
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
比起策略,更有点公式化。爽感是有的,代价是关卡与关卡之间的无限猴戏的割裂感,一局游戏耗时长但实际游玩时间少。一旦达成公式就直接无敌(字面意义上),左脚踩右脚直接上天,以及无限蹦秘宝直接卡死的情况。此时角色,流派,玩法基本没什么意义了,机制交互也直线下降为0.有朋友一起玩的话尚可,单人不推荐很快就到点了。
好玩,爽 暖雪制作组的肉鸽游戏特有的游戏难度越高,游戏难度越低 联机玩更是欢乐的一匹
打发时间的不二良品
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,制作组也听劝
和队友联机的时候队友物理流胡了,在100ms一般不会卡的情况下开始全程掉帧屏幕间歇性卡住1秒左右刷新,不知道是动画效果还是伤害结算导致的,虽然不动挂机也过了,但是罚站了半个小时也是毫无游戏体验起码要让人动吧,希望制作组赶紧修复。
不赖,整体上还是挺好玩的,美术也不错。低难度高级装备少,套路也比较少,得到真实血月难度解锁很多东西和提高传说神话装备爆率后才能爽起来,不同属性的武器装备之间也有更多的组合效果,血月通了几把套路都比较有差异性,每把体验还是不一样的。但是地图和怪物上基本从头到尾都是一模一样的,打到后面实在是有点无聊了,难度上也就给怪物加了个词条,实际上也没什么差别,角色之间的差异也很小,打完血月就没有太多重复玩的欲望了,希望制作组之后能在可玩性上多提升下吧。
内容少,流程固定,bd没什么深度,角色技能、各种属性完全没联动,一切流派转无限,堆数值就完了。无限了也毫无感觉,非常无聊的肉鸽。
This is a solid roguelite, but be prepared that runs are really long, and thay cannot be saved in Coop
爽游,但启程和终点这无限循环的塔罗牌玩法太强势了,导致其他玩法全是路边打工的,一切套路全部转启程,最后无限必杀技触发,boss都是秒杀过,建议其他玩法也补充一些增加永久伤害的玩法
玩珍妮的时候,扔炸弹的前摇会被换弹和开枪卡掉,然后炸弹就没了 另外能优化一下左脚踩右脚无限掉落之后帧数无限往下降的问题,打了一把爽是爽,帧数直接就只有10帧了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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