
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
Engagement
Hours played at review time, across 93 reviews with recorded playtime.
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Masterpiece! We need so many more games like Pentiment. It’s a historical detective story set in medieval Bavaria. It reminds me a lot of one of my favorite books - 'The Name of the Rose', which was a big inspiration from what I heard. Don’t expect much action or flashy gameplay. This game is all about story, characters, and history itself -how it’s made and written, what gets remembered, and how different versions of history emerge. The writing is great. The art style is gorgeous, fitting, and really unique. If you enjoy story-driven games, interactive fiction, and an accurate depiction of the past - this is something special. A rare work of art in the medium of video games. 10/10
Pentiment is one of the best games I have ever experienced. It tells the story of the made-up town of Tassing throughout 25 years, divided into three different acts. While the trailers advertise it as a mystery game (I love Ace Attorney games), I found that the murder mystery takes a somewhat backseat at many times, specially in the last act, which causes the people who got into the game because of the mystery feel out of place. In truth, the game is about the people of Tassing, the politics of the Holy Roman Empire from 1518 until 1543, the preservation of history and how it is always skewered to look more favourably on some, the sacrifices that are sometimes done to improve the living conditions of people, and how life improves slowly for the common folk, if sometimes it gets worse, when looking at the big picture it gets better in the end. It talks about books, about religion, but most importantly, Pentiment is a game about time and life. MUSIC The music is really well done, it feels very apropiate for the time period, and some of the songs are actual real life songs from the Baviera region of Germany at the time, like the Christmas song. However, most of the time there is no actual music and it is just the environment sounds, which are also really well done. My favourite songs would probably be the song that plays at the end, the song that plays when you enter Kiersau Abbey in Act 3 and specially the Christmas Song. ART STYLE Let's be real here, the first thing that took everyone's attention was the artstyle. It is absolutely impecabble, the animals all have this uncanny look to them where you can recognize the animal but it looks weird like a monastic book, children have a cartoony style, elderly people look like they are straight-up from a manuscript, while adults have a style that mixes the two. The older the person is the more damaged the paint is, when you press select you can see the part of the book where everything takes place... There is a character that comes from Ethiopia, and the artstyle in which they are drawn reflects the artstyle of the area at the time, and it feels like everything was well respected and investigated to do the period justice. GAMEPLAY AND STORY I put this two together because Pentiment is practically a graphic novel, however, your dialogue choices have a lot of impact in the future. You can not end the game as a noble lord, the game is based on reality and you can not end up higher on the social scale than where your parents where, but you can affect the lives of the people of Tassing, who dies for the murder, if somebody gets married, if somebody develops their career further, if somebody leaves the convent to live a life for themselves, if a character improves with time or ends up an ♥♥♥♥♥♥♥... That is in all honesty all the freedom the devs could have allowed if they wanted the game to feel like it has impact while at the same time it is realistic, and they nailed it. Depending on what you say you will see the "This will be remembered" message that means that decision will impact on wether you can convinve someone or not, or if they end up in the end one way or another. It comes out of the blue, which makes each dialogue choice feel heavier because you don't know if they may be feeling particularly conscious or it is just a casual conversation. SUMMARY If you love dialogue-heavy games where your choices affect everyone in the game, and you like murder misteries, Pentiment is going to be an easy pick for you. If you prefer more action in your games or the power fantasy of starting from zero and having infinite posibilities for growth, then I am sorry, that is not how history works and you will not like Pentiment. It is a game that understands that history is built upon the infrastructure built by everyone before us, even if their names are lost to time, those people impacted the people around them, who in turn did the same to their children and people around them, and so on... Words can not really explain how the game will make you feel, and while I achieved 100% achievement completion, there are entire background choices I have never experienced, that's how many little changes the game can have for the people of Tassing.
i cried twice because of a hat
顶级中世纪推理游戏,后劲超级大 很多灵感来源于翁贝托·埃科的《玫瑰之名》
The art in this game is absolutely beautiful but thats a given as the game is about art. The standout part to me was the story, although it is a game that can end and progress very differently based on the choices you make as long as you make the choices yours, unless you royally screw everything up, you should feel satisfaction at the end. I like the ideas and questions it poses about religion, faith and how far one should go, I also really liked the discussions on many problems of the past, religion, misogny and the class system while not just saying everything about the past was horrible and never should have happened. The inclusion of the game and the discussions it opens are very well done with it including many different types of people from many different communities and parts of the world while keeping it respectful and not performatively adding them in. I may be repeating it but I do really appreciate that it does not glorify the past but also does not make it seem like the worst thing in the world, it also has its own ideas on change and how that affects communities in the moment, the long run and how it can affect peoples minds. Overall very cool game would reccomend to have a full playthrough at least twice, maybe three times.
Josh Sawyer has never done me wrong
Интересные 1 и 2 акты. 3 акт унылая скука
juego increible, absolutamente recomendado. El arte, el ritmo, la narrativa, la trama, los personajes.. Todo me atrapó y me tuvo inmerso en el juego de principio a fin
I had no idea what to expect but I liked it At times was a little slower than I would like but I felt very satisfied with the ending
Pentiment es un bonito cadáver. Destaca en su trabajo gráfico, lo cual tampoco es un logro en el año 2022. Se estrella en lo fundamental, la narración, es completamente lineal, superficial, anodina, y tiene por añadidura, para rematar la faena, propaganda woke insufrible (Que una monja del siglo XVI te refiera a una de las obras cumbres de la Humanidad como es "La Eneida" como un objeto de consumo heteropatriarcal, es propio de un gañán con serios problemas); lo que logra expulsarte de una posible inmersión.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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