
Partisans 1941 is a real-time tactics game with stealth elements, set on the eastern front of WW II. As an army commander behind enemy lines you gather a group of Partisans to wage guerilla warfare against the German occupants.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 29 → 1.14/day in the week after.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.8Kreviews | 82% | — | $4.4M |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ОЧень интересно
潜行太难了
гoвнo кommyниcты пuдopы а разрабы молодцы лучше бы про CBO сделали игру успехов
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 204.83/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*, Turkish +2 more
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BIT ♥♥♥♥ TBH
각 잡고 총격전을 할 위치를 만든 뒤 수류탄으로 선제 공격을 하거나 스킬로 싹 쓸고 시작하는게 아닌 이상 탄약, 체력 소모가 크기 때문에 스텔스 플레이가 강요됨. 결국 스텔스에 유리한 스킬을 들고 있는 조린, 모로조프, 니키틴을 기용하게 된다. 사실 지뢰 지대를 지나갈 생각을 안하거나 직접 지뢰를 보고 피할 생각이면 조린, 모로조프만 있어도 됨. 니키틴을 안쓴다면 이동 속도가 빠른 여캐를 정찰병처럼 쓰자. 경보가 울리면 시야에 없어도 위치를 알고 따라온다거나 수풀에 숨어있어도 발각 당하는 등 엉성한 부분이 너무 많음. 할인 많이할 때 사면 된다.
Игра сама по себе является не особо сложной. ИИ тупит. Можно бегать вокруг бронемашины и враг будет бежать за тобой по кругу. Большинство миссий можно пройти, не поднимая шума, с ножом. Баг со способностями, инвентарём. Игрушка чисто на один разок, учитывая, что её больше не развивают и на неё положили болт. Но , в целом, даю положительную оценку.
ИГРА ОЧЕНЬ ИНТЕРЕСНАЯ
A more combat-oriented stealth strategy game with cover, freely deployed traps, and chances-to-hit based on each character's level of mastery of certain firearms. If setting up ambushes is not your thing, the game can be played slowly and more-or-less stealthily, attracting enemies one by one with lures and whistling to knife them - and this seems necessary for some achievements - but it is more frustrating that way, in part due to bugs and controls. I experienced quite a few issues with traversal, picking items off the ground, items vanishing from inventory if sorting too quickly, several crashes, and general lack of responsiveness when controlling characters, which hinders swift playing. Literally every action is performed with a simple left click, which becomes problematic when there are multiple interactive objects too close together. Remember to always perform melee attacks on enemies from behind or from the sides, as they waste almost no time going into "red" alerted state when confronted up close, thus probably ruining the achievement run and instantly failing the occasional "do not be discovered" mission requirement, even if that enemy is neutralised shortly afterwards. At a distance on Normal difficulty setting, enemies' detection times are pretty forgiving, though. Some enemies turn their heads, and officers have a much wider field of view. Annoyingly, windows are treated as perfectly transparent openings at "ground level" and do not hinder enemy vision at all - bodies and characters in a room will get spotted by enemies patrolling outside through a window, even at a considerable distance (though this is mostly only a problem for challenge missions with all modifiers on). The only way to hide a character by the window reliably is to click to take cover by the window sill. In addition, accidents will always attract nearby and sometimes even pretty remotely positioned enemies, and cause them to go into "yellow" search mode. Each operative gains experience to level up and improve abilities. The descriptions on some of them could be a better, and there does not seem to be a way to reset allocated skill points. Some abilities seem more useful than others, so save in advance to experiment freely. There is loot to be found in the levels and stashed in the operatives' inventories, even if said loot is pretty scarce in the name of balance. Some of it has to be taken back to base where it gets converted into food and "supplies", while some of it can be used in combat - stuff like weapons, ammunition, mines, grenades, lures, and healing items. There are no silenced weapons, but gun shots have limited noise range. There also don't seem to be any heavy weapons. Keep in mind, that loot cannot be placed on the ground or in containers for sorting purposes, only discarded. Managing the base of operations is a cool concept, but it feels somewhat undercooked. It may eventually start feeling a little tedious having to assign tasks to each squad mate - things like procuring food or supplies, and performing passive "missions" with a chance-to-resolve. On the other hand, if you end up feeling some emotional attachment towards the characters, even such basic management along with equipment sorting can add to immersion. Problem is, the characters get very limited exposure because there isn't really any dramatic story here - the campaign feels more like a pack of independent missions and ends pretty abruptly. The game features an entirely optional Hard mode which disables manual saving, and Missions mode which allows for replaying five levels with modifiers enabled to increase difficulty (only the latter mode has achievements for playing it). Get comfortable with level layouts and game mechanics first because the reinforcements modifier seems pretty savage - it spawns squads of enemies after certain time intervals, and they just bee-line to engage player characters. Still, it can be fun to run away from them through pre-mined narrow passages. All in all, it is good when it works, but it really needed more time in development - if for nothing else than to work a bit more consistently.
Socialism is the most destructive and evil fascist ideology known to man, but at least the game is actually good which matters most.
Душный повесточный кал
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $611 | 6 | 0% | $4.99 | |
| $39.9M | 38.5K | 96% | $39.99 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $336K | 601 | 73% | $29.99 | |
| — | 0 | — | — | |
| $3.1M | 2.5K | 79% | $49.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 4.2K | 78% | $29.99 | |
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| $4.4M | 9.5K | 91% | $19.99 | |
| $4.4M | 4.1K | 76% | $29.99 | |
| $4.4M | 9.1K | 91% | $24.99 | |
| $4.4M | 16.7K | 69% | $9.99 |