
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神来的
胆小鬼很适合的轻恐怖悬疑推理游戏!我在飞机上玩的开头吓了一跳,还好周围都是人所以除了咯噔几次没有太被吓到。出了前两小时之后就没有太多的恐怖要素了。(几乎)不血腥安心玩。 剧情个人觉得非常完美。比起恐怖,它更多的是想要让你通过不同人的视角还原几个事件的原貌,类似于还原剧情的剧本杀。多线程的视角+meta要素,玩到后面越来越觉得太不可思议,只想快点玩完,但是止步于真结局之前还是要看一下答案才能恍然大悟之。登场人物虽多,但是每一个人都在贯彻自己的目标和人设。但是最后还是觉得有一些遗憾,要是能更多的补完某些非主角的故事就好了。 人设没得说,每一个人都很朴素而好看,但是仅仅这样就能暗暗地体现出昭和时代的恐怖故事氛围。音乐很好听,但是有的烘托气氛会有灵异氛围感。 很快就能完成全成就的游戏!十个小时不到就能完成(所以别原价买哈)。其实这是一部电子小说罢了,甚至很多地方是写在资料里需要你自己阅读的,只是小说没法呈现这种艺术形式。 顺带一提,上次去东京住的就是本所附近——袭来一身冷汗。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 1.8K | 88% | $34.99 | |
| $3.3M | 6.8K | 81% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 3.8K | 33% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.2K | 95% | $17.49 | |
| $1.7M | 5.9K | 88% | $17.99 | |
| $343.1K | 1.3K | 94% | $17.99 | |
| $220.8K | 987 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我认为我对各种作品的结局包容度还是很高的,但是这个作品的结局真的仓促的离谱( 多线叙事还是很有意思而且很惊艳的,碎第四面墙的手法还行但是后面关于这个的问题有点刻意了,反正我猪脑子不查攻略感觉自己要想半天,音乐很好听但是没有配音掉分 话又说回来了,他的叙述手法真的很有意思,反正玩了不亏,玩完第一部之后有玩第二部的动力了 [spoiler]我chovy叶子这么好看一张脸你给我写好了啊[/spoiler]
11h全成就!相当推荐!虽然没有语音不够完美,但剧情与设定不错。 以下有剧透元素,谨慎查看。 个人评分仅供参考: 恐怖氛围:2/5 前期跳脸有几处,但不涉及血腥恐怖的直接描写或图片。中后期基本无恐怖环节,作为胆小玩家很满意。只是唯一一段被吓到的跳脸不是恐怖环节而是一周目树后偷看警官这点有点好笑( 游戏剧情:4/5 大概能猜到剧情走向,剧情设计环环相扣,剧本笔力也不错。主角的设定和TE的解锁方式有点没想到,不过也的确在情理之中,前文有暗示过。叶子的身份是真没想到,直到结局5才意识到,但也挺合理,哪有真的会用宝贵的复活机会去复活一只狗的?一看就是在胡扯。 就是TE的交代有点草率,如果能写得更详细就好了。另外meta元素很赞。 游戏玩法:4/5 作为文字AVG我觉得很不错了,比如调音量或存档的环节,互动性不错。多线角度的叙事,相互影响彼此作用,最终各个视角聚焦在一起这一点我很喜欢(还是有点可惜,虽然TE各个角色没有“我”的指引下也找出了真相,但总觉得缺点什么,大概是父女的隔阂没消除吧) 美工画风:5/5 太喜欢这个画风了,除了个别几个角色没有哪个角色的立绘我不喜欢。尤其是夫人和女高们,画得太好看了,夫人颓废优雅又带点疯癫的劲,太赞了。画师的手癖是画噘嘴吗?但也好萌。 玩完全作最喜欢的是津诘警官,坚守道义的中年傲娇反差萌大叔,太喜欢了。结局5看到父女坦白有点难受,津诘一定得死吗,好不容易破除父女之间的隔阂了,但TE还是如往常一样。大叔即便面对女儿犯下的错也不会纵容,坚定自己的守则不动摇这点我很喜欢。不是很喜欢女儿的设定,甚至觉得愿望有点草率(可能我没什么艺术灵魂吧),为了偶像无论是谁都可以牺牲,我只觉得挺癫狂和自我中心。最后为梦想弑父完痛哭流涕这段我觉得蛮复杂的, 因缺少父母关爱陪伴而对父母怀恨在心,为了“自身意义”弑父,但做完又抱着父亲嚎啕大哭,对这段感觉挺复杂的。 总的来说相当推荐,去年玩完人狼村玩这个,只觉得母亲的爱各种意义上都真是伟大啊。
悬疑推理灵异佳作!完整的讲好了一个故事,完整讲述了所以疑点,不赖
这里也有圣杯战争可以看的哦。恐怖要素的演出很沉浸,喜欢这种需要自己转视角找鬼的感觉(也是真的吓得不轻),多线并行的形式很有意思,串起来交换线索时有种螺旋式上升波浪式前进的爽感。怪谈味很正宗,翻看资料词条补充的dlc剧情时屡屡感到惊喜。meta水平belike二周目恶意超游知识攻击 漫才警察组和鬼母夫人的设定都很喜欢,可惜收尾多少草率了点,对埋线到最后的两位角色都没有产生多余的感情,xjzw躺赢狗。尤其是真结局的神秘夏梧时刻,到底是怎么一回事。。反而不如一些支线,菖蒲大开杀戒的END就很值得藤本树单开两张扉页啊 最遗憾的是咒珠这么好玩的东西没有充分发挥作用,后期存在感略低,执着于人性光辉社会派的日本人你们赢了。虽说能自洽,但期待落差还是太大了,感到淡淡的忧郁。
还以为是灵异恐怖原来是圣杯战争啊( 故事随着不同视角一点一点地抽丝剥茧,精彩之余也不过于复杂晦涩 有点可惜就是咒杀很有意思,用得不够过瘾啊
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故事写的很好,感觉还得是这一部才是神作,第二部差点意思
很久没有如此能让人兴奋一下下的游戏了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.