
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.8Kreviews | 95% | — | $3M |
| $19.99 | 5.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] Love is the only reason to do anything in this life. [/h2] 非常感谢河鳗喵的馈赠让我有机会体验如此伟大的一部作品! 无论是剧情、美术还是音乐都无可指摘的一部作品,虽然故事的主线是围绕着一桩桩案件展开的,但游戏的推理氛围并不浓厚,与村民、修女、神父等人物对话的过程,并不会给我游玩其他判案游戏时想搜集证据的急迫感,反而希望流程能长一点慢一点,让我能有更多的空间去思考塔兴的历史,慢慢地去挖掘真相,就像结局[spoiler] 阿玛莉修女在贝娅特里奇、圣女画像的剥落中显现出来 [/spoiler]一样。 [b] 特别要提的是里面也描述了各行各业女性的经历和心理活动。 [/b] [h2] We must pray for love and reconciliation in the days. [/h2] [hr][/hr] 以下涉及剧透。 第一章末尾的时候,神父问安德里亚斯,如果没有宗教、权利等,那该用什么来审判呢,答案是希望。虽然整部游戏的大背景是宗教压迫和农民起义,但是爱与希望是我玩到最后最深刻的体验。 安德里亚斯怀着希望来到塔兴,故事的最后,浑身烧伤的他再次来到自己的梦境时,梦中之城已然崩塌(感觉也寓意着二十年前的安德里亚斯在经历了那些事情之后内心的希望已经摇摇欲坠),但是他还是没有放弃并且蹒跚地来到这里,大家都在对他说不要责怪自己,走出去吧还有更多的人需要他,也许意味着直到这时安德里亚斯才真正地走出那些自己“害死”无辜的人的梦魇,才重获希望。最后一幕安德里亚斯教小孩绘画,随着风车的转动,三个人消失在画面中,只剩下墙上的涂鸦,和马格达莱妮留在墙上的壁画一样,虽然我们都是历史上的一粒微尘但我们也能留下属于我们的痕迹。 故事第二章农民的起义因为军队的参与而偃息,最后一幕大火下的人们被城墙拢住,很像在诺亚方舟上,大家的命运其实都没办法有由自己抉择,只能在历史的海洋里飘摇和随波浊流。故事第三章随着马格达莱妮的视角来到修道院和教堂,看到破败的墙体,会发现玩家视角的我们是无法用当下的安稳和平和去共情过去的挣扎与绝望,当我们去了解塔兴过去的历史、了解大家在绝望的环境下孕育出了怎样的信仰的时候,也没办法用脱离困境后的理性去评判绝境中的反抗与坚持。 虽然革命的成功能消解催生它的矛盾,但是亲历者和后人却很难共情和理解革命爆发的底层逻辑,大家看到的只有死去的至亲、被定为罪人的某人、模糊的历史和痛苦的眼泪。有些人只能通过日复一日的祈祷去宽恕去和解,用自己对他人的爱去填补内心失去的爱。
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
| $19.99 |
| 1.3Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8/10 我可以很明确的和大家说,这个游戏的游戏性几乎为零,比极乐迪斯科还要低的那一档。但是如果你是想了解以下“关键词”:中世纪 古罗马 历史 绘画 巴伐利亚 神学 宗教 ,那么你将大快朵颐。 在游玩过后,我能感觉到黑曜石工作室的用心之处,各种精美的手绘图一帧帧动起来,可惜的是这种题材属于是小众中的小众,终究只有极少数人能够欣赏。 游戏的缺点和它的优点一样鲜明:慢热,而且结尾戛然而止,以至于当安德里亚斯站在风车磨上的时候我都没有意识到这就是结局了;作为一个探案游戏,玩家甚至都不一定能拿到全部线索就要上庭(男爵案),我觉得这种操作就是纯故意恶心玩家了,而且这几个案子结局我看的也是内心毫无波澜,我觉得至少在悬疑&推理这一领域,这个游戏做的真不咋样;最后这个才是真重量级的:无可对话提示,也就意味着你要以慢的要死的移动速度来跑遍所有交互点才能确保你没有错过任何有价值的对话(部分对话会影响后续“骰子检测”,但是这“骰子检测”我感觉也无所谓,因为最后世界线都会收束),这就让我这种不喜欢错过剧情的玩家玩得极度拧巴。 我知道这是个用心游戏,但是它实在是让我玩得想睡觉,因为实在是太无聊了,它有完美的外表和骨架(画面和文字用词),但肌肉(游戏性和剧情)过于贫瘠,因此,我不会推荐任何人玩这个游戏。 如果你打到结局能记住所有人的名字和相互关系,那你是真牛批。
Pentiment, ilk bakışta görsel tarzıyla dikkat çeken ama asıl gücünü atmosferinden, diyaloglarından ve oyuncuya sunduğu seçimlerden alan özel bir oyun olmuş. Orta Çağ Avrupası'nda geçen hikaye, yalnızca basit bir cinayeti çözmeye çalışmakla sınırlı kalmayıp dönemin dini, toplumsal ve kültürel yapısını da oldukça başarılı bir şekilde anlatıyor. Oyunun en güçlü yanı, karakterlerle kurduğunuz ilişkilerin ve yaptığınız seçimlerin hikayeye gerçekten etki ediyor gibi hissettirmesi. Diyaloglar oldukça başarılı yazılmış ve her karakterin kendi geçmişi, bakış açısı ve derdi var. Bu yüzden olayları araştırırken sadece doğru cevabı bulmaya değil, aynı zamanda kime güveneceğinize ve hangi bilgiyi nasıl yorumlayacağınıza da karar veriyorsunuz. Aksiyon ya da klasik bir oynanış döngüsü arayanlara çok hitap etmeyebilir. Oyun tamamen okuma ve keşfetme üzerine kurulu. Bundan dolayı oyunu ara vererek oynamanızı öneriyorum, ben o şekilde ilerledim sıkılmamak için. Oyun kısaca, el yazması kitapları andıran sanat tasarımı, iyi yazılmış karakterleri, güçlü atmosferi ve özgün sunumuyla hikaye odaklı oyunları sevenler için çok iyi bir seçenek. Bu arada, resmi dil desteği olmasa da internette Türkçe yama bulabilrsiniz.
