
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
제가 원했던 군상극의 결말은 아니었던거 같긴한데 신선하고 재밌었어요
值得一玩,确实太短了,结局不算刺激
Very unique and high quality visual novel.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 1.8K | 88% | $34.99 | |
| $3.3M | 6.8K | 81% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 3.8K | 33% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.2K | 95% | $17.49 | |
| $1.7M | 5.9K | 88% | $17.99 | |
| $343.1K | 1.3K | 94% | $17.99 | |
| $220.8K | 987 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(含剧透、纯主观)高开低走的游戏。 最开始的指引、画面质感、第一章的引入真的非常吸引我,并且带有恐怖的突脸也显得很刺激。画风也很棒,春惠的特写真的超美。 我挺喜欢这种圣杯战争的设定的,一开始以为是咒主之间相互猜杀人条件然后互相智斗的故事,结果主要是以此为噱头调查了二十年前现实案件。你就算把杀人犯要大规模咒杀换成市区引爆炸弹内容主体也基本差不多,只不过一个抢咒珠一个抢遥控器,在此之前调查一下恩怨情仇等等。 同时,同个场景内大量的文字堆砌,每个对话每次点还点不完还要反复点几次才能点完,并且时不时跳一个资料里面写满一页信息,第一、二章断断续续啃完,玩到一小半我就觉得不太可能有大反转了。整个过程唯一有点推理元素的就是最后真结局前的部分了,其余都是点点点。 剧情太短,设计不足。说实话讲倒是讲清楚了,很简单的故事,看了驹形桥的长对话和七大不可思议的资料就能掌握整个故事的十之八九,其余部分基本都是细节的补足,所以推起来不少板块显得很枯燥,浪费这个咒怨的好设定了。在经过序章很精彩的结尾后,第一章大部分和第二章显得很平淡,把吊起来的兴趣消磨干净了,下咒不能下咒,还得分别操控三个主角各自走一遍背景故事,同时中间没有大型的冲突来保持兴趣,让我比较失望。一开始序章结束我真以为某种大型奇幻故事即将展开,结果最后发现除开序章一共就两章,就很...... 很多咒珠的威力显得不足,比如弃置渠竟然到最后说是较弱的咒珠,其实我感觉仅次于芦苇和洗足了;以及不灭提灯的咒珠一周目都没看过杀人动画,一早就轻易交给警察了,都是二周目做成就才去补的,弱是真弱,没存在感。 此外人物设计过于扁平,绝大多数人物都感觉整场在执行某种事或是套出某些信息,没什么人物特色,可能没有配音对此也有影响。警察很警察,怨妇很怨妇(但是真的好看),高中生很高中生。 14小时我中间还挂了几个小时,算下来估计也就将将10h的游玩时长,对于这个价格来说不太值得。 总体这游戏还是有意思的,咒珠设定很不错,不过整个剧情反转都较为平淡,人物就那么几个还是好猜。同类型不论是设定还是剧情都有比这个优秀很多的游戏。
I wish I could go in blind again.
This wasn't really the kind of game I usually play but it had been on my wishlist for ages so I finally bought it and I do not regret it one bit. The art is gorgeous and the music is very well suited for what is going on in the story at the time. The plot kept me hooked to the point I didn't sleep until past 3am because I just had to find out how it ended.
絵もテキストも完成度が高く、とても良いゲームでした。 序盤は終始緊張感があり、とても楽しめましたが、中盤に入るとややテンポが落ち、序盤のような緊張感が薄れてしまったように感じました。 時折かなり怖いシーンがあるので、プレイするなら日中がおすすめかもしれません。 True End以外のエンディングにも、それぞれ納得感や満足感のある展開があると、さらに良い作品になったと思います。
序章懸疑與恐怖感有拉滿 還有跳臉與咒殺機制 看似是一場勾心鬥角的生存遊戲 到頭來卻只是個一般般的靈異小說 全作最高潮卻只有剛開始 雖然領路人打破第四面牆的對話令人驚喜 後續也是不錯的群像劇 解答還算合理 但整體推進流於平鋪直敘 反轉有卻驚艷不足 給人高開低走的落差感 同於打破第四面牆 我還比較推薦"三相奇談" 相比之下本作便顯得相形見絀 不過本作優點 人物互動不錯 很喜歡警探相聲雙人組 相對父女互動那段就不太爽 如果現實也能用劇情流程圖 我第一時間就選擇不買了
昭和レトロな日本の空気感に、作り込まれたオカルト要素がとても魅力的な作品でした。 キャラクターたちも個性豊かで魅力的で、誰を追っていても楽しく、物語にどんどん引き込まれました。 謎解きや仕掛けも自分にとっては初めて体験するものが多く、何度も驚かされました。 ネタバレなしで遊ぶほど面白い作品だと思います。 続編もぜひプレイしたいです!!
good vn
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.