
Partisans 1941 is a real-time tactics game with stealth elements, set on the eastern front of WW II. As an army commander behind enemy lines you gather a group of Partisans to wage guerilla warfare against the German occupants.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*, Turkish +2 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Отличная!
⠀
Das Spiel war sehr interessant. Nach 32 Stunden fand ich es zu kurz :D Man sucht sich durch die Charaktere den eigenen Spielstil eigentlich selbst aus. Der Basisbau war auch sehr schön.
The game is a good game, combining xcom elements in real time, and some light survival base management. you can play most missions multiple ways, all guns out, stealth, killing everyone, only picking off key targets, etc... the only exceptions are the few stealth missions, that, while good in concept, fail in execution: the trigger that fails the mission is whenever you get spotted, not when the alarm is raised. meaning that if an enemy spots you while you are killing it, you will trigger the fail condition. some bugs here and there hinder a bit the play experience, especially when those bugs force you to reload a save (infinite "searching" timer, enemy not continuing their task on reload, sometimes having incoherent behaviour...) frankly, you will hit one of those bugs at least once in your playthrough. but what a playthrough! the story is great, talking about a not very known part of world war 2, without leaning in the cliché, the missions are diverse, honestly hard, the gameplay is varied (you have multiple characters but can only bring a handful in each mission, making you always choose which character will play the next one. it's easy to have favourite, however, some missions are easier with some, and harder with others, there is really a nice permutation possible. keep in mind I have not yet finished the game (yeah, 30h of gameplay, knowing that I like to play stealthy, and still not over). if you like xcom, you will probably like this game. remember that at any time you can slow down the time to an extreme extent to do a pseudo "turn-based" management (or synchronous management). for maximum immersion, I suggest to keep the voices in russian
Me encantó este juego, combina la jugabilidad del Commandos con una acción que me encanta, da gusto iniciar tiroteos y confiar en que tus partisanos que previamente colocaste en sitios estratégicos apunten bien, también me gusta lel elemento RPG, el desbloqueo de habilidades, los personajes son carismáticos, echo en falta un poco de crudeza en el juego y crítica a la unión soviética, parece un juego de propaganda a la Madre Patria, para eso está mejor el War Mongres, me gusta el elemento de gestión que te hace administrar el campamento y mejorar armas, pero me gustaría que estuviera más extenso y desarrollado, para mí es un juego muy original con la combinación de sus mecánicas, con margen de mejora... ojalá hagan una segunda parte de este juego, me lo meteré por el culo :P
Esta bueno pero tiene muchos bugs y segun esto la ultima actualizacion fue en 2021. Es lo que uno esperaria pero esta roto de muchas formas, basicamente puedes pasarte el juego con solo 2 personajes y no hay incentivos reales para usar estrategias mas arriesgadas que esperar.
I couldn't get into it. I loved Sumerian Six and Desperados 3 but this has no soul. Also probably the last thing I want to play as is soviet partisans. Poor choice by developer.
我實在很糾結這個遊戲應該好評還是差評。好評在於:這遊戲流露出創作者的細心,畫面和物件等也做得細緻,我會同意這是一款用心製作的遊戲。但我最後還是決定要差評,就算不談它的故事背景,這遊戲實在不可以說叫人愉快,它的最大敗筆不止在於Bug,更在於其設計的遊戲操作機制。 我同意其中一篇評論所說的,這遊戲始終沒有在潛行與戰鬥之間做出明確的抉擇,我不會說這是一個差的策略遊戲,它有它優美的一面。如果這是你的第一款策略遊戲,那還可以。但如果你是因為《Shadow Tactics》、《Desperados III》等RTT作品而來的,那你很大機會會大失所望! 爬文的時候發現很多人都說這遊戲的Bug很嚴重,而且工作室已解散,可見已沒人會為這遊戲修改這些問題了。但我認為比起這些Bug,這個遊戲在機制設計上的問題更大。我想是當初創作室希望能夠給人真實的感覺,但這些設計到玩的時候就變得很不切實際,甚至可以稱為惡劣。 同伴正在跟敵人用機炮駁火,這個時候要給他東西,他說正在忙,那要怎樣給他?他放下槍,Shift兩個,按I開物品欄,移給他,然後又要拿回機炮,好像給他子彈也要放下工作來簽收。 角色正在移動去做第一個指令,不能準備第二個指令的Hotkey。舉個例子,我打算控制角色潛行去解決一個士兵,完事後便去另一處放地雷,但角色在移動時你不能先按地雷的ZXC,必須等待解決士兵後才可以。 這些都只是操作問題,管好自己操作習慣就好。 但是,習慣不能令我變成精準的滑鼠浮標高手。相比之下地圖、箱子都太小了,一個在牆邊或窗旁的箱子已足夠令一個人拿不定是靠牆還是拿東西。於是我必須要放大地圖,對準,做動作,然後又縮小地圖,有時角度不對,又要使用Q或E旋轉鏡頭。 另一個設計問題,肯定是將游標移上屍體再做出選擇的設計。對屍體行動必須先將游標移在屍體上,出現選單,再按游標左上右的行動。本來這也只是多了一點點操作,但當敵人屍體重疊時,就常常出現搜括變成撿屍。在屍堆中想搜括,卻背起了屍體。索林要在幾個屍體中拿回刀子更需要冷靜和耐性,甚至玩熟了要切換成先拔刀子再背屍體的習慣。 這遊戲實在越玩越多疑問。 為什麼索林藏屍體的時候不自動撿起刀子?那一個額外的點擊到底有什麼意義?那是他唯一可以用來投擲的刀! 為什麼每次有敵人被殺,其他敵人就像開了寫輪眼一樣?畫面上說他們在搜尋我,但他們的行為就像知道我在哪裡!我跑了幾里路躲在灌木叢中,肺警號都出來了(這又很真實),那些老遠趕來的士兵怎麼可能精準知道我藏在哪棵草中毫不猶豫地開火!?有時候我完全搞不清楚追擊的計時器是怎麼出現,就算它出現了,我明明已經跑了好幾里遠,但計時器卻不斷重置重新倒數!最後我明白了,擺脫他們的唯一方法就是把所有人都殺光。 這遊戲歌頌共產就不說了,雖然我玩得確實很辛苦,但開發者無疑付出了很多心血。實在可惜機制上的設計糟蹋了這個遊戲。 看討論區有一半都是俄語,然後發現我已經非常幸運,這遊戲的Bug五花八門,各人各異——索林開不到槍、執行指令後移動不到、開場動畫卡住、Save一團糟等等。最後,使用繁中的我,不知為何指南針的西面一直顯示為「媽的!」,每次玩至怒爆時我都懷疑這是不是開發者給我的暗號。
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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