
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.8Kreviews | 95% | — | $3M |
| $19.99 | 5.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was not shure at first if I would enjoy the game and only got it in a sale because of that. I now know that I should not have waited that long, the game ist well worth the money. It tells an engrossing story with characters that you want to learn more about. While there are time limits for parts of the game, I neven found them to be a problem. You can't investigate everything in one playthrough, but I liked the game enough that this doesn't bother me, and it invites multiple playthroughs to see how your chosen background can influence dialogue. The art and music are both amazing and set a great athmosphere, The decision to show the dialog of characters with different standings in varying fonts is a great touch. My only nitpick would be some questionable choices in the german translation, howevert everything does still make sense.
三流侦探查案靠现场勘查,一流画师查案靠蹭饭挑战。 塔辛暴食魅魔安德里亚斯,发动了他那无敌的“在谁家都会被约饭”被动技能,吃完了这家吃那家。上菜上菜!什么香肠、烤鸡、猪肉、鹌鹑、三文鱼、杏仁、奶酪、蜜饯、苹果派、布丁、面包、意大利面、浓汤……统统给我端上来!管你是教堂修士还是乡村农妇,到你家我就吃定你了!我TM吃吃吃吃吃! 在席间饭桌前,聊聊修道院增加的税收和磨坊主的高额磨粉费,也聊聊待剪的羊毛和纺纱时的趣事,聊聊宗教法庭和军队武力的可怕,偶尔也聊聊五湖四海的新兴知识和先进思想。一餐饭下来,尝尽乡里八卦闲事,尝遍民间愁苦辛酸,目击乡民命运多舛,目睹阶级专制统治,见证教堂百年历史,亲历塔辛兴衰往事。更何况我们塔兴大侦探身负重任,还有案件要查、有阴谋要摧毁,这可不是动动嘴皮子这么简单,蹭饭的学问,学着吧你! 很喜欢游戏对岁月变迁的刻画。与大多数西式文字类游戏强调“你的选择至关重要影响深远,恩怨情仇将被记忆千年”不同,本作给我的感觉是“你的选择被记下了,但又被时间冲刷淡化了”。那个当年在床边缠着你讲故事的女童,甚至已经不太记得你是谁了;而那个你为了揭露真相无情揭开伤疤的修女,也早已对往事淡然……武侠小说里的快意恩仇自然痛快,但在这平凡的乡镇里,大家无法计较那么多——都有自己的活计要做,都有自己的日子要过。时间的浪潮一次次冲刷,终究将你堆砌的沙堡慢慢抚平。多么真实,又多么冷漠。 “在未来的岁月里,这本书会向那些看到它的人、那些我们无缘相识的人传达什么?有些人会凝视着你的线条和绘画,以寻求更深层次的意义,那么他们会发现什么?”想必这既是皮耶罗修士对安德里亚斯的提醒,也是游戏主创Josh Sawyer对自己的提问。这款在商业意义上不妥协的作品,以其中世纪手抄本的美术风格、对阶层角色使用字体的极致考究、再搭配上历史学大师Josh的知识与积累,打动了和我一样的无数玩家,可以说它是黑曜石这些年最特别的一部作品。希望在黑曜石工作室追求3A化接连受挫的如今,还能想起曾经做出过这么一个小而美的杰作。 PS:官中有严重问题千万别玩,建议使用民间双语精修补丁
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
| $19.99 |
| 1.3Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was incredible. The story is engaging and the mystery is really fun to unravel, but even if you're not a mystery fan then the level of detail alone makes it worthwhile - the clothes, food, buildings, language, beliefs, discussions of travel and how they lived their different lives... I was blown away by how much went into this. And after following them down the generations, I felt that I grew close to the town and its people. Wonderful work!
