
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
Engagement
Hours played at review time, across 93 reviews with recorded playtime.
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a really solid game for any age, including particularly elderly persons who are not accustomed to gaming. It is authentic, well-researched, and gripping. This shows that gaming can be a space for anyone. It really expands the boundaries for players and provides a universally satisfying experience.
[h1]«At my age, it feels like the cold comes earlier every year»[/h1] Одного не отнять — это действительно очень красочная, убедительная, компетентная зарисовка позднесредневековых порядков альпийской деревеньки, если не вообще живая картина. На всё остальное жизни не хватило. Жанрово Пентимент скорее расширенная визуальная новелла, и «расширена» она беготнёй по пустым локациям, диалоговым выбором часто без выбора, псевдоролевым элементом. Бюджета явно не достаёт, но не в нём одном проблема: какой-то продюсер же одобрил столь тонко размазанные по хронометражу вариативность и интерактив? https://steamcommunity.com/sharedfiles/filedetails/?id=3756962783 Ничего примечательного в сюжете нет — как и в диалогах, персонажах, морали истории, побочных квестах. Это просто детективчик чуть краше среднего, со своим шармом и недостатками. Заслуживает внимания и уважения, но не времени — поэтому я забросил его на третьем акте, пролистал концовку на Ютубе, и не жалею. Проблем, на самом деле, сильно больше: тут заставили, здесь не дали возможность, там почему-то обделили, но чего уже перечислять? — [b]6/10[/b]
意识到镇民和修士修女对话文字的颜色深浅是模仿蘸水笔写着写着没墨了,而印刷匠对话文字的瑕疵是铅字磨损和油墨不匀时,我彻底迷上了这款游戏
A spectacular construction, surely a sensation of a game for all church history and classical history enthusiasts. I am fortunately both.
i started this game blind only vaguely knowing that it's a medieval art game. i was so pleasantly surprised to know it was set in the early modern period and even more surprised (and horrified) that this was set in a benedictine abbey because i am studying under benedictine monks! i can never escape them, even in my personal life. this game is incredible, it's really enjoyable especially if you're into art, history, books
I had no idea what to expect but I liked it At times was a little slower than I would like but I felt very satisfied with the ending
Pentiment is one of the best games I have ever experienced. It tells the story of the made-up town of Tassing throughout 25 years, divided into three different acts. While the trailers advertise it as a mystery game (I love Ace Attorney games), I found that the murder mystery takes a somewhat backseat at many times, specially in the last act, which causes the people who got into the game because of the mystery feel out of place. In truth, the game is about the people of Tassing, the politics of the Holy Roman Empire from 1518 until 1543, the preservation of history and how it is always skewered to look more favourably on some, the sacrifices that are sometimes done to improve the living conditions of people, and how life improves slowly for the common folk, if sometimes it gets worse, when looking at the big picture it gets better in the end. It talks about books, about religion, but most importantly, Pentiment is a game about time and life. MUSIC The music is really well done, it feels very apropiate for the time period, and some of the songs are actual real life songs from the Baviera region of Germany at the time, like the Christmas song. However, most of the time there is no actual music and it is just the environment sounds, which are also really well done. My favourite songs would probably be the song that plays at the end, the song that plays when you enter Kiersau Abbey in Act 3 and specially the Christmas Song. ART STYLE Let's be real here, the first thing that took everyone's attention was the artstyle. It is absolutely impecabble, the animals all have this uncanny look to them where you can recognize the animal but it looks weird like a monastic book, children have a cartoony style, elderly people look like they are straight-up from a manuscript, while adults have a style that mixes the two. The older the person is the more damaged the paint is, when you press select you can see the part of the book where everything takes place... There is a character that comes from Ethiopia, and the artstyle in which they are drawn reflects the artstyle of the area at the time, and it feels like everything was well respected and investigated to do the period justice. GAMEPLAY AND STORY I put this two together because Pentiment is practically a graphic novel, however, your dialogue choices have a lot of impact in the future. You can not end the game as a noble lord, the game is based on reality and you can not end up higher on the social scale than where your parents where, but you can affect the lives of the people of Tassing, who dies for the murder, if somebody gets married, if somebody develops their career further, if somebody leaves the convent to live a life for themselves, if a character improves with time or ends up an ♥♥♥♥♥♥♥... That is in all honesty all the freedom the devs could have allowed if they wanted the game to feel like it has impact while at the same time it is realistic, and they nailed it. Depending on what you say you will see the "This will be remembered" message that means that decision will impact on wether you can convinve someone or not, or if they end up in the end one way or another. It comes out of the blue, which makes each dialogue choice feel heavier because you don't know if they may be feeling particularly conscious or it is just a casual conversation. SUMMARY If you love dialogue-heavy games where your choices affect everyone in the game, and you like murder misteries, Pentiment is going to be an easy pick for you. If you prefer more action in your games or the power fantasy of starting from zero and having infinite posibilities for growth, then I am sorry, that is not how history works and you will not like Pentiment. It is a game that understands that history is built upon the infrastructure built by everyone before us, even if their names are lost to time, those people impacted the people around them, who in turn did the same to their children and people around them, and so on... Words can not really explain how the game will make you feel, and while I achieved 100% achievement completion, there are entire background choices I have never experienced, that's how many little changes the game can have for the people of Tassing.
This has to be one of my favorite narrative games in recent years. It kind of reminds me of Disco Elysium, but at the same time it's completely different, even less pure-mechanics-focused. I never considered myself a history nerd, but oh boy, this game pushed me hard in that direction. It bought me with its mystery, believable characters and lots and lots of discussions about philosophy, theology and art. Running around is sometimes a little annoying, and at first I didn't understand how time works, and what's the best way to optimally spend it and now miss an important conversation (game is very open in that way). I was afraid I would miss something, and I wasn't sure when and how it can happen. I don't consider myself a completionist, so I guess it also speaks volumes about how much I cared about the story. I also appreciate the option to have a bit of Polish background, it's a nice detail. The amount of research that seems to have been done for this game is so impressive, that it can be seen and smelled from miles away. I just love, LOVE this game.
顶级中世纪推理游戏,后劲超级大 很多灵感来源于翁贝托·埃科的《玫瑰之名》
i cried twice because of a hat
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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