
A gothic suspense tale set in a cursed mansion. "The House in Fata Morgana" is a full-length visual novel spanning nearly a millennium that deals in tragedy, human nature, and insanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.5/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]海市蜃楼之馆[/h1] [h2] 前言 [/h2] 虽然写了不少测评,但是对于这部作品,我似乎有点无处下笔…… 说起来我与海馆的相遇也是挺有意思的,来自于两年前与朋友交谈时,他无意间的安利,当时应该玩了两三章左右吧,游戏优美的插画与独特的音乐,确实是深深吸引到了我,不知何种原因,当时没有继续玩下去。 而如今我将再次打开这款游戏,续上这段凄美而又不失优雅的旅程。 [h2]游戏故事简述[/h2] 故事的开始以悲剧为底色展开,游戏氛围相对来说是比较压抑的,音乐也相当好地配合了剧情节奏,你将在不同的门中,逐一体会到他们的苦难与悲痛…… 每个人物都有着不同的缺陷与无法言说的过去…… 随着故事慢慢的展开,我惊讶的发现,在作者的笔下似乎所有人从一开始,就早已被命运的纽带系在了一起。 游戏故事线总体略显复杂但又不凌乱,开始的节奏或许会有点慢,但如果你撑过刚开始的不耐心与厌烦,则会发现这部作品是如此的难得与细腻。 [h2]游戏总结[/h2] 这部作品绝对是一款难得的神作,虽然是一部老作品,但就算放在如今,它的剧情、立绘、音乐,也称得上是顶级。 总体来说,我个人可以直接给到夯,经典无需多言。 “无论时光荏苒,无论荆棘几度,无论你的颜姿, 将化作何形,我都将与你相迎...... 于此馆之内,纵沧海桑田,我必归矣 所以,请你等着我, 这具支离破碎的躯壳,再一次,回归于里。” [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
叠甲:仅个人游玩吐槽,含剧透 最后一章做出来就是为了恶心人吗?气的我半夜睡觉都睡不着,整个游戏对虐杀花费大量笔墨刻写,每当我以为够惨的时候下一个就会更惨,一个比一个惨的套娃,施暴者与受害者待遇极度不对等,施暴者来生的剧本里也是当畜生,干自己本性的事情,最后再来点语疗就好像一切都过去了,放下怨恨原谅畜生,即使主角被砍断手臂被三人囚禁起来取血售卖致死,这一切都这么轻飘飘结束的剧本不觉得搞笑吗,最他妈搞笑的是一切的罪魁祸首走之前还要表白主角,恶不恶心? 三个恶人只有梅尔还能稍微理解,为了保全自己妹妹的生命被迫妥协,一个杀人魔以杀人为乐,还给他洗白上了,给自己杀人找些假惺惺的理由,好像自己杀人都是没有女人安抚自己所以控制不住就杀人,编剧就好像告诉你杀人也没关系的,只要你道了歉,哪怕不原谅你你也可以跟你的恋爱脑对象快乐过日子呢。雅各布也是畜生,听说有圣女血可以治病就派人抓过来卖血来卖钱,也就是抓的是老熟人,但凡是个陌生人那更不会有一点愧疚一点波澜,抓了也知道是谁了,为了体面为了不被发现以前是贫民就这么干了,也不解释,喜欢逃避等待一个契机,等到人死了再假惺惺后悔怎么没早点,第三章里以爱之名家暴,还套上个深情的人设,美化家暴都来了。 音乐确实不错啊,很棒很好听但是来来回回只有几首,美术我不懂神在哪里,部分cg莫名其妙地把胸画那么大那么明显,再不经意之间漏出来,何意味?我理解不了为什么那么多人吹神作。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian, Simplified Chinese, French, Italian, Korean, Portuguese - Brazil
Hours played at review time, across 339 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not recommended for people with fragile egos
Digo sem medo que essa é a melhor história que já tive o prazer de acompanhar em um videogame, tanto é que me sinto na obrigação de recomendar essa obra prima pro máximo de pessoas possível. Eu adoraria comentar sobre cada detalhe de Fata Morgana, mas não posso, pois acredito que você terá a melhor experiência possível jogando às cegas. Só dê uma chance e seja feliz, mesmo que não seja o maior fã de visual novels.
