
Haneda Girl is an action-platformer game with brutal and frantic action. Clean stages swapping between two playable characters. Bullets or Slashes, your choice, but be creative. A wide variety of ways to solve each encounter are at your disposal. Dance the waltz of destruction, end the threat.
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About
ALARM! Data Empire is being invaded by the Hackernauts!
Help Chichi Wakaba (pilot Haneda Girl) to save Data Empire from the frightening (and intense) Hackernauts. Dive into this adventure with an exquisite game feel along with M.O.T.H.E.R., Haneda Girl’s combat tactic mecha. Slashes or bullets, control both characters and play in a creative and frenetic way. Tight controls, an addictive loop and the best techno music you’ll hear this season. Are you in?
Haneda Girl is a stylish 2D action (precise) platformer. Swap between characters and clean up the menace in the faster, smarter and most efficient way. Each encounter can be solved in very different manners. Be creative! From speed runners to casual players, this game is designed for EVERYONE!
Replayibility is the essence of the experience, but don´t worry! An exciting game feel, short rounds and tight controls will make you enjoy every pixel of this addictive and challenging game.
Slashes or bullets, play safe with M.O.T.H.E.R or fast and dangerous with Haneda (Insta-kill). But remember:
Instructions:
I am fearful and conservative = use M.O.T.H.E.R
Some days I get the nerve = Swap between M.O.T.H.E.R and Haneda
I am very forward = Haneda Girl (no doubts)
Get better rank
Also collect medallions with additional LORE to dig into the game storys and collects items to unblock NEW ballistic weapons designed for the mecha M.O.T.H.E.R
New weapons = tactic advantages
Also collect medallions with additional LORE to dig into the game story
Chichi Wakaba is the best player of Haneda Girl, an arcade machine located at Mr Hinata’s coffee shop. When she comes back home from school, and if she hasn’t got many homeworks, she uses to stop at the coffee shop and save Data Empire again and again. She is so good that professor Nakamura, the creator of the game, chooses her to travel into the game and make her an authentic Haneda Girl pilot. Along with the tactic combat mecha M.O.T.H.E.R. they are the scourge of the Hackernauts, the worst known threat to Data Empire. Would you like to help them, erase once and for all these annoying invaders and ensure a longlasting peace in Data Empire? We wait for you!
An easy and cute story along with a powerful techno soundtrack complete the Haneda Girl experience. Intense game play sessions full of dopamine secretions guaranteed.
Key features:
"Move like in CELESTE
Destroy like in BRO FORCE
Slash like in KATANA ZERO
And die like in HOTLINE MIAMI"
Are you in?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, French, German, Traditional Chinese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote]Magnifique, ultra nerveux et redoutablement précis ! Haneda Girl est un pur jeu d’arcade moderne qui récompense la maîtrise.[/quote] [i]Il arrive rarement qu’un jeu combine élégance visuelle, précision mécanique et intensité ludique avec une telle assurance ! Ce titre fait partie de ces expériences rares : un jeu d’action-plateforme nerveux, exigeant et profondément grisant. Développé par Studio Koba (déjà connu pour l’univers flamboyant de Narita Boy) Haneda Girl se présente comme un concentré d’arcade moderne. Sous ses couleurs éclatantes et son pixel art finement travaillé se cache un jeu d’une précision redoutable, où chaque mouvement compte et où la maîtrise progressive devient une source de plaisir. À l’heure où j’écris ces lignes, je dois cependant préciser une chose importante : je n’ai pas encore terminé le jeu. Non pas par manque d’envie (bien au contraire) mais parce que Haneda Girl est un titre particulièrement exigeant, surtout pour une joueuse comme moi qui fréquente assez peu ce type de jeu d’action ultra nerveux. Cette précision me semble importante à partager car mon enthousiasme pour le jeu ne doit pas se transformer en omission.[/i] [h1]Une précision électrique[/h1] Ce titre frappe par sa vitalité visuelle ! Le jeu s’inscrit dans une esthétique pixel art particulièrement soignée où chaque sprite, chaque animation et chaque effet lumineux semblent animés d’une énergie presque électrique. Les couleurs sont vives, contrastées, et l’ensemble évoque une fusion entre arcade japonaise, science-fiction rétro et culture pop. Les explosions colorées, les tirs laser et les mouvements rapides du personnage créent une véritable sensation de dynamisme permanent. L’animation joue d’ailleurs un rôle central dans cette impression. Les déplacements de l’héroïne sont fluides et rapides, et les interactions entre ses phases à pied et celles passées aux commandes de son robot titan s’enchaînent avec une étonnante fluidité donnant ainsi au gameplay une dimension quasi chorégraphique ! On sent un soin particulier porté à la lisibilité de l’action, un élément crucial dans un jeu où la vitesse et la précision sont omniprésentes. Cette direction artistique réussit également à construire un univers cohérent et attachant. L’héroïne, Chichi Wakaba, pilote un imposant mécha nommé M.O.T.H.E.R. et