
Panthalassa is a Point and click Puzzle game set in an underwater alien world. You play as an AI reborn in a highly advanced body they do not recognize. Interface with otherworldly technology and unlock the secrets behind this strange planet.
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About
PANTHALASSA
In Panthalassa, you delve into an alien underwater world where you play as Magellan (aka MAG), an autonomous exploratory submarine who suffers a catastrophic malfunction and awakes anew, reborn in a highly advanced body, in a world they do not recognize. With technology alien to them and new emotions that were not there before.
In this game, you must find out where you are, whose body you inhabit, and if there are any hopes of returning home? There'll be secrets to uncover behind an mysterious civilization and your body's previous inhabitant - you may even find out a bit more than you bargained for.
Panthalassa is inspired by Point adventure games from the 90s and early 2000s. You see the world through the eyes of a machine and must navigate strange user interfaces where the digital and physical worlds clash. You will find new Aquatic Specimens, catalog them, solve puzzles and organically discover hidden information by searching every nook and cranny of this bizarre digital world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Panthalassa is a point-and-click puzzle-narrative game that puts you in the seat of an anthro-robotic submarine that is autistically fascinated with fish. The puzzles are cool, and the narrative is bizarre(in a very, very good way) and the fish are funky. With as little spoiler as possible, the game will give you puzzle after puzzle that expects you to engage with the world around you, sometimes in obvious ways, and sometimes in odd and esoteric ways. It will expect you to engage with the systems it presents, and use some real-life tools to help make sense of the gibberish it spits out(once again, in a very good way,) such as calculators, note-keeping, sometimes taking screenshots to help you remember something. But the thing about Panthalassa, is that it knows that it's expecting you to need these tools, and then will create puzzles that expect you to manipulate your tools in a way to figure out the solution. Once again, with little spoilers, there's a puzzle in the game that elicits a powerful 'a-ha!' moment, when you realize you need to look at the screenshots you took in a different way than it may initially seem. In puzzle games, this feeling is crucial to me, and got me locked into the game HARD afterwards. As with the puzzles, Panthalassa's story expects you to keep a mental catalogue of the themes and oddities it pulls out on you. The story starts simple, and slowly increases more and more themes that may make it seem chaotic or jumbled, confusing and esoteric, before pulling them back in and introducing that one final 'click' that helps them settle into place, like a jigsaw. Most of(if not all) the story is presented in the form of text, so be ready for a lot of reading. Artistically, the game never strays far from its visual presentation, opting to stay with the low-fidelity, almost ps1-era graphics. At times, it will play with perspective to make your mind fill in blanks on what you may be looking at. Most of the game takes place from pre-determined camera angles(à la Resident Evil), giving the game a very cinematic feeling at times, knowing when to play with your perspective, while also knowing when to keep it simple. The soundtrack is bloopy and enjoyable. I personally really liked it. The UI is funky and esoteric, and even took me a little while sometimes to realize something was a button. Do not be like me--click around! The few downsides of Panthalassa is that, I feel, the game can feel a little short. Once you get into the swing of the puzzle solving, and figure out the 'main' mechanics, it becomes easier to traverse the world and knock down what stands in your way. The narrative picks up the slack, in my opinion, but if you're not super enthused by it, I can imagine the last fifth of the game feeling like a bit of a slog. I think, though, that if you find the story interesting up to that point, it won't be a worry. Lastly, there's a 'traversal' portion of the game that feels tedious no matter what you do. It may be to give an 'aimless' feeling, and it -does- do that, but it also...IS aimless. And if you don't get all the content in them, having to backtrack is especially painful. After you get to a landmark, you no longer need the traversal method to return there, so that's at least good. I'd like it a LOT less otherwise. Overall, the game is SOLID. If you enjoy introspective, philosophical queries that apply to your immersive mind and your real-world mind(think SOMA), along with puzzles that can be tricky, and dialogue that is constantly charming and leaves you wishing for more when it's over, then Panthalassa is REALLY worth a shot.