What a beautiful story to experience. Absolutely amazing. The graphics are nice, and the atmosphere is captivating. The only downside is having to walk back and forth quite often, but that's a minor issue in this mystery-solving gem. The story completely drew me in—it felt like reading a really well-written book. I thoroughly enjoyed every moment of it.
一些人选择成全信仰宁可埋没真相,另一些选择剖开事实的内脏,血淋淋呈现,就像路德和慈运理争论圣餐的酒饼是不是基督血肉:理性是不是魔鬼的娼妓?隐迹渐现是关于隐迹的不唯一的渐现,有争论但有保留的回忆录,像在清晨雾中的玻璃上写字:燃烧纸张纤维的炽热,沉入黑暗的大理石之冰,教堂钟楼之顶,蒙蒙雨水中的磨坊风车,地下的罗马断壁颓垣,百年尘土。关于塔兴这块土地的民俗,真相和幻觉,围着篝火跳死之舞的人,张张壁画,点点滴滴,尽收眼前
I started Pentiment once some time ago, right at release, but I quit it somewhere in the middle. Something didn't work out back then and it didn't click. I decided to give it a second chance and try to let go of the events, decisions, and choices in the game, simply trying to live through the story. I liked it much more that way. This is a unique medieval/Renaissance detective RPG about an aspiring artist who accidentally gets drawn into investigating a murder mystery in the abbey of a small Bavarian town. The game is essentially a two-dimensional side-scroller executed in the style of illustrations from the early 16th century. And the RPG element here is unusual: there are no familiar stats, no inventory, no dice or chances - there are dialogues, a bit of role-playing, a bit of environmental exploration to use in dialogues, as well as choices and consequences. Even persuasion here depends solely on what you (didn't) do, (didn't) say, (didn't) discover. The game deliberately gives very little time to gather evidence and find the killer, and time relentlessly moves forward. The player is forced to make complex, often wrong decisions based on scraps of information, and then embrace those choices. And I like how the passage of years and generations is shown here. But I believe that the main greatness of the game lies in the research that was conducted for its creation, and its historical value as a snapshot of time. In terms of geography, economics, politics, religion, daily life and customs, culture and art. And each of these topics will be explored in detail in meaningful and inviting dialogues. Since the game is quite small and cheap, there is no voice acting. However, almost every character or social class has their own text font in the dialogues. It reflects their occupation, education, ability to read/write, tone, and language - this is a very unusual and cool idea. I have complaints about the third act, which is weaker than others in terms of pace and engagement/immersion. However, it brings many plot lines to a conclusion, as well as the main plot setup. Pentiment is a thought-provoking game unlike anything other, where the emphasis is made not on victory or achieving a goal, but on participation, immersion and living through a story.
