
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
无限刷毁了这个游戏,起码限制一关只能刷几次成长吧,不然无论后面多强,刷完无限等于必定赢
5/10 1. 一些很容易触发的bug 依然存在(手柄使用时), 很多会导致UI卡死只能强制关游戏; 2. UI逻辑不太好(手柄使用时), 例如图鉴里用手柄堪比触摸板玩fps; 由UI设计导致的信息获困难问题十分常见, 很多细节的地方都很怪; 通关后的演出,手柄甚至没有按钮可以跳过. 3. 人物和build平衡很糟糕; 塔罗牌以及其词条[启程][终点]词条太重要了, 相比于人物和build成长路线.
想了下还是改成差评 首先UI设计很别扭,一边想靠复杂词条增加深度,一边又坚持大量辨识度低、和属性关联不强的道具图标,玩家既记不住图标,也很难快速判断装备。同时背包不扩容还拿UI设计当理由,图标缩小不就行了,多学学雨中。 其次,不同Build的成长反馈很弱,面板堆满数字和百分比,却不能直观体现强度,体验很差。 最后是优化,堆十几个弹道后关卡开始直接卡三秒掉大半管血 。。。优化做不好至少把特效开关给给全了,要不就别搞这么多无用特效。 只能说,这位同学的进步空间是很大的 。。。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总体来说是一个合格的游戏,不过问题也很明显,整个游戏最主要的还是叠数据,难度递增的不合理,敌人数值尤其是生命值加的太高,打完普通直接打困难局外被动没有点满前太坐牢了,正常点满打又太肝,主要还是内容少,而且相比前作暖雪感觉没有让人眼前一亮的新东西,但总体还是可以的
demo玩过,参加了测试,游戏一眼看到头,玩法和构筑丰富程度远不如暖雪。占卜和商人可以靠机制堆数值,其他角色自己想办法堆数值,毫无特色。玩来玩去就是堆数值,你数值够就能通关。等后续更新再说了,现在连开黑的朋友都不愿意玩。 社区也是烂完,孝子天天搁那只知道无限就是不会玩,那你太会玩了,老资历玩来玩去不也是堆数值?怎么无限就是下等人你们老资历就是上等人?内测群的孝子也是爆笑,有的每天嘲讽一些UP不会玩;有的希望官方加难度让只会无限的通不了关;最让我恶心的是有些人去碰瓷他自己都没玩过的国产独游,反正就是不如风暴怕死队,问就是没玩过,问就是看的社区,让他玩了再说就鸵鸟就下次再说。搞那么多商单不如好好打磨游戏。
联机体验很糟糕,直联会断,开加速器也会断。 而且只要不选无限流的人物,联机就会被踢,也不知道出这么多人物有什么用,干脆都删了吧,就留一个占卜就够了。
爽
塔罗女21小时通关血月真结局,开局难度roll到全秘宝禁断爽了一把,感觉比普通还简单。但游戏真的问题很多。 关于视觉效果问题,受击反馈很差,且有些怪攻击前前摇十分隐蔽,导致蠕动局经常暴毙。希望可以修改,怪的子弹是否可以加上描边等等。 关于难度方面,做随机词条来加难度的本意是好的,但是相比于传统肉鸽的加强小怪和boss类难度增加,随机化不可避免的就会有评论很多人说的恶心词条叠加的配合导致根本不能玩,有时候又感觉开局即无敌了,希望制作组注意一些词条不要一起出现。 角色强度问题,确实差的太大了,主要体现在无限流过于强大,又刚需塔罗,导致塔罗女的强度高别人一大截,希望制作组在不同角色的bd上下点心思,基本碰了塔罗女就不太想碰别的角色,这肯定是很畸形的。 关于枪械问题,没有像挺进地牢一样做出自己的特色,更多的只是一个元素的触发器,存在感实在是太低了,后期甚至不需要开火按住Q就行了,希望制作组想办法加强。 看了评论知道是暖雪的制作组,暖雪好评率还是可以的,不知道你们是不是有人员变动,希望继续加油。
好玩,爽到爆炸
用暖雪来宣传,但感觉比暖雪差了不止一点 毕竟是1.0版本,希望以后能做得更好一些
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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