我是怀着敬意写下这篇测评的。这种敬意不止出于游戏的优秀,也出于制作团队的辛勤付出。如果选一个合适的形容词来概括这款游戏,那应该是“典雅端庄”。 在评价这款游戏本身之前,我强烈建议中文玩家根据社区指南安装精修汉化补丁,因为官中令人失望。此外,考虑到游戏剧情的设计,*强烈不建议*没有通关的玩家观看加黑内容。 游戏标题pentiment源自意大利语动词pentirsi的名词变体pentimento,这一词语本身的含义是“忏悔”,即“本来不该这样做”。在绘画领域,它指在一幅画刚完成时不明显,但随着岁月流逝而逐渐显露的修改痕迹。我并不了解绘画的艺术,至少没有油画的相关经验,不过之前和央美学这些方面的同学聊天时,她特别地强调笔触的概念,认为这些它非常迷人:通过笔触,我们能够理解作者的技法乃至想法。我认为笔触的在场使特定作品由此成为观者经验到作者的媒介,同时,对过程的展示也赋予静态作品一种过程意义,使其更加鲜活。 游戏的表达与立意高度统一。我认为标题pentiment在剧情中具体有三层对应:一是游戏大部分叙事都包括了书写与绘画,其作者需要对内容作许多取舍,同时,一些信息需要其表层内容被删除才能显现出隐藏内容,一些东西则需要被覆盖才能画出新内容;二是玩家作出的许多选择具有重大影响,即便其中一些在当时看来无关紧要;这些选择未必都是令人满意的,但你无法改变过去,只能在其基础上继续前行;三是人们对历史的描述就如绘画那样,总是一层层彼此叠加,从不是一蹴而就,但无论多重叙述如何自我展示,历史的真实仍会在视差之间偶然呈现;同时,描述历史的人终究成为历史的一部分,它们在不自觉的情况下也一样创造历史。 游戏的终极隐线之一是村庄Tassing的历史,不同版本的叙述在时间线上经常彼此矛盾:基于神话与传说的论述从某个虚构源头讲起,在那之后Tassing就固化为现在的模样,这种论述完全忽略了发展与嬗变的过程;正统派认为Tassing源自罗马人撤退后其他种族的迁徙与再占领,这种论述则将罗马人到来之前的时间极度压缩,认为罗马人留下了Tassing文明的基础;异端派则主张早在罗马人到来之前这里已发展出了自己的文化,但这种文化后来被罗马文化斥为邪教。然而,讽刺的是本作中自居正统的基督教在中世纪前也不过是一种曾被封杀的异教文化。游戏中的[spoiler]神父Thomas[/spoiler]正是因为绝望地意识到了这一点,才不惜一切代价掩埋足以推翻正统叙事的证据,希望历史让位于传说。 DeLanda在A Thousand Years of Nonlinear History中将历史的发展描绘为新的历史形态不断加入旧友形态,彼此堆叠、共存与混合,而非线性的“从一个阶段到下一个阶段”。Koselleck提出“时间层”(Zeitschichten)这一概念,用以论证历史时间性的多元性:一些事物(例如地理的历史)具有更长的时间周期,一些事物(例如人的一生)则更短,历史正是这样一种复杂时间的复合。这些观点为我们理解游戏提供了良好的切口。不过,我相信这款游戏的制作者可以在没有通读这些理论的情况下做出这样一款游戏——借用亚里士多德的内在论表述,人通过具体事物(而非特定理论)就能把握到普遍的本质。 除了以上,我认为游戏最可圈可点的还有如下方面:首先,它事无巨细地虚构了一个栩栩如生的中世纪生活环境,引用大量考据来塑造符合历史的生活细节(这通常会被认为是吃力不讨好的、沉闷的),从而创造了这一时代的沉浸氛围,在这一氛围中,人物或剧情都没有使人感到违和。其次,它挑战了长时间跨度的叙事可能,这款游戏严肃地选取3个节点进行了跨度长达25年的剧情书写(如果算上后日谈结算,这会更长),同时,它对于这25年的描绘是相对均匀的而非单纯节点式的展现。这是非常大胆的,你很少能找到类似时间跨度却叙事均衡的游戏。这种安排使玩家感受到游戏世界的鲜活,也许十几年前主人公的一个简单行为会完全改变一个人的命运,而在那么长的跨度下(需要知道,对于中世纪,25年几乎意味着一代人),玩家也得以看见许多家族的兴衰史,故人不断离去,新人逐渐成长。 它很难不让人想到《天国拯救》或是《遗忘之城》,这种类比学揭示了游戏的两面。前者指示了pentiment对历史质感还原的优秀,尽管游戏体裁与内容都不尽相同;后者指示了pentiment情节构思的精巧以及对古典命题的重新演绎,同时还有对伪谜题与伪开放世界手法的借用。