ce duo constitue le cœur de l’expérience. Ce contraste entre agilité humaine et puissance mécanique nourrit à la fois l’identité visuelle et la structure du gameplay. [h1]Rigueur et anticipation[/h1] Si le jeu impressionne par son esthétique, c’est surtout par ses mécaniques extrêmement précises qu’il marque les esprits. Dès les premières minutes, on comprend que l’on n’est pas face à un simple jeu de plateforme nerveux : le titre exige rigueur, anticipation et exécution impeccable. Le gameplay repose sur une idée simple mais brillante : alterner entre deux styles de jeu complémentaires. D’un côté, Haneda Girl elle-même, agile et rapide, capable de se déplacer avec une grande liberté et d’effectuer des attaques rapides. De l’autre, le mécha M.O.T.H.E.R., beaucoup plus lent mais doté d’une puissance destructrice impressionnante. Cette dualité crée une dynamique très intéressante. Le joueur doit constamment décider quand privilégier la vitesse ou la force, quand quitter le mécha pour se faufiler entre les ennemis, ou au contraire quand l’utiliser pour balayer les obstacles. Les niveaux sont conçus comme de véritables puzzles d’action. Il ne suffit pas simplement de survivre : il faut optimiser ses mouvements, anticiper les trajectoires et enchaîner les actions avec fluidité. Pour une joueuse peu habituée à ce type de défi, la courbe d’apprentissage peut sembler abrupte. Les erreurs sont fréquentes, les ennemis punissent les hésitations, et certains passages demandent une précision presque chirurgicale. Mais derrière cette exigence se cache une philosophie très claire : la mort n’est jamais punitive, elle est pédagogique. Chaque tentative apporte une meilleure compréhension du niveau. On observe, on ajuste, on recommence et peu à peu les gestes deviennent plus naturels. [h1]Jubilation de la maîtrise[/h1] C’est précisément dans cette progression que ce titre révèle toute sa force, car une fois les mécaniques assimilées, le jeu se transforme. Les déplacements deviennent fluides, les combats s’enchaînent naturellement et on commence à ressentir cette sensation si particulière des grands jeux d’action : le flow. On dash, on tranche, on saute dans le mécha pour pulvériser une tourelle, puis on en ressort pour continuer sa course. Les actions s’enchaînent avec une rapidité presque instinctive. À ce moment-là, le jeu cesse d’être intimidant : il devient grisant ! Cette sensation est renforcée par la structure des niveaux, généralement courts et conçus pour être rejoués. Le jeu encourage naturellement l’optimisation, le perfectionnement et la recherche d’une exécution parfaite. On recommence un niveau non pas parce qu’on y est obligé, mais parce qu’on sait qu’on peut faire mieux. Un mouvement plus précis, une trajectoire plus propre, une séquence exécutée sans hésitation. C’est dans cette quête de perfection que Haneda Girl révèle sa nature profondément arcade : un jeu qui récompense la maîtrise, la répétition et l’élégance du geste. 📎 Même sans l’avoir encore terminé au moment où j’écris ces lignes, la qualité de Haneda Girl est indéniable ! Sa direction artistique éclatante, son gameplay d’une précision remarquable et sa philosophie arcade en font un titre qui mérite clairement l’attention des amateurs d’action exigeante. Pour les joueurs habitués à ce type de défi, le jeu pourrait bien devenir un terrain de jeu fascinant, propice au perfectionnement et au dépassement de soi. De mon côté, malgré sa difficulté, je continue d’y revenir avec plaisir. Car derrière chaque échec se cache la promesse d’un moment rare : celui où tout s’enchaîne parfaitement, où le niveau devient une chorégraphie et où l’on comprend enfin ce que le jeu attendait de nous. [hr]Toutes mes évaluations ► [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2152170939]Ma sélection de jeux[/url] Me retrouver en live sur [url=https://www.twitch.tv/capabilityisback]Twitch[/url][/hr]
Ok. Let's start by saying ... [h2] It's not NARITA.... BOY!! [/h2] ... I know. But I was really, REALLY wishing for a direct sequel (I consider the first instalment of the Trichroma saga a full-fledge [i]masterpiece[/i]. One I always remember, and fondly!) Sooooo Yes, Haneda girl (new hero, new airport!) is a good game, and among its peers is really addictive and fun (almost 100% completion, but the last three levels were too much intense for me. Still completed it). Gameplay wise, the game's a fast, action-packed precision platform (a genre that I don't particularly like, but still play. Plus, It's the Narita saga!) that gets the job done. Story, settings and soundtrack? good... but I can't stop comparing it to the [u]masterpiece[/u] that is Narita Boy, and this is a bit of a let down. Still, great game from developers that really need to be supported! Ah, and [h3]may the Trichroma be with you![/h3] P.S. .... I know, but I must ask... Narita boy 2 when?? ;)
Very addictive. If you want a score attack/ one shot type of game, do not miss out on this. It deserves to be there with the greats like Hotline Miami, and Katana Zero. My only negative point twoards the dev, is that stuff like "Ghost Mode" and all the Mech upgades are kind of pointless, since there is a score penalty in using them. But outside of that, top game. Contender for Indie gem of the year!
