
Partisans 1941 is a real-time tactics game with stealth elements, set on the eastern front of WW II. As an army commander behind enemy lines you gather a group of Partisans to wage guerilla warfare against the German occupants.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 29 → 1.14/day in the week after.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.8Kreviews | 82% | — | $4.4M |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought the game cause I love Mimimi games, but this game is not even close. The game tends to encourage direct combat instead of stealth killing. Bugs make some tasks super easy and others unplayable. Enemy detection is buggy. So many times the enemy instant detect me with no good reason, yet when I throw knife right in front of them they don't care anymore. Hiding in grass sometimes makes you invisible even when they are standing right next to you, other times you are just spotted for no reason. Passive mode is useless. I basically finished the game with 3 characters. In the end I just gave up doing stealth and simply rambo-ed it all the way through. 2/5
希望出第二部吧,剧情越长越好,就喜欢慢慢玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 204.83/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*, Turkish +2 more
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
enjoyable and challenging stealth tactics experience. funny, too, if you level up sanek's slingshot. the bushes are filled to bursting with bodies.
游戏意外的有中配语音。 只是语音都有了,部分敌人字幕却没翻译,虽然不影响游戏,但游戏里有不少的优化细节方面很难让人满意。 像评论说得很多的,多个交互点靠太近容易误判。 如果只是搜尸体被挡住,顶多浪费一下调视角或搬尸体的时间。可要是暗杀房间里的人需要关门挡视野,却被卡了一下交互,那玩起来体验想来好不了,只能说好在游戏里这种暗杀场景很少。 这种游戏里非常常见的交互问题,制作组一定清楚,但他们为了搜打撤这种有背包空间和整理背包的游戏体验,选择优化搜尸体可以将附近尸体背包一起搜集,而非其他自动拾取自动关门之类直接减少交互的方案。但由于搜尸体这种在游戏中相当频繁,就是能一次搜集一小块区域尸体,也难免交互被挡住,就感觉优化了又好像没优化。 而这种搜打撤的收集品,除了武器弹药任务物品,其他都会转化为家园系统的材料,可以用来强化武器或者制作药品爆炸物。但因我主要玩法是潜行加读档,所以强化武器制作物品对我来说,很少有派上用场。 不过在养成角色方面,我倒觉得家园系统是个很好的创新(玩的游戏少,第一次见)。 我玩过一些战棋游戏(rtt我个人认为算战棋的一种),它提供了一种在一些有角色养成战棋游戏里的解决方案,就是没上场角色的等级问题。 在我玩过的一些战棋中,因为角色之间数值有差异,种类技能也有不同,所以会更倾向于使用更好用的角色。但这就会导致那些没使用的角色等级过低,如果没有强制剧情一直仓管倒没多大问题。只是碰到剧情强制上场或者全部上场的情况,这些角色往往就会成为挂件,甚至可能因为是强制角色,战役目标中还需要保护他们。 如果战役的难度过高,就需要提升这些角色的等级来应对。我玩过的部分战棋,他们会在主线战役之外,提供可重复练级支线战役,用来处理这种因为数值而卡关的情况。但作为玩家,我对这种练级没有兴趣,整个过程除了开始有新鲜感外,会越来越枯燥。 而在这个游戏中,家园行动任务,角色是自主行动,玩家只需要安排方案,就能够提供相当一部分的经验用来升级,虽然后期聊胜于无,但在前中期对没上场的角色来说,至少能让角色维持在一个更好用的等级。 还有一个我认为相当好的设定,就是战役中杀敌的经验是共享的,这样就不会导致单个好用的角色等级过高,也可以让玩家使用更顺手更喜欢的角色。不过,这些便于养成的设定,也导致其他角色的存在感更弱了,就是一个捡垃圾的背包人。我玩的时候,会选择出场带有背包技能,有更多背包格的角色捡垃圾。 游戏我认为还可以。 敢死队我没玩过,但将军之刃玩过一些。 这游戏和将军之刃比,暗杀因为与近战技能相关(不同的人近战技能组不一样),暗杀的限制比如将军之刃更大,更容易失误打断流畅度,而且还少一些将军之刃的小细节,比如暗杀不能直接背尸。 像伪装技能这游戏很不好用,这游戏伪装技能的使用者近战能力太弱,用起来很鸡肋, 不过这游戏不少角色的强攻技能很强力,老头的霰弹更是轮椅,一发霰弹范围内瞬秒(不像冲锋枪技能会非常消耗弹药,手枪技能范围内人多很容易受伤还可能被反杀),满级甚至能用5次,着实逆天。有局外限制,好像不触发警报的成就很多技能不能用,但因为相关成就我一个没完成,所以不太清楚细节。 总之,游戏还是挺好玩的,但你要说爱玩,那我只能难说。通关后我本来想再打一遍把成就过一过,现在已经是卸载前的尾声。
The game is filled with Russian propaganda; propaganda of communism and socialism; propaganda about the only faithful nation of the Russians and the "bad Western nations." The game created by Russian media methodology and promotes only hostile attitude to all other nations. The game was purchased by accident because I believed that it was about those guerrillas who were taught us in schools rather than "brave Russian soldiers".
对于玩过赏金3影子系列的我来说这就是一坨答辩
Интересная стратегия :))) На самом деле, я не любитель стратегий, но зацепила. Прикольная задумка и реализация. Любителям стратегий - однозначно рекомендую. Остальным можно попробовать для ознакомления) мне зашло! Спасибо!
Quite good in most respects, very much like Commandos II but with more up to date graphics (even for an isometric game that's important). Mechanics are quite intuitive, moving the map with wasd+qe and the characters in point and click fashion. The characters are mostly well balanced, each with a rudimentary skilling chart which allows for you to set an emphasis on certain skills early on. Another fun thing is taking care of background tasks like foraging for food and other supplies in between missions which is something you don't find often in this kind of games but adds to the realism. To me the only sorely missing option is a non-kill one to dispose of enemies in a non-lethal way. But well, I guess WWII wasn't won on commisering the German combattants or so.
отзывы игру хвалят, да и описание со скриншотами вызвали интерес, поэтому купил. по факту сюжет ну очень примитивный, напоминает ура-патриотичное "кино" по первому. 2 восторженных соловьева из 10
The game controls are restricting. There are three modes- standard, alternative and custom. Except for standard, the other two modes doesn't allow you to rotate camera in game, which is stupid. What is custom about it then? And when moving the mouse to the screen edge, the camera moves only in the standard mode. Why all these restrictions? One has to hold the alt key to highlight elements (the same done by tapping 'h' key to highlight in shadow tactics or desperados). Again, why should one hold it pressed? Holding it pressed allowed easy camera rotate in the mimimi games; it was perfect. Here, using the q and e keys seem to be counter intiutive. Such clunkiness. Also, a mission called 'Punishment' as a timed mission suddenly, which is completely different from what anyone might usually play in- a relaxed mode, enjoying the world around. But no, you got to suddenly scamper in a forced speed-run challenge. Gave up at that point. Devs put in a lot of work with regard to art and graphics, but in other aspects, that work is not cohesive and all over the place. Almost like one of the team members cried that his ideas are not implemented and they consoled him by putting in a quick speed run mission. No other reason to have some different kind of gameplay mid game otherwise. Sheesh.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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