值得一提的是,这款游戏的背景是16世纪初的巴伐利亚(差不多比天国拯救晚一百年),我们在pentiment中可以看到[strike]轰轰烈烈的农民大战争 [/strike]德意志农民战争(导致著名神学家闵采尔最终死亡的历史事件与著名歌曲*我们是黑色的盖叶部队*所歌颂的战争),对一个小镇的影响,这种从微观视角描绘宏观历史背景的策略,也与以上所提及的两款游戏有相似之处。 开头处,我用了“端庄典雅”一词来形容这个游戏。这是因为它广博地汲取古典要素以描绘宗教改革之初的山雨欲来,并集中借助了关系密切的小人物的故事来召唤这一时代特征,同时又体现出某些跨越历史阶段的人文情怀。游戏似乎充满了善有善报的故事,譬如[spoiler]爱徒如子者被学徒拯救,或鼓励被原神家庭毒打的小孩追求自己的绘画事业[/spoiler];然而这里也存在黑暗,像是修道院对农民的压迫积重难返、[spoiler]已死之人被冒名顶替回乡,还有阴谋与死亡[/spoiler]。比起高尚的寓言,玩家看到的是无数平凡的生命所书写的故事,而异乡人被卷入其中,无法袖手旁观,被迫做出选择,在不可避免的牺牲中推进,直到真相大白。游戏避免了强行说教——玩家做出选择追寻某种理想路线,然而一些事情似乎竭尽全力也无法改变,仿佛是梦中的祭祀王约翰在提醒玩家不要忘记叙拉古的故事,而具备影响力的个体应当意识到在复杂的社会-历史中个人能力的边界从而巧妙运用。我们不应放弃向善,但也不该为了追求心中的善而行恶,而个人总是作为社会-历史的一部分而存在,真正的超越性不在宗教本体。游戏中[spoiler]神父Thomas[/spoiler]也许恰恰是这一点的反面。我们可以从游戏的诸多设计中感受到一种力量,这种力量有其坚实的历史-文化土壤,与后来的工业现代文明一脉相承。这像是《遗忘之城》将希腊-罗马的治理术教训嫁接于对民主制度的热爱,但没有那么政治化。 (我怀疑神父Thomas的形象设计明确地模仿了闵采尔,它们的外观和名字都有很多共同点) 这款游戏的确有很多缺点。剧情自由度并不像传统的rpg那么高,严格来说这里的主线是不可改变的;过多的细节会使不善阅读长文本的玩家一头雾水而找不到重点;繁杂的人名与很多不重要的剧情似乎使玩家分心,诸如此类。但我相信这些只不过是必要的牺牲——游戏不止关乎使玩家娱乐,一款游戏也可以像画一样作为媒介试图传达某种信息,而它本身并不一定是媚俗的。我们必须承认一些游戏和玩家在进行双向选择,但这并不会妨碍人们给予它公正的评价。
If you enjoy Ken Follet's Pillars of the Earth book OR are a fan of the old Tell-tale choices matter games, you will definitely enjoy this. if you are a fan of both like I am, then you will absolutely love it. This is a pure story adventure game where your choices effect who supports you, who hates you, and what happens next. Great game for those who love a good story. It also has more than decent playtime. It took me 3.6 hours just to clear the first act. I am sure speed runners can do it faster, but i was so invested in the story that i honestly did not realize how long I had been playing and was surprised to see the time, and even more surprised to realize that was just the first Act of the game.
