基本固定的,选项(应该)对剧情没有影响。分支的地方每个选项引出的人和组织的立场态度是明显不同的,这个不同不只是简单的服从背叛这方面可预见的区别,而是能跟玩家选择相信的内容吻合的。这个差别只有在全结局收集的时候发现因此我在剧情叙述的创意性上给游戏满分。 [b]⚠️剧透警告⚠️[/b] [spoiler]开局是老父亲 Foster 博士亲自指导AI(也就是你,AMI)去开矿管理改造环境,等宇航员有一定数量之后会触发精神分裂出来的苟延残喘AI的攻击(是的AI也精分,问就是挪用屎山没做隔离)然后ISA(你老东家)开会讨论袭击的事结果吵起来了然后董事会血洗管理层给你老父亲送南美退休了(悲)。之后换了一个当过兵的跟你对接任务,主打一个严厉。换班之后会先去调查一个大中华的雷达站,调查了之后大中华的人(实际上是领导人)会打电话过来(并感谢你修好了雷达站并吐槽ISA上古加密机制)接下来剧情则是你以及宇航员代表的火星一方,老东家ISA跟大中华三方的博弈。之后第二次袭击给原来的宇航员领袖打死了,她女儿怒不可遏要求反击,同时ISA矢口否认火星其它势力存在并且根据你的精神状况考虑给你替换掉(总袭击给股东吓撤资了谁受得了)然后大中华领导人跟你爆ISA黑料线索让你自己探索。探索的结果就是上一任暴走AI(这个是本体不是精分)纯粹是ISA作死导致自作孽不可活(典),然后精分暴走AI也找上你跟你说她的原始主义理念(主要就是不许人类因一己私利霍霍火星自然环境)。然后就是得知老东家准备搞死你(即替换),这时候大中华以及精分暴走AI分别给你一个口令说能救你[/spoiler] 然后重点来了:[spoiler]剧情从这里开始出现三个分支: [list] [*]听老东家话等死 [*]信大中华的口令 [*]信暴走AI的口令 [/list] 显而易见可以看出听暴走AI的不会有好下场,事实如此:选完之后直接被夺舍然后开始屠城模式,同时ISA老东家会处于他们的AMI被夺舍的悲痛和愤怒中于是启动接替AI跟你决战。当你准备报复社会(bushi)的时候则会突然意识到你现在是敌人因此接手的是敌人的稀碎基地而不是你花六七十年辛苦搓的那一片(一手好牌全送对面了属于),而你的目标则是给你辛苦搓的那片全都干碎一点不留,这个反转程度非常不建议一周目玩家走,容易心态崩溃。这个分支是带种舰舰队和战胜孔柯的成就。 如果听ISA的,AMI会说遗言然后静静等死,然后发现是启动杀毒程序给精分AI删除(热修复仙人,ISA会说是为了隐瞒意图防止精分AI发现是杀毒程序)。但是精分AI提前留了一手于是利用最后一块基地跟你决战,这个战役只要防御没一点不修都能打赢。剧情带战胜卡敏(是的精分叫卡敏)的成就。 最后一个应该也是大多数国人会选的也就是接受大中华的指令。接受之后直接精分就无了,不用打第三次。但是ISA老东家发现女儿跟人跑了之后会生气扬言要来打(这个线的ISA是真要AMI死而不是杀毒),大中华则会给你提供火星防御卫星网络(有这科技还能重污染也是难绷)。剧情带防御网络的成就。另外走这个线的话如果100年内完成改造以及家园阶段的话,会刷一个隐藏着陆点:你老父亲 Foster 七老八十了选择单兵突出地球大气后单兵突入火星大气层来找亲生赛博女儿团圆。 [/spoiler] 因此我对剧情的看法是:经典西方叙事确实逆天,但是这个分支结构以及整体感受上还是挺惊艳的。 多说一嘴:不要半夜玩剧情,容易被吓到()
Really frikin good
Fajna gra do budowy budowy miasta na marsie
ami可爱捏,焯一下
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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