thought this would be cool fun platformer to go with narita boy... nope, this is a tedious, soulslike stealth game for the gamers looking for an insane challenge. not for players like me. fml. i shouldn't have waited so long to play.
HANEDA... GIRL! The visuals are stellar. Fantastic. Fabulous. Incredible. Amazing. How many more synonyms can I put down to describe just how PEAK the visual design for this game is. Maybe I should just add HanedaGirl as it's own synonym to thesaurus.com. The colors POP perfectly with a striking vividness, art style looks amazing especially the cover art of Haneda next to the M.O.T.H.E.R. Unit. All the tiny little art details in game like backgrounds, enemy designs, hazards, level select screen it's all just visual crack that makes me need this style in more games. Give me Haneda infinite runner I don't care just more of this please. I don't know, maybe a sequel, Haneda Girls, where you have to control a squad of Haneda pilots in turn based tactics, or a beatemup, shootemup, whatever, just give me more of this style. I will forever praise the art and design for this game. However comma, this is a RAGE GAME in disguise. Granted I'm very VERY prone to becoming overly angry especially on repeated deaths and having to redo things like levels so I'm much more likely to smash through my wall with a sledge hammer on my 40th death in 14-2 than any other more sane person. But that said, I still do take issue with some of the level design. The game seems tailor made for this cycle: Run stage - Die - Run again with new knowledge - Die to something new you didn't see last time - Run again with that knowledge - Die to something else you didn't see - Run again - Die to the thing you died to the first time because your mind and inputs were ready for the other 5 things so you forgot about the mine floor while you were looking for the other dangers. That, inherently isn't a bad thing I guess, a lot of games are like that, especially roguelite/likes. Though this isn't one, this is akin to Celeste or Katana Zero, but the way the levels are laid out I'd actually attribute it to Super Meat Boy and Garlic, with Katana Zero mechanics and Celeste visual flare. Because for me, the experience was almost a rage platformer. Whereas I would have preferred maybe a more standard action combat platformer. That's just my problem though, since again I tend to be easier to anger at stuff like this. I'm quite prone to rage baiting. Seriously though, you die so much because you can barely see the level you're on, always going into new rooms, areas and portals to a place you can't see and won't know what's there until you're in the middle of it and by that time you're already dead because there's no way you can scan every threat and deal with them all the first time before the aim-bot sniper guy jiggle peeks you like he's playing Siege. The actual mechanics are incredibly fun to get down though, you feel insane pulling off fast combos and slicing through the entire screen sometimes, the animation is incredible and combined with the effects it really gives everything weight, just feels perfect to execute. All that said, I had a genuinely fun time with this game and I'm quite sad it didn't manage to break out and get enough recognition. That could be in part because it wasn't published by Team 17, like Narita Boy was. It's a fantastic game that'll last you a day or 2 at most, fun mechanics and feels great when you finally beat a Zone. I didn't go for 100% or get the collectables at a certain point though because it was not worth my sanity to get 100 discs and platinum/gold some of those levels, I would probably have jumped out my window by the end of it. There's also some bugs like M.O.T.H.E.R. getting stuck in walls, mouse clicking out of game mid run which makes it do the whole black screen windows minimize thing and ♥♥♥♥♥ you up, because the borderless window mode doesn't actually borderless window the game. So it's a 4/5 from me.
I'm glad I purchased :) Thank you devs for making this.