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Languages: English*, Portuguese - Portugal*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Panthalassa has an incredible aesthetic! It gives Hypnospace Outlaw vibes but even stronger, it's very committed to the vibe. I love the dialogue from the various characters, and the worldbuilding is moderately interesting. However: The puzzles lack substance, mostly revolving around "remember this thing presented without context from earlier? if you want a reminder, it'll take a minute to walk back to where you saw it!", and can often be brute-forced as long as you know the right general format (and you'll save a lot of time by taking notes + screenshots). There's an especially egregious example of this in [spoiler] the magenta tunnel, where a character tells you "oh, the answers to the three doors are all numbers!" The intention is for the player to stumble around the maze until they find all three observatories, but you can also just try every number 0-9 in each keypad in much less time. [/spoiler] It's also a very short game, taking me about 2 hours to roll credits. Overall, I would consider it a mixed bag: I enjoyed my time with the game (hence the positive review), and it's a useful design study, but it is far from perfect. I think you'll know if it's for you based on the store page.
If you're here for the absolute eye candy that speaks for itself, Panthalassa is absolutely as good as it looks, but it falls short as a hoslistic art piece. The writing is particularly glaring. It's a prime example of what I can only dub 'artsy indie game writing,' characterized by an excess of ellipses and generally wasteful dialogue, as well as characters that are proudly obnoxious without charm to carry them. Thematically, huge existential questions are asked in a game too tightly scoped to properly explore them. Moment to moment, the central two characters exhibit only the most basic and rote of comedy dynamics, doing little of substance with the conceit of 'long abandoned marine research robots at the bottom of the sea'. When marine life does come up, it's only to share 'fun facts' pulled out of a hat, and broadly these AIs speak indistinguishably from flatly written humans. Gameplay is broadly... fine. You'll be engaged during the core story, seeing all the major sights on offer, though with a couple headscratchingly brute-forceable puzzles. I decided to give up for now and write this review at the prospect of finding everything, when the tactile interfaces and navigation had worn out their inpressiveness and welcome. The game centralizes around informational fetch quests, and the rewards of dry text documents and eyesearing desktop backgrounds did little to motivate me. Though it seems to want to evoke the wonder of the open sea, Panthalassa feels more like a labyrinth with choking definition, all too eager to dole out direct answers as treats for putting up with its numerous and frivilous mechanical and narrative inconveniences.
feesh
I'm no wordsmith so I'll keep it simple. The game is beautiful. In every sense of the word. The music, the puzzles, the visuals, the writing and story all hit me in a way I honestly wasn't quite expecting. I very quickly became addicted to the game's atmosphere, a strange sense of aquatic "utopia" with an underlying sense of melancholy. I was also rather pleased with the puzzle and level design. Generally with games like this, I personally will frequently run into the issue of needing help after spending hours trying to figure out my next step. Here? Things were generally pretty smooth sailing. Even in cases where i was confused as to what to do next, I was able to figure things out after a bit more wandering and thinking. Overall, I can't recommend the game enough. There really isn't anything to lose with an experience like Panthalassa.
trans(humanist) as hell. fully recommend
Weird and wonderful, this kept me engaged the entire playthrough. As an adventure game, an aesthetic experience, a piece of writing, a space to be in - Panthalassa works on multiple levels, and it's a great success on all of them. One of my best experiences of the year. Also the only game that has ever absolved my soul, so that's a bonus.
Oozing with style and personality, this underwater expedition will have your mind wandering and your heart fluttering. Every second spent with [i]Panthalassa[/i] is well worth it - do yourself a favor and dive in.
amazing looking and very fun point and click game! highly recommended
Технически это пойнт-и-клик квест, но на деле намного больше: визуал, интерфейс, музыка и атмосфера просто потрясающие. Геймплей довольно разнообразный для квеста, тут тебе и стандартные пойди-принеси, и паззлы, и лабиринт и энциклопедические факты про рыб. Все это подается в совокупности с дизайном под веб 2.0, днб саундтреком, философскими рассуждениями и назойливым компаньоном (хотя последнее для кого-то может быть и минусом). Игра не очень длинная, 4-6 часов, проходится на одном дыхании.
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