"Love things for yourself. And you'll have to share it with the world." It’s hard to talk about this without giving away spoilers. Incredible storytelling and dialogue at the very best Obsidian has to offer, a pleasant surprise and a departure from their usual projects. Expect plenty of dialogue and puzzles, a slow burner story that rewards patience and engagement coupled with stunning art. The fact that the game runs flawlessly on the Steam Deck is the icing on the cake. Highly recommended.
中世纪欧洲剧情佳作 即便我对相似时代背景的了解仅限于两部《天国:拯救》,实际游玩后也迅速地为本作所展现的生活气息、人情世故和矛盾冲突而着迷[spoiler],每次章节之间转折以及结局都震撼到失语[/spoiler]。nosl的设计赋予了这个故事额外的魅力,沧海桑田,令人感慨。 ps: 如果想获得最佳体验,千万不要在通关前查看成就列表; 强烈推荐使用指南区的双语汉化补丁。
[i] Ich hatte einst ein schönes Vaterland Der Eichenbaum wuchs dort so hoch Die Veilchen nickten sanft, sanft Es war ein Traum [/i] Hello once again, it's Domagoj's friendly girlfriend. After 97.6 hours of gameplay (he must have forgotten that you can exit a game without losing progress), he lulled my review-writing skills out of their slumber to deliver a written review of Pentiment. The 2022 game is set against thoroughly researched historical events of the 16th century in a world visually inspired by illuminated manuscripts. The 16th century was a time of massive change for anyone working a job in the literary field, such as our main character, so it is quite interesting to experience the world through that perspective. To be 100% honest, I can't give you an accurate review of any plot elements since I was trying to stay away from spoilers so I can play it on my own later. However, let me say these few points: [list] [*]historical accuracy rivals Monty Python [*]the soundtrack is fantastic (Lingua Ignota, my beloved) [*]taxation of the peasant class being at the forefront of the game reminds me how the fight for fair compensation and taxation is one of the constants of humanity (the rich will always try to exploit us) [/list] In short, he really enjoyed it and would recommend it to people in love with the history of literature and writing. I'm expecting him to pressure me into playing it ASAP (pressure won't be necessary though, it's already on my list). Sorry for this subpar review. I promise I'll do better next time. XOXO, Mila
Was not shure at first if I would enjoy the game and only got it in a sale because of that. I now know that I should not have waited that long, the game ist well worth the money. It tells an engrossing story with characters that you want to learn more about. While there are time limits for parts of the game, I neven found them to be a problem. You can't investigate everything in one playthrough, but I liked the game enough that this doesn't bother me, and it invites multiple playthroughs to see how your chosen background can influence dialogue. The art and music are both amazing and set a great athmosphere, The decision to show the dialog of characters with different standings in varying fonts is a great touch. My only nitpick would be some questionable choices in the german translation, howevert everything does still make sense.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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