Haneda Girl is a fast, stylish, and unapologetically arcade-driven action platformer that thrives on precision, adrenaline, and an aesthetic love letter to retro digital worlds. Developed and published by Studio Koba, the game sets up a playful but straightforward premise: Chichi Wakaba, an avid gamer, is suddenly drawn into a digital realm called the Data Empire and enlisted to combat invading “Hackernauts.” To fight back, she switches between her agile human form—Haneda Girl—and a powerful mechanized suit named M.O.T.H.E.R. The narrative is intentionally light and absurd, serving more as a thematic frame for the action than as a central attraction, but it establishes a charming sci-fi setup that fits the game’s neon-soaked personality. The defining mechanic of Haneda Girl is its dual-form gameplay. As Haneda Girl, you are fast, fragile, and deadly—capable of wall jumps, quick dashes, and precise melee strikes, but always one mistake away from instant death. In contrast, M.O.T.H.E.R. is a hulking mech designed for demolishing obstacles, exchanging bullets with digital soldiers, and absorbing the punishment that the human form cannot. Mastering when to switch forms is the core skill that the game demands: levels are built around alternating moments of finesse and brute force, and understanding that rhythm allows the player to flow through challenges in a way that feels both strategic and instinctive. This constant need to react and adapt gives the game a kinetic identity that few precision platformers achieve. The game’s audiovisual presentation reinforces its exhilarating pace. Haneda Girl uses bold pixel art infused with vibrant highlights, pulsing neon glows, and high-contrast environments that evoke classic arcade sensibilities while feeling distinctly modern. Every explosion, dash, enemy hit, and screen transition has visual punch. Complementing the visuals is a soundtrack steeped in energetic techno and electronic beats, which sync perfectly with the game’s relentless tempo. The audio design gives each level a sense of urgency, making even the briefest stages feel like choreographed dance sequences of action and rhythm. Level design is where the game’s challenge truly unfolds. Each stage is compact but intricately layered: branching routes, platform arrangements, enemy placements, and environmental hazards are carefully crafted to encourage replays. While finishing a stage once is satisfying, the real depth comes from trying to achieve higher rankings, collect medals, uncover hidden paths, or tackle variant versions of the stage with added restrictions. These optional objectives push the player to refine their movement, timing, and switching skills, turning the game into a playground for mastery. However, this emphasis on perfection can also be a source of frustration. Some later challenges expect near-flawless execution, and players not invested in score-chasing may find the unlock requirements demanding or discouraging. The lightweight story and character interactions, while not the focus, provide occasional moments of charm between bursts of action. The writing is cheeky and self-aware, never overstaying its welcome or interrupting the game’s primary loop. Instead, it serves as brief tonal refreshers that keep the game’s energetic pacing intact. The worldbuilding is minimal by design, and the game doesn’t attempt to weave a complex narrative; instead, it prioritizes momentum and the thrill of the next level. On the technical side, Haneda Girl generally performs well, delivering smooth framerates and tight control responsiveness—both essential for a precision platformer. Some players may wish for additional customization options or small quality-of-life improvements, but the core performance remains stable and polished. The game’s focused nature means it does not try to be a large-scale experience; instead, it narrows its scope to pure, distilled action and executes that formula with confidence. Haneda Girl succeeds because it understands exactly what kind of game it wants to be—fast, sharp, visually striking, and intensely skill-based. It caters to players who enjoy mastering movement systems, chasing perfect runs, and replaying finely tuned levels to squeeze out every second. Those who prefer exploratory platformers or narrative-driven adventures may find it too aggressive in pace and too strict in its difficulty, but for fans of arcade precision and neon-drenched aesthetics, it delivers an exhilarating, tightly designed experience. It is a game built for speedrunners, perfectionists, and action enthusiasts, and within that niche it shines brightly. Rating: 8/10
Very challenging but also super fun! Also criminally overlooked and mostly unknown, so buy it now and talk about it all over the interwebs!
Отличный слешер на реакцию в духе Katana Zero и Hotline Miami. Ожидал что будет удобнее играть на Steam Deck, а в итоге намного удобнее на обычном ПК: управление на клава-мыше более интуитивное, плюс в игре весьма мелкие объекты - тут спасает большой монитор. По-началу требуется привыкнуть к местным механикам, но после пары дней уже начинают получаться красивые забеги ) Ждал эту игру еще и потому что в свое время очень понравилась Narita Boy. У игры на текущий момент мало обзоров, возможно не было как такового маркетинга. Вообще печально что игра не на слуху - хочется чтобы студии выпускающие такие проекты были оценены по достоинству. P.S. Также очень жду OST по этой игре от Salvinsky )
[h2] 弾けるテクノ 煌めく閃光 溢れるドーパミン [/h2] [b] MORE! [/b]
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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