
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 风暴围困孤岛?把怪刷爆之前,先把自己刷爆! [/h1] 风暴高墙隔绝海域,混沌魔力肆意侵蚀孤岛,野兽与村民接二连三扭曲成嗜血怪物。于是一支临时拼凑而成的小队,明明畏惧死亡, 却也只得在仅剩十二小时的时限里寻找出路。 《风暴怕死队》是由暖雪制作人李梓开新工作室后推出的俯视角肉鸽射击游戏,刀剑收鞘,枪炮上膛,从暗黑肉鸽武侠一头扎进了肉鸽弹幕射击的领域。尽管题材有所区别,但构筑成型后左脚踩右脚的直接螺旋升天般的爽感依旧熟悉。并且本作还是支持多人联机,无论是单人开荒或是好友联机开黑都能在其中找到乐趣。喜欢肉鸽题材作品的玩家真得试试! [h2] 自由构筑BD,体验无上限数值膨胀 [/h2] 游戏在玩法上依旧是标准的俯视角肉鸽框架,所以基本操作也不必赘述。七位可操作角色各有专属天赋树和主动技能,角色之间的差异通过战技和核心天赋来体现,不过除了史黛拉天赋与塔罗牌挂钩强度独一档外,其余角色在高难其实差异并不明显。 而除去角色本身的特色外,肉鸽游戏更重要的还是它的构筑系统,在本作里这部分主要分为武器、配件、秘宝和塔罗牌这四部分。首先是武器,两把主副武器各自能装一个配件触发小技能,不同品阶的武器除了基础数值不同还有独特的特殊效果。还有火焰、冰霜、雷电、腐蚀、出血不同元素属性也各有各的异常连锁机制。 而系统是构筑深度的主要来源。总共三百多件秘宝,总计八个背包格子,怎么带本身就是一门学问。当然更加重要的还是一些装备自带的词条,像是“碎裂”是亡语效果,秘宝被分解时触发;“启程”是进入房间时触发;“终点”是章节结算时触发。尤其是带有碎裂词条的装备,不需要就可以主动分解换成永久的生命上限和全局伤害加成。这意味着算你脸黑刷不到核心组件,也能通过不断碎裂装备来获取数值上的提示,最起码不会空手而归。当然,这虽然是游戏的一大亮点,却也为游戏埋下了一个隐患。 至于最后的塔罗牌则是构筑的放大器。四十四张塔罗牌各有各的触发条件和增益效果,一旦跟秘宝的词条联动成功,左脚踩右脚直接螺旋升天,比如走叠碎裂装备换取数值的流派,就能通过倒吊人塔罗牌在有碎裂时额外结算一次。可以说一局胡不胡和能捡到什么塔罗牌有着莫大的关系。 而在对局之外,则会根据局内表现获得对应的通用点数和角色熟练度,不过也是熟悉的内容,像是永久提升生命值、武器效果、商店刷新概率之类的,对长线游玩的体验有所提升。 [h2]联机是加分项,有人乱杀,有人嘎嘎 [/h2] 不得不说,支持支持最多四人联机合作真是本作的一大亮点,并且由于可以拉人的缘故难度其实是要比单人要低一些的。只不过这个延迟确实得好好修一修了,对游玩体验的影响还是比较明显的。 另外后期构筑成型后,多人模式下的特效叠加会变得极其壮观,队友的特效即使在屏蔽的情况下依然能晃得你睁不开眼。不过换个角度想,烟花够大本身就是一种爽。(笑) [h2] 短板及不足之处 [/h2] 首先游玩体验是成也碎裂,败也碎裂,额外乘区以及大数字在游戏前期的确是十分新鲜以及有趣的,但随着游玩的加长,会发现敌人的数值为了跟得上数值膨胀也在跟着膨胀,导致后面不叠层几乎玩不了。 另外游戏中五关的内容过少,但是单局游玩时长又过长,确实是需要优化下道中的体验。 角色的平衡确实不够好,目前感觉史黛拉因为可以多用塔罗牌而断档领先,其余角色真得加强一波吧(不提倡削弱史黛拉,肉鸽游戏就是得爽) [h2] 结语 [/h2] 仅从目前的表现来看只能算是一款不错的弹幕射击肉鸽游戏,有想法的肉鸽构筑以及左脚踩右脚的连锁反应是真的又爽又好玩,而且还能多人联机,喜欢肉鸽题材的玩家真的可以试试尝鲜。至于目前的缺点也没什么好说的,制作组能速速吧版本更新和DLC端上来就行了。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
当我的队友在打架的时候刷了满屏秘宝淹没了怪物和boss,同时又在身上带了大几百个秘宝,打起来就卡成PPT,把把被折磨,完全没有游戏体验,建议再好好优化一下(附上我的配置)
12小时通关,1分支持国产的情怀分下,美术和手感都很棒这方面很硬,总评分6/10,非常的微妙,有一点失望。 1.小品级游戏,不值得目前的价格,肉鸽游戏10小时打穿就说明没什么可玩的 2.总体有枪械+配件+遗物+塔罗牌四个领域构成build,这导致除了塔罗女因为有着更高的上限,其他角色天然矮一头。 3.游戏进行到后面数值非常爆炸,导致角色天赋,技能,基本都是被动摆设,到数值解的时候角色之间没有任何区分度,射击键按死走位就行了,割草固然很爽,但重复游玩的乐趣非常低 4.在高压下进行的词条选择基本没有取舍的余地,因为数值爆炸的同时他给你提供的易伤等也是爆炸的,因此只要选了一个易伤词条基本就是在玩魂斗罗了,以及每到中转站炸三个遗物这样的词条出现就是根本不会去选的,因此很多词条的设置纯坑新手,第二次开始就不会再去选他了,这样的设置没什么意义。
跟朋友玩了一把,好像没找到队友子弹特效的隐藏设置(设置怎么调无效),我的4分裂冰枪直接把敌人的子弹和队友位置都覆盖了,其实按理来说把我们的子弹图层设置在敌人子弹之下才是对的,弹幕游戏还是专注躲弹幕位置,还有就是,蓄力武器又要瞄准方向,又要蓄力松手,又要躲子弹,可以来个蓄力满自动发射然后继续自动蓄力的设置吗?蓄力武器玩起来真的很蛋疼
有bug无法解锁伊莲娜,差评,
好好好 太几把好玩了
弱智一样的开局刷战痕机制,故意恶心人的是吧,加难度也不是这样加的啊。 还有,为什么捡东西的时候不是时停的?(单人)服了
有严重的bug,故事碎片一旦错过没捡就捡不到了
玩法豐富!!
傻逼游戏一堆bug硬控姥子半小时,你见过一百万的pin吗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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