
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
人物很貌美,核心谜题也不错,但是每个人品味不同,我不喜欢这个结局
先说缺点,没有配音,流程不算长,价格也不便宜,玩到一半时候觉得不会再买下一部了。但是越玩到后面越是觉得精彩,多视角叙事层层推进,丝丝入扣,故事节奏把握很好,剧情演绎的也非常棒。人物立绘也很不错,角色塑造很成功,每个人物都性格分明而且很有人格魅力(要是有配音就更好了),可以算是准神作了,赶上打折果断入手了下一作。
老掉牙的meta,高开低走,严重过誉
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 1.8K | 88% | $34.99 | |
| $3.3M | 6.8K | 80% | $24.99 | |
| $3.3M | 9.3K | 79% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 5.9K | 88% | $12.59 | |
| $343.6K | 1.1K | 95% | $17.99 | |
| $220.8K | 988 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
先說一句就是這款遊戲最佳的體驗一定是初次體驗+未被任何形式的劇透,所以評論開頭得先前言喊停一下 ---以下開始評論內容,盡量避免劇透--- 我個人的遊玩順序比較奇怪所以可能會影響我評價的心得 我是本所七不思議實時在一旁看著朋友通關>自己買了續作伊勢人魚物語通關>回頭自己重新通關一次本所七不思議>現在寫下評論 本所七大不可思議本身是現實就有的怪談,而遊戲的世界觀基本上就是圍繞在"靈異是真有其事"的情況下去改編這些怪談,喜歡日本文化特別是怪談的人很推薦來體驗這款作品 當初是因為個人超膽小才變成朋友主玩的形式,但現在如今實際親自玩過之後恐怖分可能只會給2~3/10,這之中包含了靈異的主題以及有靈異的角色圖,氛圍跟視角系統的配合,再加上數量比例稀少的Jumpscares 跟我一樣恐怖耐性極低的人算是忍耐一下可以玩過去的程度 劇情本身跟系統操作上面做得不錯,這兩點是我過個幾年後會不會在記憶漸淡之後重玩AVG的兩大標準,本作都有達標 特別是本作有很多後設的細節,讓這作系統的評價可以說是再上一層樓,跟meta的設定配合的很好 可惜我已經是個現代玩家了,體驗過各種娛樂作品的現今後很多設定我馬上就猜到了,導致驚喜感被沖淡很多,對一個懵懂的玩家來說這款體驗會好上許多 時長不算長,幾個小時就可以走玩全部的流程,起承轉合算做的不錯,雖然我覺得至少增加跟True End同份量的一條IF線,作品平衡會更優秀,但現況的完整度已經很好了 雖然我沒有嘗試過真正量化自己給予一個遊戲如何的分數,但我直覺會想給本作85~88分左右 主要個人觀感有扣分的地方像是雖然大致上人設不錯,但仍有幾位角色的設定不夠飽滿,特別是有一個重要人物我覺得相關劇情太太太少了 然後就是劇情短不一定是缺點,但體感上覺得不長我認為就注定不能在劇情給分上拿滿分 音樂跟美術的部分則是假設今天是所有遊戲都要評分得區別化的情況,本作也不會是超越其他作品的滿分神作 但如果是單看分類來決定扣不扣分的話,本作音樂跟美術都是不需要挑剔及扣分的優秀成分,而且主題曲很好聽我一聽再聽
Gran juego! Te atrapa de principio a fin. Como todo buen juego de misterio deberia ser. Todas las preguntas podes resolverlas antes de que te den la respuesta pero siempre te atrapa con un plot twist inesperado o, porlomenos, interesante. Si no sos fanatico de los juegos de terror, diria que le des una chance de todas formas si te gusta el formato Novela visual con elementos de point & click. Si bien tiene sus partes de terror, es mas bien un juego de suspenso.
如果说人狼村是民俗版狼人杀,那么本作就是民俗版圣杯战争,太有那味儿了,挺有意思的
Exceptional supernatural (mild) horror visual novel. There is a (sometimes exceptionally hard) puzzle aspect to what it takes to get through the entire story with all endings. I very much look forward to more of this series.
Loving the atmosphere of the game. It is really interesting to play and feel fresh and unique to me. The story is engaging and the music is especially amazing which it add so much to the experience, Highly recommend it if you are fan of horror stories.
続きがすごい気になる話で読ませてくれます。キャラの紹介文とかも読んでて面白いです。ダクソとかのテキスト読むの好きな人とかハマりそう。ただラストは賛否ありそうですね
最喜欢序章好玩又刺激
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.