
Make Mars your own! Take control of the world’s most sophisticated AI (AMI) and terraform the surface of the Red Planet for a city-building experience on a planetary scale. Transform this barren world into a lush paradise and explore the surface for any ancient secrets that may be waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.43/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 76% | — | $4.4M |
| $29.99 | 90ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
行吧
Satisfaction de transformer une planète aride en en paradis vert et bleu!
Lots of fun and nice story
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good story. And good management Also please release a sequel
Addictive gameplay!
The level of detail in this game is incredible, and it looks gorgeous. I don't know how scientifically accurate it is, but it was very satisfying to complete the terraforming process of Mars. The music was simple and very fitting. The story was interesting, but nothing special. There are a few things that need to be improved. Certain management aspects were not explained, such as the need for a drone hive before you can build assault drones and the relationship between ports and shipyards. I was not aware of the building management tool tab until at least a quarter of the way through the game, which would have been very useful in finding buildings. Even then, it would be great if you could cycle through icons for building types (maybe hold tab and up or down arrow or click a building etc.) to make them easier to find. It is nearly impossible to find my worker factories. It would be nice to know why my colonists are leaving. It would also be nice to have better prioritization of resources. It can be incredibly frustrating to require one resource out of dozens left; you see a worker bringing that resource, but then it's left somewhere else, and the worker moves on. I don't understand the logic of it. Maybe have two different levels of priority. Still thank you for a great game. I can't imagine how difficult this must have been to make.
Great with a fascinating concept, would absolutely recommend it! Wish there was more content for sure.
I got this for 2 dollars on a sale and for the price its great. The graphics and the storyline are immersive and great. It doesnt hold much replay value aside completing the story, because the game despite trying to look strategic requires very little micro or calculation and its almost impossible to make a mistake which could lose you your game.
A little more on the passive side but still good progression system with lots of different ways to progress.
amazing game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 9.1K | 91% | $24.99 | |
| $4.4M | 14.6K | 98% | $16.99 | |
| $4.4M | 16.2K | 91% | $17.99 | |
| $4.4M | 4.4K | 80% | $24.99 | |
| $4.4M | 4.6K | 95% | $24.99 | |
| $4.4M | 8.8K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 9.3K | 88% | $34.99 | |
| $4.2M | 4.1K | 76% | $20.79 | |
| $1.9M | 2.7K | 85% | $19.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $1.1M | 854 | 76% | $34.99 | |
| $764.6K | 1.2K | 86% | $24.99 |