我一定是被月光所迷惑了。 极致的be美学,剧情相对来说其实更偏悬疑,故事从主角在漆黑的洋馆醒来,失去了所有记忆,身边只有一名永远带着诡异微笑的女仆开始。 关于主角的身份,一直是游戏最大的谜题,也是反转最多的点。但是怎么说呢,如果从头到尾认真看下来,会发现很多细节早已暗示,每次的反转虽在意料之内,但又震惊居然真的是这样啊?尤其是最终的身份揭秘,更有种“逼迫”玩家接受的绝望感,所有线索都在指向那个冰冷的事实,只等角色亲口承认,粉碎最后一丝残存的幻想(太超前了,我真的接受不了啊TT……) 然后被诟病的前四章,个人认为也不无聊,第二章甚至让我觉得大为震撼,后劲挺足的,而且结合全篇来看,这几章的铺垫也是不可或缺的,说到这就简评一下。 奈莉很可爱,梅尔废物一个,保琳勇敢又善良,幸正神经病,玛利亚干得漂亮,雅各布拧巴傲娇男不配得到爱,白发少女,必须是天使的! 不过相比之下,这几章的确不算特别有趣,第五章一出场,前几章瞬间黯然失色,文笔实在太细腻了,很久没有进入过这种阅读心流状态。主角二人月下互诉真情那段,极致的拉扯感和小心翼翼的试探令人不禁动容,这俩苦瓜真的太苦了啊,我想我大概也被月光所迷惑了。 但有一说一,最后几章又稍显废话,五分钟能说完的剧情写一千字,整体的节奏把控就差点意思。 另外,非常给剧情加分的音乐也值得一提,《Giselle》一响,没人能绷住,通关后火速加入歌单,半个月听了150遍的含金量。《Cicio》和《He called HEX》作为伴奏也是十分凄惨,哎小情侣千年虐恋太好品了,作为be老吃家,能让我感动的爱情故事少之又少,吉米cp太伟大了! 其他没什么可说了,总之本篇还是很令我感动的,我保证吉米两位都是天使。
令人哀伤的爱憎与无法坦诚的苦果,困锁成这馆中交织不清的几百年岁月... 因为无论是谁的悲剧,都不想要再见证...所以才反在那种绝望的命运中抵达了平和么?
好凄美致郁的中世纪be美学。海馆的神性已经超越了一切,不管是音乐,立绘或是叙事都非常的出色,这便是作者花了四年呕心沥血刻画出来的他心中的完美艺术品。坏人也许有难言之隐但我依旧痛恨那些因为被伤害过就选择去报复无辜人的恶魔。归根到底是时代的闭塞和腐旧思想导致了每个人的悲剧,丑陋的人性和贪婪的欲望在绝望之下被不停地放大,然后馆出现了。海馆慢热的前期值得所有人去耐心品味,中后期情绪会不由自主被拉着走,[spoiler] 吉赛儿悲惨的经历我忍住了没哭,到莫尔加娜患上精神分裂的时候眼泪一直停不下来。 [/spoiler]为何命运偏偏捉弄善良的人。很喜欢米吉这对苦命鸳鸯,米歇尔身上的神性和吉赛儿开朗的笑容,两个拧巴的人即使活在恐惧和痛苦之中也因为心中那仅存的爱而为对方不停努力着,两人互相救赎的同时连带我一起被治愈了。“无论时光荏苒,无论荆棘几度,无论你的颜姿,将化作何形,即使再过数百年,我也会一直等待着你。”...天父啊请祝福那两人的灵魂获得幸福。
[b]"Farewell, until our souls cross paths once more in the boundless sphere of fate."[/b] The House in Fata Morgana portrays the most fragile aspects of human nature. With each episode, you come to understand more and more that the real monsters are people but no one is purely guilty or purely innocent. It’s a wonderful story about walking the fine line between hope and despair. The true power of this work isn't its tragedy, but the way it shows that it's possible to remain human even in the darkest moments. It was a life changing experience and easily one of the best visual novel ever made!
纯剧透 纯骂街 我真的无比后悔点开了这部作品,看评价说前四章无聊、后面发力,个人体验却是前四章还挺有意思的,第五章开始越来越无聊,到了第八章已经是精神折磨了,意思是在摩尔加纳经历了这一切之后还要去理解这些恶人吗 美术和音乐确实顶级,幼年米歇尔初登场美得我惊掉下巴,但部分CG真的难评,意义不明的大雷纯破坏肃穆的氛围,女角色穿得越多越好看这块,吉赛尔穿女仆装是真好看,佣人装我不好说,反正是第一眼没认出来() 我非常不喜欢本作大笔墨地描写角色的苦难,特别是第五章之后信息密度极低,车轱辘话地来回描述角色有多惨并不能让我共情,只感觉让我感觉作者心理变态。就算中间有温情的部分,只会让我觉得反正这群人肯定没啥好结局,你也是冲着虐角色来的,那就快点结束这段吧;更别提这日常也是大量灌水,经典日轻的没营养对话 对于角色收到的苦难吧,感觉女角色大部分是无妄之灾,特地塑造了一个圣人然后让她受最狠的苦;男角色的苦难只能评价自作自受了,特别是第八章的记忆回溯,是要我理解这群人的苦衷吗,这梅尔既懦弱又推卸责任;雅各布依旧和第三章一样拧巴、执拗、逃避,玛丽亚真该给你刀了;而巴斯蒂亚就是个纯杀人犯,要我和这群人共情吗,要让摩尔加纳原谅这群人吗,为什么这群人能在转世之后得到一个GE啊 米歇尔也是一家子神人,但他是圣人他可以原谅一切,就算大哥把我杀了但是杀我的时候在哭就够了,二哥做了很多过分的事但他只是考虑欠佳,艾梅折磨我半年,emm,艾梅有受到什么惩罚吗 真是典型的日本人思维,恶人作恶背后必有他的隐情,而他忏悔之后灵魂就能得到救赎
If you are able to withstand what is essentially the background to the real story, this is a very strong recommend. Not to say that the first couple doors were bad or difficult to read, but what comes beyond is incomparable in quality.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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