Dans l'ensemble un bon jeu, avec une histoire extrêmement prenante (plutôt tragique on ne va pas se mentir) et des personnages intéressants, qui ne nous laissent pas indifférents. Les graphismes sont superbes et uniques, très bien animés, c'est un régal pour les yeux ! Les recherches historiques ont l'air d'être bien menées, il y a une vraie immersion en conséquence. Pour moi il y a quand même plusieurs aspects négatifs, à noter : (1) Les journées dans le jeu sont divisées en sections (matin/midi/après-midi/soir/etc...). A chaque changement de section, les personnages de Tassing (la ville où vous vous trouvez tout le long du jeu) peuvent un peu changer de place, et potentiellement avoir de nouveaux dialogues (ou pas). Ce qui signifie que pour ne rien louper, à chaque nouvelle section du jour, vous devez vous retaper TOUTE la ville et ses alentours pour vérifier s'il n'y a pas de nouveaux dialogues/interactions débloquées. (2) En continuité avec le problème n°1, il n'y a pas de voyage rapide, pas d'indicateur sur les personnages pour signifier s'ils ont quelque chose d'important à vous dire, et... pas de musique ! Seulement les bruits de la nature pour vous accompagner. (exception faite de quelques scènes clés) (3) Toujours en continuité avec les problèmes précédents, le jeu aurait mérité d'avoir un petit système de récolte de plantes et de craft de pigments de peinture, pour rajouter un intérêt supplémentaire à l'exploration et rester dans l'esprit artistique/artisanal des personnages. Je le recommande tout de même parce qu'il est vraiment unique, magnifique et que l'histoire en vaut le détour, mais c'est un peu dommage pour ces points là
Absolutely adored playing Pentiment. Really loved how it layered history, religion, mythology, art, as well as human connection in such a compelling and beautiful way. I'm just so glad this game exists, especially with its regional and historical focus.
I don't know if Josh Sawyer considers Pentiment to be his magnum opus, but it definitely feels like one. The entire game is oozing with passion that shines through its art, story, and music. Everything about it is pleasant to look at and listen to, with an engrossing narrative to pull you along the whole way and a deep attention to detail that can only be fully appreciated over multiple playthroughs. The best way to describe Pentiment in a single word is "beautiful."
好评。 用历史微观角度,通过小镇中一个个普通人的生活,描写了宗教、农民、小资产文艺复兴时期的矛盾,也触及了新的外来文化信仰与早期民族认同之间的深层冲突。 我们操作的小人物在历史车轮里的选择有时只是一种徒劳,最终都会走向大多数人选择的必然。所以不要拘泥于一些选择的得失,用心体会就是最好的选择。 同时,游戏融入了西方视角下对革命的某种反思:伟大的革命压到一个小人物身上也许是一场悲剧。——对革命本身的审慎,甚至是一种温情的反讽。 我们经历过彻底的红色暴力革命,经历了社会结构的根本性重塑,但这一过程并未产生“文明断层”。我们更习惯的叙事是“旧社会被推翻,新社会建立,人民站起来”。所以作为中国玩家习惯看到的是反抗的故事,pentiment更像一个遥远而精致的、别人的故事。游戏有些角度无法完全共情。 但如果能代入同样经历过国际共运低潮的东欧,像极乐迪斯科那样。也许在我们革命后,有些重新生长出来的东西也值得我们好好再思考一个问题:一种宏大理想的退潮,“我们曾经相信过的东西,如今只剩下一地鸡毛”——理想与现实之间的撕裂
This game is a cure to our modern dopamine-rush affected brains. The story is slow, feels very ambient, lacks voiceover and accelerating action. But it is well-written, giving us very complex lore and quite a few decent plot twists. I'm not sure on how many endings is there, but sometimes I got the feeling that my choices does not matter enough. Overall, good game, interesting and unusual lore. Lots of European late medieval history references. 6,5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3M | 5.3K | 98% | $23.99 | |
| $3M | 5.9K | 69% | $29.99 | |
| $3.1M | 2.7K | 64% | $29.99 | |
| $3.1M | 4.5K | 89% | $29.99 | |
| $3.1M | 2.2K | 88% | $49.99 |